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by agsu
Mon Sep 18, 2023 8:04 am
Forum: WON Technical support / Aide technique
Topic: Game crashes every 12 turns because of continental blockade event
Replies: 18
Views: 13155

Re: Game crashes every 12 turns because of continental blockade event

I was able to modify the executable like you mentioned, but I'm not sure exactly where to input the lines in the LocalStrings file since I don't have the database file. Is there a public database somewhere with WON files? You can just open the LocalStrings_NGC.csv in Settings folder with notepad, a...
by agsu
Sun Sep 17, 2023 10:32 am
Forum: WON Technical support / Aide technique
Topic: Game crashes every 12 turns because of continental blockade event
Replies: 18
Views: 13155

Re: Game crashes every 12 turns because of continental blockade event

Really did you fix the executable? Yes :) Regarding the missing texts, the game was left unfinished and buggy, not sure what was the cause, perhaps poor sales. A pity indeed. Other games had more patches and even more scenarios, but it did not happen with WoN. Yeah, a bit sad. And maybe a bit of a ...
by agsu
Sat Sep 16, 2023 11:39 am
Forum: WON Technical support / Aide technique
Topic: Game crashes every 12 turns because of continental blockade event
Replies: 18
Views: 13155

Re: Game crashes every 12 turns because of continental blockade event

FYI, I managed to patch the executable so that it does not crash the game, and EvalStrucCount works correctly. You just need to change five bytes in the executable with a hex editor. Starting at 0x002D09D9 replace the next five bytes with 90 90 90 90 90. Alternatively, if that sounds too complicated...
by agsu
Fri Sep 15, 2023 8:34 am
Forum: WON Technical support / Aide technique
Topic: Game crashes every 12 turns because of continental blockade event
Replies: 18
Views: 13155

Re: Game crashes every 12 turns because of continental blockade event

The EvalStrucCount ScriptCommand is not working for WON/WSS. It generates a error when used in events. Are you playing with LogError ON ? If so try to set it off. You can also set the event occurences to 0 to solve the issue. Let me know if you need guidance. Regards Not playing with errors on. And...
by agsu
Thu Sep 14, 2023 6:22 pm
Forum: WON Technical support / Aide technique
Topic: Game crashes every 12 turns because of continental blockade event
Replies: 18
Views: 13155

Re: Game crashes every 12 turns because of continental blockade event

Yeah unfortunately it is not random. I tried adding a custom event that has just that specific line of code to a smaller scenario, to test if it was something specific to my save, and no, it crashes there as well. At least I can continue the game. Maybe I will simply move the event that causes the i...
by agsu
Wed Sep 13, 2023 4:40 pm
Forum: WON Technical support / Aide technique
Topic: Game crashes every 12 turns because of continental blockade event
Replies: 18
Views: 13155

Re: Game crashes every 12 turns because of continental blockade event

That is the original event script in the game, update 1.03, I have not modified it at all. I would be surprised if it is incorrect, and would have expected that someone had noticed it already. Also, in the script report log file, the last line is: Line 42371: EvalStrucCount Registry 1 used, adding 1...
by agsu
Mon Sep 11, 2023 7:24 pm
Forum: WON Technical support / Aide technique
Topic: Game crashes every 12 turns because of continental blockade event
Replies: 18
Views: 13155

Game crashes every 12 turns because of continental blockade event

I don't know if this is a known problem, but at least in my game, playing the grand campaign august scenario as the French, once the continental system event has taken place, and the success / failure check events start triggering, it causes the game to crash every time. Specifically the event evt_n...

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