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Strategic Deployment/Teleport
Posted: Thu Aug 07, 2008 11:44 pm
by Injun
The game offers the strategic deployement of leaders and HQs. Well just plain Teleportiung in another word for this option. The options are none, Payer 1 AI 3 or player 3 AI 3. Does anyone use this option? Aaginst the AI I like to use Player 3 and AI 3. Great way to get commanders out west early in the game.
Posted: Fri Aug 08, 2008 12:05 am
by soloswolf
You should know, teleporting is the preferred term here on the forums.
I use 3 and 3 vs the AI.
We aren't using it in the GC. I am not sure what the typical use is in PBEM.
Posted: Fri Aug 08, 2008 3:52 am
by Banks6060
All PBEM's I've done have been 1 and 1. I'd say it's really only fair to allow at least 1 in normal PBEM...in those tight situations.
It helps move the action along a little bit too.
Posted: Fri Aug 08, 2008 1:09 pm
by Doomwalker
I use the 0 VS 3 option, I think it is. I would much prefer a 0 - 0 option, but since it's not available I use the lower of the settings.
Posted: Fri Aug 08, 2008 2:44 pm
by CWNut77
We are using 3/3 in my PBEM. I really don't have a problem with the teleporting of leaders, as I can just play like they came to command in the location they teleported to. Besides, their command stats are greatly reduced for the turn in which they teleport, so the ends justify the means.
Armies, on theother hand, should not be able to teleport, or should be more limited...but I can live with em.
Specialist units (hospitals, engineers, etc) can teleport as well...and this I do have a problem with. There is no rational explanation for these units to be able to teleport IMO. That being said, I still beam them up too

Posted: Fri Aug 08, 2008 7:50 pm
by Spharv2
CWNut77 wrote:Specialist units (hospitals, engineers, etc) can teleport as well...and this I do have a problem with. There is no rational explanation for these units to be able to teleport IMO. That being said, I still beam them up too
Actually, there's a perfectly rational reason for it, and it's the same as for HQs. This was something put into the game mainly to help the AI distribute those units which generally only show up in the East, but need to be moved out West to balance things out. The AI wasn't very good about doing this, I suppose some kind of cost/benefit thing is run, so it was leaving the East well supplied with leaders and support, but denuding the West of them. So this option was implemented, and some harmony was achieved. Of course, no solution is perfect, but this isn't a bad one. I usually play with 1v3, though I always forget about using it, so it's really more like 0v3.
Posted: Fri Aug 08, 2008 8:36 pm
by CWNut77
Spharv2 wrote:Actually, there's a perfectly rational reason for it, and it's the same as for HQs. This was something put into the game mainly to help the AI distribute those units which generally only show up in the East, but need to be moved out West to balance things out. The AI wasn't very good about doing this, I suppose some kind of cost/benefit thing is run, so it was leaving the East well supplied with leaders and support, but denuding the West of them. So this option was implemented, and some harmony was achieved. Of course, no solution is perfect, but this isn't a bad one. I usually play with 1v3, though I always forget about using it, so it's really more like 0v3.
Oh, I understand how it was implemented to help out Athena -- I just meant that realistically speaking, there is no rationale behind it.
Posted: Fri Aug 08, 2008 8:53 pm
by Jabberwock
Stanton and Hooker moved a two division corps from Northern Virginia to the Tennessee River in under 6 days after Chickamauga. For battalion sized units, 0 days is more realistic than 40 days to do the same thing, IMO.
Posted: Fri Aug 08, 2008 9:53 pm
by CWNut77
Jabberwock wrote:Stanton and Hooker moved a two division corps from Northern Virginia to the Tennessee River in under 6 days after Chickamauga. For battalion sized units, 0 days is more realistic than 40 days to do the same thing, IMO.
Point taken -- although the South took much longer to transport Longstreet's corps IIRC, and this would not take so quick, if one were to transport from Richmond/DC to Missouri.
Transport entire units?
Posted: Sat Aug 09, 2008 9:09 pm
by Injun
This is something new to me. I only thought Leaders and HQ units. Such as army division and corp, not the units that made up the army/Corp/Division.
I am I getting this right that a formed Army HQ with all its attached units or a formed corp with all its attached Divisions and units or a Diviosion with all its attached brigades/regiments/ attached units can be teleported?
Posted: Sat Aug 09, 2008 9:53 pm
by Rafiki
Nono, there are strict limitations on what can be redeployed; I do not think you can redploy a formed Army HQ, and there is no way that you can redeploy combat units.
Though I'm not sure, I think you can only redploy unattached leaders and unformed Army HQ units.
Posted: Mon Aug 11, 2008 2:48 pm
by Pocus
Ok, everybody having used the wording 'teleport', please remain in place, I'm asking Primasprit to fire the Death Ray he is tweaking in his lab.

If you want a rational, it is less weird to have a leader relocate instantly 15 regions away than one needing 15 days to do so. Who was the general which moved from Charleston to Richmond in train in 48h at the start of the war? (Casting Summon History Buff III here).
Posted: Mon Aug 11, 2008 3:04 pm
by johnnycai
Beauregard??
Posted: Mon Aug 11, 2008 9:00 pm
by Gray_Lensman
deleted