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by Col Ret
Mon Aug 01, 2016 7:31 pm
Forum: EAW Mods
Topic: Historical War Plans
Replies: 4
Views: 6368

Historical War Plans

Since the documents that the East German and Soviet archives have provided to the Bundesarchiv-Militararchive in Freiburg, Germany, have finally been made accessible to and analyzed by western historians it would be truly great if perhaps the actual German deployment options, for which plans existed...
by Col Ret
Mon Aug 01, 2016 7:06 pm
Forum: EAW Mods
Topic: Thoughts on the Campaign Game Start Situation
Replies: 0
Views: 4128

Thoughts on the Campaign Game Start Situation

The “Schlieffen Plan” option for Germany starts on the second turn with units already in Belgium rather than poised at the border in their mobilization concentration areas. Is this intended to reflect the limited German attack brusque on Liege (which would have occurred during the period covered by ...
by Col Ret
Mon Aug 01, 2016 6:46 pm
Forum: EAW Mods
Topic: Economic Situation?
Replies: 0
Views: 4035

Economic Situation?

I have only played the 'vanilla' version if EAW, so this issue may have been addressed in the latest mod. Are the economies of the various belligerent powers separated by nation in that version? Clearly in order to accurately represent the economic situation relative to production, and even national...
by Col Ret
Mon Aug 01, 2016 6:32 pm
Forum: EAW Mods
Topic: Gas Special Ability Units
Replies: 0
Views: 4026

Gas Special Ability Units

It would be a nice historical touch to identify those few special units capable of executing a gas attack. A new Special Ability icon could be implemented to indicate a units ability to employ gas. The use of the various Combat Related Decisions employing Gas should be limited to provinces where an ...
by Col Ret
Mon Aug 01, 2016 6:18 pm
Forum: EAW Mods
Topic: Mines
Replies: 0
Views: 3916

Mines

There is another Combat Related Decision (like poison gas) I would like to see in the game. That would be the exploding of mines such as those used at Messines, in the Vosges and elsewhere. Of course this would require selecting a province in which to deploy the mine(s) and the passing of perhaps se...
by Col Ret
Mon Aug 01, 2016 6:04 pm
Forum: EAW Mods
Topic: Battle Reports
Replies: 0
Views: 3777

Battle Reports

The battle reports provided in the game often list ‘rifles’ captured. This item seems to be a relic left from older games where it might have been an important statistic. From the battle reports I have read sometimes the belligerents did report 'rifles' captured after a battle, usually those capture...
by Col Ret
Mon Aug 01, 2016 5:48 pm
Forum: EAW Mods
Topic: Attacks from Fortified Provinces
Replies: 0
Views: 3314

Attacks from Fortified Provinces

I have noticed that attacks from fortified provinces into neighboring provinces appear to include the full strength of the fixed fortifications and garrisons of that province in the attacking force. While I agree that perhaps some of these units should be factored in with those of the mobile units, ...
by Col Ret
Mon Aug 01, 2016 5:43 pm
Forum: EAW Mods
Topic: GO Promotion Decisions
Replies: 0
Views: 3251

GO Promotion Decisions

Perhaps there is a quick way to do this that I haven't discovered? When the message displays that promoting a particular general would anger another general it would be helpful if the angered generals stats would be displayed or a link provided to that general so that the player wouldn’t have to sea...
by Col Ret
Mon Aug 01, 2016 5:38 pm
Forum: EAW Mods
Topic: Rail Road/Depot Destruction
Replies: 1
Views: 4428

Rail Road/Depot Destruction

The player should be allowed to decide in which province they wish to attempt to destroy RR’s and/or Depots, rather than just the province they start the turn in. (I think this could be indicated similarly to the “Distant Unload” command.) This would allow units with a lot of movement allowance rema...
by Col Ret
Mon Aug 01, 2016 5:33 pm
Forum: EAW Mods
Topic: State Funds Options
Replies: 0
Views: 3190

State Funds Options

It might be interesting to supplement the current basic request for 1000 State Funds option with a “complex economy” option allowing funding requests of varying amounts. These could reflect implementing new Regional Decisions such as war bond sales, war tax imposition, as well as rationing and other...
by Col Ret
Mon Aug 01, 2016 5:26 pm
Forum: EAW Mods
Topic: War Production Replacement Display
Replies: 2
Views: 5117

War Production Replacement Display

The Replacement screen under War Production shows the number of hits missing from each replacement type and advises to keep replacement levels at 10% of fielded strength. It would be handy to have the number of units of each type in play in the display box. It would save a lot of time learning what ...
by Col Ret
Mon Aug 01, 2016 5:23 pm
Forum: EAW Mods
Topic: General Officer Additions
Replies: 0
Views: 2038

General Officer Additions

How difficult would it be to reprogram the game so that a player could be allowed to decide how many additional generals he wishes to call up (perhaps limited to the current setting of 6 at one time) at a cost of 50 State Funds each, rather than being forced to buy a block of 6 generals. If that can...
by Col Ret
Mon Aug 01, 2016 5:15 pm
Forum: EAW Mods
Topic: Movement/Attack Syncronization
Replies: 0
Views: 1597

Movement/Attack Syncronization

I'm not sure how this can be corrected but there is a definite need to set the date in which units from separate provinces attack or move into a common adjoining province. The ‘Synchronize Movement’ button does not provide this capability, nor does it reflect the sophisticated coordination achieved ...
by Col Ret
Mon Aug 01, 2016 5:08 pm
Forum: EAW Mods
Topic: Unit Movement Issue
Replies: 0
Views: 1463

Unit Movement Issue

I may be missing something. It seems that a player cannot always control which stack a unit joins when moving from one province to another. Units moved from one province to another join the top stack in the new province. My problem is that the player does not control which stack is on top in the tar...
by Col Ret
Mon Jul 18, 2016 9:23 pm
Forum: Help improve EAW
Topic: A Few Comments, Suggestions and Questions
Replies: 0
Views: 2640

A Few Comments, Suggestions and Questions

I've read quite a few of the previous posts concerning EAW, but not all. Perhaps some of these items have been addressed? Thanks DB 1. Messages which exceed the width of the message display area should either wrap to the next line or the message area needs to be enlarged. These messages typically ar...
by Col Ret
Fri Mar 11, 2016 12:28 am
Forum: Help improve EAW
Topic: movement plotting
Replies: 3
Views: 4220

Sorry to say there is still a definite need to set the date in which units from separate areas attack or move into a common adjoining area. As noted the ‘Synchronize Movement’ button does not provide this capability. The game does not reflect the increasingly sophisticated coordination a...
by Col Ret
Mon Mar 07, 2016 11:41 pm
Forum: Help improve EAW
Topic: Montenegro army is made of Serb soldiers
Replies: 5
Views: 6691

Saw the same problem in my last game. It's march of 2016 and it still has not been corrected. Key is never split a division away from this general.

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