Three questions on Navy Stuff
Posted: Thu Apr 30, 2009 4:31 pm
Actually, a couple of questions; I was reading Tex's thread about shipping (with the many answers) and it got me to thinking....
I am now in the Campaign, in Mar '64. My blockade box is 90% and I have built every available supply ship that I could with almost every one of them being put in the shipping box. I have received news from time to time of my ships being sunk, but I can't remember being told that I have sunk an enemy.
Question 1: When I sink an enemy, do I receive news of that event?
I have never fully understood if I should place my fleets on offensive mode if they are in the blockade boxes. I routinely place any vessels doing blockade duty in rivers and or coastal areas.
Question 2: Is it more effective to place the fleet in offensive mode in the blockade boxes?
Also, I have rotated my fleets in and out of port, thinking that was the best thing for them. Someone stated that the fleets/vessels can remain afloat for really long periods of time (years, even.) Now, I did 20 years in the US Navy, and I can tell you honestly, that we were out to sea for over 100 days straight (only once) and we were in a really FOUL mood.
Question 3: Is it unrealistic that the fleets can remain so long at sea before facing real problems (even mutiny)?
Just curious…..
I am now in the Campaign, in Mar '64. My blockade box is 90% and I have built every available supply ship that I could with almost every one of them being put in the shipping box. I have received news from time to time of my ships being sunk, but I can't remember being told that I have sunk an enemy.
Question 1: When I sink an enemy, do I receive news of that event?
I have never fully understood if I should place my fleets on offensive mode if they are in the blockade boxes. I routinely place any vessels doing blockade duty in rivers and or coastal areas.
Question 2: Is it more effective to place the fleet in offensive mode in the blockade boxes?
Also, I have rotated my fleets in and out of port, thinking that was the best thing for them. Someone stated that the fleets/vessels can remain afloat for really long periods of time (years, even.) Now, I did 20 years in the US Navy, and I can tell you honestly, that we were out to sea for over 100 days straight (only once) and we were in a really FOUL mood.
Question 3: Is it unrealistic that the fleets can remain so long at sea before facing real problems (even mutiny)?
Just curious…..
) found boring having to send back and forth ships form ports to boxes .

You can keep your ships out of port for several game turns. Look at your supply icon (if you mouse over it, it shows how much supply you carry, and how much you consume per turn). For a single brig unit (for example), you consume 1 supply point per turn, and can carry approximately 8 supply points. This means you are in supply for 8 turns. As the turn is 14 days, a ship next to land will draw supply from the land area (the game assumes that the ship pulls into port, reloads, and moves back to sea). The multiple turns are important, as it takes 1-2 turns to get to the blockade box, and 1-2 turns to return. This limits your ships time at sea to 5-6 turns without resupply. You can only reload ammo by sitting in a port for a turn.
