Search found 877 matches

Go to advanced search

by GShock
Fri Jul 18, 2008 11:04 am
Forum: Punic Wars Project
Topic: First screenshot
Replies: 22
Views: 8592

Oh wow!!!
by GShock
Thu Jul 17, 2008 9:44 am
Forum: AGEod's American Civil War
Topic: Using artillery
Replies: 5
Views: 1803

Frontage rules is the limit. These are dependant on terrain and structures (towns and forts). Runyan stated no more than 4 arty pieces are useful in a DIV but the essence of frontage rules is still a mystery. Considering not all troops fight simultaneously and not all corps and armies arrive at the ...
by GShock
Wed Jul 16, 2008 8:49 pm
Forum: AGEod's American Civil War
Topic: How do you get guys promotable?
Replies: 38
Views: 4692

The war is long...promote the guys you need and don't promote the guys you don't need...regardless of consequences the NM hit can be recovered with consistent victory on the battlefield...which, leads to others' promotions.
by GShock
Wed Jul 16, 2008 5:57 pm
Forum: AGEod's American Civil War
Topic: Fortress Monroe
Replies: 23
Views: 3701

Fleets in Hampton Roads blocked me many times.
That's the only problem i've had. Many times. :)
by GShock
Wed Jul 16, 2008 8:27 am
Forum: News from AGEod
Topic: Interview with Pocus at Brett Schulte's ACW Site!
Replies: 7
Views: 3080

You may count yourself lucky, Pocus...i might have been the interviewer and you wouldn't have escaped with less than 40 questions, including one on your favorite slips color! :)
by GShock
Wed Jul 16, 2008 7:54 am
Forum: AACW Strategy discussions
Topic: Question about Corps and Army HQ
Replies: 16
Views: 3213

That depends on the situation. Armies can't start a fight but will fight of course if attacked, so the power of DIVs can be used both in corps (supporting their army or not) or in the Army (as extra punch when the army intervenes in support of its corps). The situation also depends on the corps-army...
by GShock
Tue Jul 15, 2008 7:58 pm
Forum: AGEod's American Civil War
Topic: Pursue and Destroy [kind of long]
Replies: 4
Views: 1227

AI logic pursues retreats quite effectively. The best way you have to destroy or capture enemy forces is by: Inflicting heavy casualties in decisive battles (capture prisoners in mass rout). Control territory so that a retreat is impossible (manouver for Military control). Defeat, pursue and lock un...
by GShock
Tue Jul 15, 2008 6:03 pm
Forum: Help to improve AACW!
Topic: Bye bye
Replies: 17
Views: 3568

Does the engine make allowances for concentrated attacks on heavy fortifications - ie. in the case here massing batteries to try to punch through fortifications, concentrating on small areas - or does it simply 'line up' units against each other and fight them as it would an open field battle, simp...
by GShock
Tue Jul 15, 2008 1:17 pm
Forum: News from AGEod
Topic: Interview with Pocus at Brett Schulte's ACW Site!
Replies: 7
Views: 3080

That's a very nice idea, Brett. :)
by GShock
Tue Jul 15, 2008 8:29 am
Forum: Help to improve WIA
Topic: Manual errata
Replies: 11
Views: 7673

I was unable to find the word "Blockade Box" in the manual, again...both at reading the printed pdf and with the pdf search...at this point i think i must have dreamt it... I did find something new though. 5.1 -> hitting CTRL key should display manpower of a unit like in AACW but this doesn't seem t...
by GShock
Mon Jul 14, 2008 9:11 pm
Forum: Help to improve WIA
Topic: Difficulty (War of Independence) ?
Replies: 33
Views: 5588

Thats all I can think of now, these are all unforgiveable mistakes that experienced players will punish severely. Yours is a very good analisys, the music is changing however: http://www.ageod-forum.com/showpost.php?p=92396&postcount=1 :) This is the final result of these "works in progress" for ou...
by GShock
Mon Jul 14, 2008 7:25 pm
Forum: AACW Strategy discussions
Topic: Factories
Replies: 14
Views: 3758

Simple: USA has poor leaders = poor combat and less activation (which means offensive operations can't be performed) CSA is entrenched and has higher NM and better leaders = stronger in combat, and attacking headlong is a risky proposition. U'll be happy if u can fulfill the requirements coming from...
by GShock
Mon Jul 14, 2008 1:06 pm
Forum: BoA2: Wars in America
Topic: WiA songs
Replies: 11
Views: 2879

Indeed, but i do see it ironic that when something is brought onto youtube nobody complains about the increased visibility (i.e. the movie Glory is entirely on Youtube) but when you put that stuff into something else all sharks (lawyers) will smell blood. :)
by GShock
Mon Jul 14, 2008 12:57 pm
Forum: BoA2: Wars in America
Topic: WiA songs
Replies: 11
Views: 2879

There's ultimately no limit to the number of tunes we may grab from youtube...the only problem with implementing them in the game is the sound quality. AGEOD has brought in the usual superquality as per usual quality standards i got used to since AACW. Now THAT is the only problem, really otherwise ...
by GShock
Mon Jul 14, 2008 12:47 pm
Forum: BoA2: Wars in America
Topic: WiA songs
Replies: 11
Views: 2879

WiA songs

One tune was missing but looking for it, i found many more missing...Ah i wish so much to find the complete versions of these beautiful tunes. Most of you will recognize at once the "modernized" versions which were brought on to the civil war. ;) http://www.theamericanrevolution.org/songs.asp http:/...
by GShock
Mon Jul 14, 2008 8:53 am
Forum: Help to improve AACW!
Topic: Bye bye
Replies: 17
Views: 3568

I've always wondered not in this but in all games why the results must be so dependant on the element of probability whereas all the moves, the strategies, the "man factor" are not depending on probabilities but on choices. I think there's no game that has so far, in the history of videogaming, esta...
by GShock
Mon Jul 14, 2008 7:59 am
Forum: BoA2: Wars in America
Topic: Reflections on the American War of Indipendence Scenarios
Replies: 16
Views: 3851

I haven't arrived here just yet, am still tackling the annus mirabilis scenario for i start with the shortest and then play them all one by one according to their lenght to finally land to the big campaign. This engine is so elastic everything is possible and the game mostly relies on the input of t...
by GShock
Mon Jul 14, 2008 7:55 am
Forum: Help to improve WIA
Topic: Somethings strange in the F&I war scenario
Replies: 5
Views: 1900

That's a good suggestion and this might be the reason why that region is considered an objective while just only having a port...regardless of such an event, which i am sure lodilefty will consider.
by GShock
Mon Jul 14, 2008 5:57 am
Forum: AACW Mods
Topic: Struggle for a vast future for 1.10
Replies: 320
Views: 42411

I didn't wanna intervene myself because the thread is on svf mod not on eu3 vs ageod moddability but it's hard after reading Clovis' Gospel to disagree. :)
by GShock
Sun Jul 13, 2008 7:58 pm
Forum: Birth of America
Topic: Occupied city that doesn't change owner?
Replies: 4
Views: 2992

I can't help you with that because i haven't got BOA (and so i can't load the save), i happened to find out that CSA indians couldn't conquer towns, only indian villages.

My example fits?
by GShock
Sun Jul 13, 2008 4:29 pm
Forum: BoA2: Wars in America
Topic: Rough Terrain Observations (newbie)
Replies: 5
Views: 1996

Am happily surprised about the guy finding the game @Best Buy.

I stopped to discuss with the staff of Best Buy in Sausalito, CA, about the fact that AACW was not on the shelf :)

I had overlooked this detail in ee's post.
by GShock
Sun Jul 13, 2008 6:26 am
Forum: Help to improve WIA
Topic: AI Moving Fort Guns
Replies: 2
Views: 1209

In 1812 scenario the AI can move around ( often large distances) the "Fort Guns". There is also a weird supply unit in Philadelphia that looks like a stack of crates, but has as playtesting/debug/beta name. Do you have a gamesave to submit to the team? It also helps to document these issues with a ...
by GShock
Sat Jul 12, 2008 9:55 am
Forum: Help to improve WIA
Topic: Manual errata
Replies: 11
Views: 7673

Final post on the subject (and sorry for the repeated posts but they are to ensure that peeps hitting the "new posts" button see there's an update in this thread): I completed the scan of the pdf manual and there seem to be no further discrepancies. I am positive i read in the manual about "blockade...
by GShock
Sat Jul 12, 2008 8:42 am
Forum: Help to improve WIA
Topic: Manual errata
Replies: 11
Views: 7673

19.1.4

Note mentions DIV/Corps. Suppress.
by GShock
Sat Jul 12, 2008 6:27 am
Forum: BoA2: Wars in America
Topic: Rough Terrain Observations (newbie)
Replies: 5
Views: 1996

Just Fyi: New commands are being developed to teach the AI how to think properly and a major command has just been developed. It is now possible to teach the AI the exact path to take to reach an objective as well as teach it when to be bold and when to be safe (the first of these two commands tell ...
by GShock
Fri Jul 11, 2008 10:29 pm
Forum: Modding AGE engine games
Topic: New Commands for the AI
Replies: 22
Views: 4332

Amazing!!!

[color="Red"]EDIT: Though it's OK to be enthusiastic, there's no need to use expletives that others find offensive to express that; Rafiki[/color]
by GShock
Fri Jul 11, 2008 10:22 pm
Forum: General discussions
Topic: Upcoming releases
Replies: 55
Views: 10227

U see Cwnut...a major power in the engine is behind the curtains, with its team. U find a bug yourself, you ask for a feature, you ask for an explanation and the man in charge steps up and answers, gathers information, identifies solution and patches the game. It can't be a coincidence AGEOD receive...
by GShock
Fri Jul 11, 2008 10:10 pm
Forum: AACW Mods
Topic: Struggle for a vast future for 1.10
Replies: 320
Views: 42411

Pocus wrote:When you lose an element, you pay its POL cost in both VP and morale.


Pocus in what % is the element lost related to a NM? If i lose 5 elements for example, how many NM will i lose?
by GShock
Thu Jul 10, 2008 10:15 pm
Forum: AACW Mods
Topic: Struggle for a vast future for 1.10
Replies: 320
Views: 42411

Ehm...it was just out of altruism, SVF is my AACW. :) As of the loss in NM implied, i agree the two sides had different views on different generals. I think perhaps more than the rank the seniority should be considered...seniority is achieved in combat, so only a winning general would win seniority ...
by GShock
Thu Jul 10, 2008 10:07 pm
Forum: AGEod's American Civil War
Topic: Patch 1.10d - public release
Replies: 84
Views: 14917

Best option to have the 1.0 installed in AACW2 folder and the current release in AACW. When a patch is released, uninstall AACW then delete the contents of its folder. Copy content of AACW2 into AACW, apply the current patch. Of course, make sure to keep the saved games and put them back in the AACW...

Go to advanced search