My first Campaign Game Long (tbc)
Posted: Sat Apr 14, 2007 11:10 am
Any assisitance would be helpfull
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I have just played a few scenarios and the tutorials and I am still baffled by this game. So I have decided to bite the bullet and play a full campaign from the beginning to see what happens.
The civil war
Confederates
normal difficulty
no AI extra time.
Turn 1
Not having a clue about economics, and only a basic understanding of reinforcement and replacement. I decide to look at my active armies to see if there is any organisation that needs doing.
First thing I spot is a group of units near Fort Sumter with no command elements at all, but available for action. I move these in offensive mode to Fort Sumter.
I move the Suffolk militia to Norfolk naval base to lay siege.
I move the Winchester militia to Harpers ferry to lay siege.
I notice the ‘R’ scroll active units button stops working I must assume I have no more land units that could move that have not been assigned orders.
The ‘T’ & ‘Y’ button doesn’t do anything so I assume all the naval units are locked.
Just to make sure I go to the ledger to see if you can see active units in it.
F1. No luck you cant seem to see if a unit is active from the ledger, but I am impressed with the filter buttons down the side this will be useful later.
F2 reveals that there are no reinforcements available
F3 shows that there are replacements. Not really understanding what this is all about I decide to buy some infantry replacements and militia replacements to cover for losses in the first turn.
F4 is very scary. I think I should call for volunteers I have no idea if this has already been done. I suspect it has because of all the militia and garrison units locked on the map?? The manual says this is a good idea at the start of a war so I do it.
F5 is practically terrifying. I don’t like the look of any of these. Leave well alone I think.
F6 is a bit worrisome. I know the confederacy is hopelessly outmatched industrially so I am tempted to industrialise my best regions (I naively assume these to be Virginia, North Carolina and Missippi)Actually the best is Georgia!. I know I am short of river transport so I buy 5.
I have a quick read of the manual at this point. Ummm still not sure what this is about. I will do light industrialise Georgia. I notice industrialisation is dropping my war supplies. I have no idea what the effect of this is, so I go for light rather than medium industrialisation bit less scary.
F7 looks ok as it is my people are all loyal or near enough. I wonder if this is designed at the right level disloyalty in the civil war was regional rather than state based. Eg Western Virginia and Eastern Tennessee.
F8 is too scary.
F9 Interesting but not to relevant yet.
Run out of ideas. I will press the end of turn button.
Turn 2
Bit worrying took 30 seconds to process that turn. With an AMD FX55 and 2 gig of Ram.
No sign of any hostile activity from the Union.
I notice Fort Sumter is besieged, but there is no siege counter on the board. Odd? I decide to assault the garrison rather than wait to see if the enemy reinforce.
Norfolk is besieged and due to the weakness of my force I decide to continue the siege.
Harpers ferry is besieged and due to the weakness of my force I decide to continue the siege.
I have a lot of 1 star generals with blank heads not sure what this signifies. I decide to spread them out to some of the nearby csa garrisons and militias besieging union garrisons.
I have some cavalry in Texas. I decide to move them to Dallas for a possible attack into New mexico.
I decide to invest in light industrialisation in Virginia.
I look at the messages and apparently the call for volunteers has given me 153 conscript companies. I don’t know where they are because they aren’t in the reinforcement screen. I hope they will turn up later.
A message about an Iron works in rome (don’t know where that is) might be due to my industrialisation efforts. I decided to double click on the message and it shows Rome is in Georgia.
Time to end the turn.
TBC..........If anyone is interested?
--------------------------------
I have just played a few scenarios and the tutorials and I am still baffled by this game. So I have decided to bite the bullet and play a full campaign from the beginning to see what happens.
The civil war
Confederates
normal difficulty
no AI extra time.
Turn 1
Not having a clue about economics, and only a basic understanding of reinforcement and replacement. I decide to look at my active armies to see if there is any organisation that needs doing.
First thing I spot is a group of units near Fort Sumter with no command elements at all, but available for action. I move these in offensive mode to Fort Sumter.
I move the Suffolk militia to Norfolk naval base to lay siege.
I move the Winchester militia to Harpers ferry to lay siege.
I notice the ‘R’ scroll active units button stops working I must assume I have no more land units that could move that have not been assigned orders.
The ‘T’ & ‘Y’ button doesn’t do anything so I assume all the naval units are locked.
Just to make sure I go to the ledger to see if you can see active units in it.
F1. No luck you cant seem to see if a unit is active from the ledger, but I am impressed with the filter buttons down the side this will be useful later.
F2 reveals that there are no reinforcements available
F3 shows that there are replacements. Not really understanding what this is all about I decide to buy some infantry replacements and militia replacements to cover for losses in the first turn.
F4 is very scary. I think I should call for volunteers I have no idea if this has already been done. I suspect it has because of all the militia and garrison units locked on the map?? The manual says this is a good idea at the start of a war so I do it.
F5 is practically terrifying. I don’t like the look of any of these. Leave well alone I think.
F6 is a bit worrisome. I know the confederacy is hopelessly outmatched industrially so I am tempted to industrialise my best regions (I naively assume these to be Virginia, North Carolina and Missippi)Actually the best is Georgia!. I know I am short of river transport so I buy 5.
I have a quick read of the manual at this point. Ummm still not sure what this is about. I will do light industrialise Georgia. I notice industrialisation is dropping my war supplies. I have no idea what the effect of this is, so I go for light rather than medium industrialisation bit less scary.
F7 looks ok as it is my people are all loyal or near enough. I wonder if this is designed at the right level disloyalty in the civil war was regional rather than state based. Eg Western Virginia and Eastern Tennessee.
F8 is too scary.
F9 Interesting but not to relevant yet.
Run out of ideas. I will press the end of turn button.
Turn 2
Bit worrying took 30 seconds to process that turn. With an AMD FX55 and 2 gig of Ram.
No sign of any hostile activity from the Union.
I notice Fort Sumter is besieged, but there is no siege counter on the board. Odd? I decide to assault the garrison rather than wait to see if the enemy reinforce.
Norfolk is besieged and due to the weakness of my force I decide to continue the siege.
Harpers ferry is besieged and due to the weakness of my force I decide to continue the siege.
I have a lot of 1 star generals with blank heads not sure what this signifies. I decide to spread them out to some of the nearby csa garrisons and militias besieging union garrisons.
I have some cavalry in Texas. I decide to move them to Dallas for a possible attack into New mexico.
I decide to invest in light industrialisation in Virginia.
I look at the messages and apparently the call for volunteers has given me 153 conscript companies. I don’t know where they are because they aren’t in the reinforcement screen. I hope they will turn up later.
A message about an Iron works in rome (don’t know where that is) might be due to my industrialisation efforts. I decided to double click on the message and it shows Rome is in Georgia.
Time to end the turn.
TBC..........If anyone is interested?