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Projected manpower
Posted: Sat Dec 01, 2007 10:41 pm
by Jagger
I just had something really weird show up in my current PBEM with Kilcavalry.
Last turn was late June. I called up volunteers with 1K bonuses. I then recruited troops using up all my projected volunteers and monthly conscripts for next turn except 4 conscript points.
In the financials window, my projected conscript totals for the next turn, early July, was 4 conscripts.
However at the beginning of the next turn, my current stock of conscripts was 159.
Any explanation possible for the difference in projected conscript total from the previous turn and my actual current stock at the beginning of the next turn?
I have noticed differences between the "next turn stock and the "current stock" in the past but nothing this extreme.
Posted: Sat Dec 01, 2007 10:44 pm
by McNaughton
Did you have a large battle? A certain percentage of conscripts will appear back in the pool after a large loss, representing wounded and stragglers from a battle.
Posted: Sat Dec 01, 2007 10:50 pm
by Jagger
McNaughton wrote:Did you have a large battle? A certain percentage of conscripts will appear back in the pool after a large loss, representing wounded and stragglers from a battle.
I lost about 2100-2200 troops in various battles last turn. Lots of marching around with concript level troops. I know there is a bleed off of men while moving especially with low cohesion troops. So far my total loss of men in battle alone has been 3400 men since the start of the war.
I just don't think I lost enough men last turn or even through the whole war to account for 155 extra conscript manpower available on this turn.
I did notice I received some free replacements last turn but I think they appear directly as replacement envelopes.
It is really weird. Is there any sort of event providing free conscripts in Early July? I don't remember any and I didn't get a message on free conscripts.
Posted: Sun Dec 02, 2007 3:27 am
by Jagger
There is diffently something funny going on.
I had the option to buy 215 conscripts the last turn. Since I should have only had 70 conscripts, I only used 70 conscripts. I was going to manually remove the rest at a later time.
So this turn after using 70, I should have had 145 conscripts at the start of the turn. I only had 50 conscripts. So somehow, 95 conscripts disappeared from my pool.
Also I have not modded ongoing manpower. The only manpower change is the game starting numbers from the game options file. Nor have I done anything to adjust monthly conscripts beyond modding city conscript production at the start. Both of those are locked once the scenario is created. And we are both consistently receiving the correct number of monthly volunteers per the finance page. The problem is the current stock is changing at odds with the production and existing stocks. The numbers are not adding up.
Can someone playing the unmodded game start watching the current and projected manpower from the finance page to see if they are consistent.
Posted: Mon Dec 03, 2007 10:17 am
by Pocus
Remember also that ships undergoing repair use conscripts and war supplies.
Posted: Tue Dec 04, 2007 12:26 pm
by denisonh
Any way to track this so that a player can incorprate anticipated costs in planning for use of these resources?
Pocus wrote:Remember also that ships undergoing repair use conscripts and war supplies.
Posted: Wed Dec 05, 2007 2:52 pm
by Pocus
There is no feedback on that, but the expense is done after the rest, so it should not hampers your priorities...