In Abe's shoes (USA Full Campaign)
Posted: Tue Apr 17, 2007 6:04 pm
Having tried -and failed, in spectacular fashion- to recreate the battles at Gettysburg and Silloh, I decided to throw myself in a full-fledged campaign.
What I'll try to do here is describe both the reasons for my choices, problems I enounter, questions etc. It's pretty much a beginner's AAR with a sprinkle of role-playing, so please bear with me as I try to describe how I fared once I stepped in Abe's shoes.
Early April, 1861
(in character, who, I don't know, will decide as it goes)
"The misguided Southern leader seem bent on challenging the integrity of the United States of America. So be it. The armies of the Union will have this wrapped up by Christmas". (famous last words)
All the Union units are locked during the first turn. There are some scattered forces all over the map. Apart from the famous Fort Sumter garrison, there are two other places in the map where I have noticed Confederate forces in territories adjacent to mine: the garrison of Harper's Ferry can see some Confederates and the same goes for the garrison of Norfolk. The latter has me worried, as Norfolk is strategic town and although I know that I'm bound to lose some along the way, I'd hate to start with such a loss. Well, can't do much about it, so I decide to turn my attention to affairs of the state. My decisions, for turn 1, are the following:
Roster = no recruitment options there, so no choices to be made. There are some replacement companies available, but I decide against it, prefering to save my money for building up my industry and infrastructures. My reasons are twofold: part roleplaying (chosing to invest in the North's historical advantage) and part good old plain scroogeness.
Drafts = I won't touch mobilization (partial or full) for now, as it seems way too costly in terms of VP and NM points, plus I seriously doubt whether I'd be able to afford using up all the recruits from such a move right now. I consider adding a 1k bonus in the call for volunteers (256 points), but it seems to put an inordinate strain on my coffers. I end up signing a plain call for volunteers (138 points).
Financials = several interesting measures, all seemingly too costly for now, so I'll pass for turn 1.
Loyalties = Leaving everything as is. With the exception of Texas (which, for some reason, I thought was part of the South), the other states are pretty much loyal.
Economics = I begin with light industrialization of New York (excellent prospects). A conservative approach for now.
Politics = I considered signing the order for a total blockade, but the risk (45%) of tipping the Europeans towards the cause of the South prevents me for the time being.
Of the things I noticed in turn 1, what I can't quite understand is why the western states contribute nothing to my war effort. One logical explanation would be that some Southern forces prevent it, but it doesn't sound that convincing. It would take a massive army to effectively blockade the entire west, so a big question mark here.
And that's it for turn 1. Time to hit the "next turn" button and see what happens...
Stay tuned for episode two of "In Abe's Shoes". Thanks for reading this.
What I'll try to do here is describe both the reasons for my choices, problems I enounter, questions etc. It's pretty much a beginner's AAR with a sprinkle of role-playing, so please bear with me as I try to describe how I fared once I stepped in Abe's shoes.
Early April, 1861
(in character, who, I don't know, will decide as it goes)
"The misguided Southern leader seem bent on challenging the integrity of the United States of America. So be it. The armies of the Union will have this wrapped up by Christmas". (famous last words)
All the Union units are locked during the first turn. There are some scattered forces all over the map. Apart from the famous Fort Sumter garrison, there are two other places in the map where I have noticed Confederate forces in territories adjacent to mine: the garrison of Harper's Ferry can see some Confederates and the same goes for the garrison of Norfolk. The latter has me worried, as Norfolk is strategic town and although I know that I'm bound to lose some along the way, I'd hate to start with such a loss. Well, can't do much about it, so I decide to turn my attention to affairs of the state. My decisions, for turn 1, are the following:
Roster = no recruitment options there, so no choices to be made. There are some replacement companies available, but I decide against it, prefering to save my money for building up my industry and infrastructures. My reasons are twofold: part roleplaying (chosing to invest in the North's historical advantage) and part good old plain scroogeness.

Drafts = I won't touch mobilization (partial or full) for now, as it seems way too costly in terms of VP and NM points, plus I seriously doubt whether I'd be able to afford using up all the recruits from such a move right now. I consider adding a 1k bonus in the call for volunteers (256 points), but it seems to put an inordinate strain on my coffers. I end up signing a plain call for volunteers (138 points).
Financials = several interesting measures, all seemingly too costly for now, so I'll pass for turn 1.
Loyalties = Leaving everything as is. With the exception of Texas (which, for some reason, I thought was part of the South), the other states are pretty much loyal.
Economics = I begin with light industrialization of New York (excellent prospects). A conservative approach for now.
Politics = I considered signing the order for a total blockade, but the risk (45%) of tipping the Europeans towards the cause of the South prevents me for the time being.
Of the things I noticed in turn 1, what I can't quite understand is why the western states contribute nothing to my war effort. One logical explanation would be that some Southern forces prevent it, but it doesn't sound that convincing. It would take a massive army to effectively blockade the entire west, so a big question mark here.
And that's it for turn 1. Time to hit the "next turn" button and see what happens...
Stay tuned for episode two of "In Abe's Shoes". Thanks for reading this.