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by Stonewall Stu
Sat May 04, 2013 2:47 pm
Forum: RUS Mods
Topic: SCW under RUS Engine
Replies: 461
Views: 266953

This mod will be a great addition
by Stonewall Stu
Sat May 04, 2013 2:42 pm
Forum: Napoleon's Campaigns
Topic: Maximizing Combat Power-Any downside to Big Divisions?
Replies: 7
Views: 32628

I aree leadership values of some calvary commanders are just too juicy for purely recon and are better as divison commanders and then you also have the possibility of them bein promoted to corp commander and heigher
by Stonewall Stu
Sat Mar 09, 2013 5:24 pm
Forum: Napoleon's Campaigns
Topic: Maximizing Combat Power-Any downside to Big Divisions?
Replies: 7
Views: 32628

Smaller divisions allow you to spread your forces around to cover more territory. They lose less cohesion wen they move and can lose less men during combat. Big divisions are good for intense large scale battles though drawn out campain it can limit your ability to manover and cover your flanks. You...
by Stonewall Stu
Mon Jan 16, 2012 12:06 am
Forum: Help to improve AACW!
Topic: AACW {public beta} patch 1.16 Release Candidate 10a - January 13, 2012
Replies: 131
Views: 63299

New release

Thanks for all the work, makes the game feel new again with every release candidate
by Stonewall Stu
Tue Jan 10, 2012 11:41 pm
Forum: AGEod's American Civil War
Topic: Historical 'What-Ifs'
Replies: 157
Views: 71591

FI effect

Over the years playing as the CSA I've had FI a fair few times. Sometimes if the game is in balance against the union adding the whole British force to the Virginia front will more often than not be decisive in taking Washington. I've also had success using the British as an invasion force creating ...
by Stonewall Stu
Tue Nov 15, 2011 8:42 pm
Forum: Help to improve AACW!
Topic: AACW {public beta} patch 1.16 Release Candidate 5 - November 8, 2011
Replies: 85
Views: 38382

AI madness, Union falls back to harpers ferry

Had a similar fault with the latest patch for NCP Spainish ulcer whole French force fell back to San Sebastian
by Stonewall Stu
Tue Nov 15, 2011 8:29 pm
Forum: Help to improve AACW!
Topic: AACW {public beta} patch 1.16 Release Candidate 5 - November 8, 2011
Replies: 85
Views: 38382

I beleive in 1.16 v5 that RRs are only destroyed if the unit doesn't move that turn. That wasn't the case before. However, in your situation, is the RR actually destroyed but the symbol isn't there? Charles RR destroyed symbols not showing after AI (union) have destroyed a region, checked all optio...
by Stonewall Stu
Mon Nov 14, 2011 11:32 pm
Forum: Help to improve AACW!
Topic: AACW {public beta} patch 1.16 Release Candidate 5 - November 8, 2011
Replies: 85
Views: 38382

Issues

More issues the pillage symbol and rail network destroyed symbols are not appearing. AI was a real test this time until I created two armies in the east Potmac under beaurgard in three corps defense around fredricksburg (large bodies of Militia) 80000+ and second lighter army of northern virginia un...
by Stonewall Stu
Sun Nov 13, 2011 10:19 pm
Forum: Help to improve AACW!
Topic: AACW {public beta} patch 1.16 Release Candidate 5 - November 8, 2011
Replies: 85
Views: 38382

Not enough CSA divisions

Had a couple of goes at this release and it seems in the first go I didn't get all 30 CSA Divisions, yet on the second game it seems fine. Apart from that Athena far more of a challenge
by Stonewall Stu
Wed Nov 09, 2011 10:48 pm
Forum: AACW Strategy discussions
Topic: Artillery Analysis 2.0
Replies: 35
Views: 22508

Playing for 2 years

I've been playing AACW for two years and still appreciating the complexity of artillery in this game, thanks for the tables I shall try and give it a go.
by Stonewall Stu
Wed Nov 09, 2011 10:24 pm
Forum: General discussions
Topic: To combat spammers: restrictions applied to new members of the forum
Replies: 77
Views: 49278

Thanks for the rules

Great way to maintain the quality of the site :mdr:

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