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by Bargus
Fri May 28, 2021 12:56 pm
Forum: To End All Wars
Topic: New to This Game, Not to The Engine
Replies: 4
Views: 4919

Re: New to This Game, Not to The Engine

From what I've seen on these forums, people typically keep planes with army stacks, as they sort of act as scouts. I don't know if there are benefits to keeping them out of combat or not, but I haven't really noticed a difference. For depots, make sure your supply wagons have all their chits; someti...
by Bargus
Fri May 28, 2021 12:53 pm
Forum: Thirty Years War
Topic: Love this game hate the crashes...
Replies: 10
Views: 9011

Re: Love this game hate the crashes...

Hi GuileMike, I think there are some settings in the options to lower the effects of attrition. I haven't played a lot of TYW, but I believe the general flow is to break apart armies and rest inside cities during the winter months; then recombine in the spring and conduct your offensive operations. ...
by Bargus
Wed May 26, 2021 12:47 pm
Forum: Pride of Nations
Topic: Defence Scheme No. 1
Replies: 6
Views: 1249

Re: Defence Scheme No. 1

I'd like to see or hear how this all goes! I haven't played PoN, but it's on my list to check out.
by Bargus
Fri Apr 02, 2021 1:57 pm
Forum: To End All Wars
Topic: Can't Attach Army to GHQ
Replies: 4
Views: 1673

Re: Can't Attach Army to GHQ

Only thing I can think of is to double-check the command radius for Hindenburg. Been awhile since I've played, but if you click on your Hindenburg and press either "control" or "shift" (can't remember which), it'll show the command radius on the map for that Army group commander....
by Bargus
Tue Feb 16, 2021 3:43 pm
Forum: Wars of Succession
Topic: Grand Alliance basic strategy
Replies: 2
Views: 5849

Re: Grand Alliance basic strategy

Thanks, Durk! Picking an objective and building towards it is very sound strategy; in any Ageod game, really. Thanks for the help! :)
by Bargus
Mon Feb 08, 2021 7:34 pm
Forum: CW2 AARs
Topic: Naturamix (CSA) vs Murtagks (USA) Covid Lock-down Game 2
Replies: 57
Views: 4856

Re: Naturamix (CSA) vs Murtagks (USA) Covid Lock-down Game 2

Eagerly awaiting the next installment!
by Bargus
Mon Jan 25, 2021 4:56 pm
Forum: CW2 AARs
Topic: No-Grant Union Two - Covid Boogaloo
Replies: 66
Views: 3455

Re: No-Grant Union Two - Covid Boogaloo

Really enjoyed reading this AAR! Hope to see more in the future :)
by Bargus
Wed Jan 06, 2021 3:33 pm
Forum: Wars of Succession
Topic: Grand Alliance basic strategy
Replies: 2
Views: 5849

Grand Alliance basic strategy

Just wondering if anyone had a basic strategy to follow as the GA in the grand campaign. I've played lots of other AGEOD games, so I'm familiar with the nuts and bolts. After a few attempts (against Athena only, no PBEM), I'm wondering: 1) How strongly do you push into Italy? I don't know if I shoul...
by Bargus
Thu Nov 12, 2020 8:02 pm
Forum: Wars of Napoleon
Topic: Siege warfare
Replies: 11
Views: 3199

Re: Siege warfare

I wonder if you could add a high penalty for assaulting a fortification without a breach? Would it be as simple as changing a variable in the code? I actually don't know if there's already a malus for assaulting without a breach, but if there is, maybe that couple be doubled/tripled/whatever.
by Bargus
Tue Oct 27, 2020 2:04 pm
Forum: To End All Wars
Topic: What should I put inside GHQs?
Replies: 3
Views: 3035

Re: What should I put inside GHQs?

Hi Drakken, I'm not sure if this is optimal or "correct," but I always use my GHQs are just another Army. I load them up with Corps, etc., and place them in the line next to other Armies. I find the March to the Sound of the Guns too useful; I like to have as many potential supports nearby...
by Bargus
Sun Sep 13, 2020 11:53 pm
Forum: Pride of Nations
Topic: Understanding why battles are won or lost
Replies: 9
Views: 4722

Re: Understanding why battles are won or lost

A couple quick things to check: What stance was your army in? If it was blue or green, it would try to retreat soon after combat starts. Were you well-supplied? If your army had little supply/ammo, your army would be much more likely to retreat. Any idea what your cohesion was? Low cohesion can caus...
by Bargus
Fri Jul 24, 2020 8:30 pm
Forum: Civil War II
Topic: Carl Schurz
Replies: 8
Views: 3347

Re: Carl Schurz

I'm not 100% on this, but I think if Fort Sumter doesn't fall to the CSA, he won't trigger.
by Bargus
Fri Jun 26, 2020 6:11 pm
Forum: To End All Wars
Topic: how works replacement?
Replies: 1
Views: 3685

Re: how works replacement?

It depends on the settings. If you have "auto replacements" "on," the AI will automatically use some of your money/WS/manpower on buying replacements. If you have it "off," you'll need to go to the war production screen "F2, I think) in the little book thingy. Ther...
by Bargus
Tue May 05, 2020 8:40 pm
Forum: To End All Wars
Topic: Who's in charge here?!!!
Replies: 3
Views: 4777

Re: Who's in charge here?!!!

Haha, damn frustrating, isn't it? I think having ships locked while filling out can be stopped if you don't set them to "green/green" while in port. At least, that's been my experience as best I can recall. Having no replacement chits would probably work, too, but I'm honestly not sure.
by Bargus
Fri Apr 17, 2020 12:39 pm
Forum: To End All Wars
Topic: Bogus Subs, Control of the Undersea Cable, & all That
Replies: 4
Views: 6297

Re: Bogus Subs, Control of the Undersea Cable, & all That

Durk- Quite possibly! I don't recall what settings I've used in my 2 completed games as the CP against the AI.
by Bargus
Thu Apr 16, 2020 1:50 pm
Forum: To End All Wars
Topic: Bogus Subs, Control of the Undersea Cable, & all That
Replies: 4
Views: 6297

Re: Bogus Subs, Control of the Undersea Cable, & all That

Not sure if it's different for PBEM, but I haven't seen the Lusitania or US anger when I keep U-boats out of the Atlantic shipping box against the AI. I still see the US drift towards the Entente slowly. Having U-boats in the Mediterranean box doesn't seem to anger the US, either. Not sure about sur...
by Bargus
Mon Mar 02, 2020 1:47 pm
Forum: Civil War II
Topic: Using the Union Navy
Replies: 12
Views: 5891

Re: Using the Union Navy

Thanks, Grey Fox! Good stuff.
by Bargus
Thu Feb 27, 2020 3:22 pm
Forum: Civil War II
Topic: Using the Union Navy
Replies: 12
Views: 5891

Re: Using the Union Navy

Thanks again, CitizenX!
by Bargus
Wed Feb 26, 2020 4:03 pm
Forum: Civil War II
Topic: Using the Union Navy
Replies: 12
Views: 5891

Re: Using the Union Navy

Thanks, guys! Appreciate the help!

2 follow-up questions:

1) So in general, it's better to siege forts than storm them?

2) If you park ships outside a harbor, but there are forts there, will your ships get whittled down and sunk after a few turns?


Thanks again!
by Bargus
Tue Feb 25, 2020 5:47 pm
Forum: Civil War II
Topic: Using the Union Navy
Replies: 12
Views: 5891

Using the Union Navy

Hi all, I've got a couple newbie questions on using the Union Navy properly. 1) I know the blockade squadrons go in the blockade boxes (as a single stack with transports, yes?). Should anything else go in the blockade boxes? In general, is it advisable to build more blockade squadrons? 2) What shoul...
by Bargus
Wed Nov 20, 2019 2:23 pm
Forum: To End All Wars
Topic: Hindenburg
Replies: 1
Views: 5608

Re: Hindenburg

I think you'd have to unassign his GHQ, and then re-make all your armies. You might take some morale hits doing this. Instead, you can just re-name the GHQ. I think if you alt-right click the tab where the army name is, it'll bring up a text box where you can re-name it. This works for any unit.
by Bargus
Wed Oct 02, 2019 12:49 pm
Forum: To End All Wars
Topic: How To Appoint Generals?
Replies: 3
Views: 4456

Re: How To Appoint Generals?

Hi Crow!

Make sure you have enough money and EPs for the decision to fire. The new generals should appear in your capital city on the next turn. Every new year you should get a few new generals in your capital as well.

Hope this helps!
by Bargus
Wed Sep 18, 2019 12:46 pm
Forum: To End All Wars
Topic: Newcomer to the game. Please help
Replies: 3
Views: 4666

Re: Newcomer to the game. Please help

Welcome Pete! Concerning your second point, as Durk said you can adjust AI settings in the Options menu on the main page. Some things that might help are setting the AI difficulty higher, raising the AI's aggressiveness, and giving the AI activation bonuses. There are some War Plans the Central Powe...
by Bargus
Tue Sep 03, 2019 1:08 pm
Forum: To End All Wars
Topic: Atlantic Merchants moved away from AI
Replies: 4
Views: 4855

Re: Atlantic Merchants moved away from AI

Hello Improve, Not entirely sure about the rest, but: >3. Does this even has an impact besides the WE missing out on some income generated from the Merchants? Cause i read in another post that GB never revolts and surrenders, no matter how high the Rebel Alignment is for them. You're correct: agains...
by Bargus
Tue Aug 13, 2019 12:55 pm
Forum: To End All Wars
Topic: Invading Serbia
Replies: 4
Views: 5062

Re: Invading Serbia

Thanks for the help, all! I only play vs AI, so I like setting these other challenges and goals for myself. I'll try a Serbia-first next time 'round and see how it goes.


Thanks again!
by Bargus
Fri Aug 09, 2019 2:41 pm
Forum: To End All Wars
Topic: Invading Serbia
Replies: 4
Views: 5062

Invading Serbia

Hi all, I'm wondering if anyone has any good ideas on invading Serbia as (primarily) Austria. I know it's not "good strategy," but I want to try the AH warplan with the focus on Serbia (Conrad?). My thoughts are keeping a holding, artillery-heavy force across from Belgrade, while I send a ...
by Bargus
Tue Jul 09, 2019 3:26 pm
Forum: To End All Wars
Topic: Tannenberg. Or, dude where's my army?
Replies: 5
Views: 5909

Re: Tannenberg. Or, dude where's my army?

Hi Zardoz, Not sure if this is what you're asking, but for the "synchronize movement" command the units need to start in the same province. It should work with any units (divisions, corps, armies) so long as they begin the turn in the same province. TEAW is a little different from some oth...
by Bargus
Thu May 30, 2019 2:19 pm
Forum: To End All Wars
Topic: How to transport land units by sea?
Replies: 5
Views: 5506

Re: How to transport land units by sea?

Good advice, as always, from Epa. To move units from England to France, start the turn with the land units and the transports in the same city/harbor. Drag the land units' tabs onto the ships' tabs (like combining corps). There should be a naval unit with land units "inside" it. Move the s...
by Bargus
Wed May 29, 2019 4:56 pm
Forum: To End All Wars
Topic: How to transport land units by sea?
Replies: 5
Views: 5506

Re: How to transport land units by sea?

Hi Ed! You need to have enough transport capacity to move land units by ship. If you hover over a land unit, you'll see a "weight" value (something like "3" or "12"). If you hover over a stack of ships, you'll see a carrying capacity number (something like 0/20). The sh...
by Bargus
Wed Apr 17, 2019 1:53 pm
Forum: To End All Wars
Topic: Conquering Africa as the CP
Replies: 2
Views: 5859

Conquering Africa as the CP

Hello all, I've become obsessed with trying to nab Africa as the Central Powers (against the computer; haven't ever done PBEM). I know it's a side-show and kind of silly, but I like it. I've found a few things that help: 1) If you are *not* at war with the UK for the first 2-3 turns (no Schlieffen P...

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