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Marines and sailors

Posted: Sat Jan 10, 2009 12:14 pm
by maqwyn
What exactly will a marine or a sailor in a stack do for the stack? My searches do not seem to do much, sorry.

Posted: Sat Jan 10, 2009 12:27 pm
by Major Dilemma
They provide the pontooner skill to the whole stack, enabling faster river crossing.

Posted: Sat Jan 10, 2009 2:36 pm
by maqwyn
Thanks for the quick response. Do both offer the same skill or is a marine something different?

Posted: Sat Jan 10, 2009 2:43 pm
by Cdr. McBragg
It's the same skill. Marines are just stronger in battle.

Posted: Sat Jan 10, 2009 3:32 pm
by Rafiki
There are som other subtle differences too; the sailors use line infantry replacements, while marines use elite infantry, and you can combine the sailor with a single-element line infantry unit :)

Posted: Sat Jan 10, 2009 4:38 pm
by maqwyn
Thanks everyone. I see it pays to have at least one with your units with all the rivers. Historically I don't remember the engineers playing a large part in river crossings but units depending on bridges and fords. However even an old dog can learn new tricks. :bonk:

Posted: Sat Jan 10, 2009 7:39 pm
by Banks6060
yeah...eventually it's ideal to have an engineer and sailor or marine unit with each of your Corps....especially as the Union (because you can afford it.)

However it's hard to find the money, manpower, and resources to use on these when there are so many more fun toys to play with :D .

Posted: Sun Jan 11, 2009 8:27 pm
by gchristie
Were sailors ever considered as a requirement for sailing the ships, then once recruited combined with the ship unit in order to set sail?

Posted: Sun Jan 11, 2009 8:31 pm
by Rafiki
No, ships have their own intrinsic manpower cost, representing the crews

(No need to make it more complicated than that :) )

Posted: Mon Jan 12, 2009 12:39 am
by Gray_Lensman
deleted

Posted: Mon Jan 12, 2009 2:22 am
by Major Dilemma
Aside from faster rail repairs is there any benefit to including an engineer in your force?

Posted: Mon Jan 12, 2009 3:10 am
by maqwyn
I would think the would help with defenses, especially with earthworks and fortifications.

Posted: Mon Jan 12, 2009 4:49 am
by soloswolf
Major Dilemma wrote:Aside from faster rail repairs is there any benefit to including an engineer in your force?


In their detailed profile, if you hover over their engineer symbol you will get a tool-tip detailing that they decrease the time it takes to achieve the next level of entrenchment.

Posted: Mon Jan 12, 2009 6:05 am
by Mangudai
maqwyn wrote:Thanks everyone. I see it pays to have at least one with your units with all the rivers. Historically I don't remember the engineers playing a large part in river crossings but units depending on bridges and fords. However even an old dog can learn new tricks. :bonk:


Pontoon bridges played a very big role. Sherman was especially fond of his portable bridges in the wagon train. Grant's forces build miles of boardwalk through the swamps around Vicksburg. Banks force did some creative bridging and damming during the Red River campaign.

Posted: Mon Jan 12, 2009 8:57 am
by Rafiki
Gray_Lensman wrote:[SIZE="6"]Indeed![/size] :D (This was too good an opportunity to let pass!)

Been dying to do that, haven't you ;) :D

Posted: Mon Jan 12, 2009 5:02 pm
by dublish
Mangudai wrote:Pontoon bridges played a very big role. Sherman was especially fond of his portable bridges in the wagon train. Grant's forces build miles of boardwalk through the swamps around Vicksburg. Banks force did some creative bridging and damming during the Red River campaign.


Banks' force did some creative losing during that campaign as well. ;)

Other good examples of the importance of pontoons: Burnside's attack on Fredericksburg was delayed for weeks because his pontoons weren't where they were supposed to be. Grant's bridge over the James allowed him to disengage and completely give Lee the slip prior to the siege of Petersburg.