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Union Turn Checklist

Posted: Thu Dec 06, 2007 9:34 pm
by jazzbo
I have put together the attached checklist for Union players (easily adaptable for the confederates) to help keep all of the various activities in mind and in order.

This is a rev0 version and I welcome others suggesting upgrades/changes. It might also provide a convenient basis for strategy tips.

Jim

Posted: Fri Dec 07, 2007 8:36 am
by PhilThib
Great stuff...would you like to make one for the CSA as well ?

Posted: Fri Dec 07, 2007 5:33 pm
by tagwyn
Hurray!! Thanks J-bo, just what we needed!! Thanks very much. I will review it and get back to you. T

CSA Checklist

Posted: Fri Dec 07, 2007 7:38 pm
by jazzbo
I have only been playing the Union to date, but I will try my hand at a confederate version over the weekend and submit it shortly.

Jim

USA & CSA Checklists

Posted: Fri Dec 07, 2007 8:22 pm
by jazzbo
As requested, attached is a confederate version of the checklist (Rev0) and a slightly modified checklist for the Union (Rev1). The changes to the Union checklist include some minor clean-up and a reminder to conduct Rail building/repair, as may be necessary.

Again, these are offered in the hope that others will contribute improvements/suggestions to make them truly useful especially for new players trying to get their heads around the complexities in the simulation. I think they also offer a handy reference for areas where future strategy would be welcome.

I confess that I play mainly as the Union and therefore encourage the Confederate players to tweak the CSA version to more closely fit their needs.

Jim

Posted: Mon Jan 14, 2008 7:09 pm
by Pubcrawler
great stuff!

Posted: Fri May 02, 2008 6:43 am
by Jim Dandy
Thanks for the help Jazzbo!

Posted: Fri Jun 06, 2008 7:12 am
by Greybriar
Those look like just what I needed! Thank you very much, Jazzbo. :hat:

Posted: Sat Sep 18, 2010 10:04 pm
by Yee Haa
I am hoping that this checklist begins with the opening turns cos I am having such trouble JUST GETTING STARTED, I am sure if I could just get acouple of turns under my belt and a little momentum all would be well....... Geronimo.......

Posted: Sun Sep 19, 2010 1:48 am
by Rafiki
Yee Haa wrote:I am hoping that this checklist begins with the opening turns cos I am having such trouble JUST GETTING STARTED, I am sure if I could just get acouple of turns under my belt and a little momentum all would be well....... Geronimo.......

Don't worry about forging ahead and try stuff out. No-one's expecting you to do a perfect game your first few tries, and if you feel things are getting to skewed, there's no dishonor in restaring your game :)

Posted: Sun Sep 19, 2010 2:01 am
by Gray_Lensman
deleted