What to do with McClellan.
Posted: Tue Jan 08, 2008 9:07 pm
Playing my first campaign as the Union, I made the mistake of removing McClellan from command of the AotP, instead of waiting for the random event. After losing an incredible number of victory points for my decision, I wanted to get some input from other players on how they deal with Little Mac.
Two suggestions I've seen so far:
1) Create an army for him, but don't assign any military units to it.
This seems very practical, even if it wastes an army command. Sending him WoW (Waaaaay out West
) is a safe way to make sure he's nowhere near the action.
2) Deliberatly putting him in harm's way, hoping that he gets killed or looses seniority points as a result.
Admittedly, Mac was useful to me for organizing the AotP. But I couldn't believe how worthless he made every commander underneath him. I was curious if anybody else found any practical use for him.
bsz
Two suggestions I've seen so far:
1) Create an army for him, but don't assign any military units to it.
This seems very practical, even if it wastes an army command. Sending him WoW (Waaaaay out West
) is a safe way to make sure he's nowhere near the action.
2) Deliberatly putting him in harm's way, hoping that he gets killed or looses seniority points as a result.
Admittedly, Mac was useful to me for organizing the AotP. But I couldn't believe how worthless he made every commander underneath him. I was curious if anybody else found any practical use for him.
bsz
leure: