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Does the 'Exchange prisoners' event ever work?

Posted: Wed Oct 24, 2007 8:07 am
by Joseignacio
I have many times selected this option 'exchange prisoners' but never got a message (or an increase in manpower that I have noticed) that I have more VPs or more manpower.

I wonder if the AI never accepts these exchanges wether being CSA or USA, or simply this feature doesn't work. I am using 1.07d (I think it's d, anyway, around this patch).

Posted: Wed Oct 24, 2007 11:12 am
by Pocus
There was a display bug on this one that I just corrected for 1.07f, but it works, simply the message was not appearing.

Posted: Wed Oct 24, 2007 2:43 pm
by Joseignacio
Pocus wrote:There was a display bug on this one that I just corrected for 1.07f, but it works, simply the message was not appearing.


Ok, and thanks. I'll update. I am always a bit uneasy to update to new versions when they are just released because of the fixes they sometimies need, but this wouldn't have happened to me if I had done so. Sorry and thx. :coeurs:

One question, i read in the ageod wiki (manual page):

[color="Blue"]Starting in July 1862, prisoner exchange becomes an option for both sides. Both sides can now ask for a prisoner exchange each turn. If both sides asked for such an exchange, they release 1/3rd of the prisoners of war (POW’s) they hold in their camps and get a small VP or NM bonus. Please note that the number of POW’s gradually declines due to poor detention conditions (unless new POW’s are captured of course). [/color]

but, do they increase 'manpower' (i.e. available companies)?, or they simply go home? I think they go home, or else I should have noticed it. Am I right?

Posted: Wed Oct 24, 2007 2:58 pm
by Pocus
no they are put in your conscript pool. Paroled prisoners often returned to fight, especially for the South.

Posted: Thu Oct 25, 2007 11:47 am
by Joseignacio
Pocus wrote:no they are put in your conscript pool. Paroled prisoners often returned to fight, especially for the South.


That's why, I didn't notice any increase, and I saw no event text informing of this.

Another possible improve could be, if a fleet is destroyed by fort fire, for example, explicite it. I mean, I saw messages that a certain fleet had received 40 hits, but I didn't know how many they could take; only when i was told the aldmiral was injured I realized the ship was destoyed.

The same with the hits in the retreat or rout, many times I assume that 60 hits in the rout will harm my units, but I got very surprised when I saw that complete brigades had dissapeared, which I wouldn't have guessed just being told the number of "hits".

I suppose this should go in another thread... :siffle:

Posted: Sun Oct 28, 2007 8:32 pm
by Joseignacio
ok, with the last official patch, it works and the information box tells me the results in exchanged men. I cannot say however if they joined my pool in truth.