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Any way to slow down the combat resultion even more?

Posted: Thu Jun 21, 2007 4:14 pm
by blackbellamy
Is there a way to slow down the combat resolution even more? I already have the delay set to maximum in the options, but most battles resolve so quickly I barely have time to register whether the circle is green or red or how it's progressing before it's over and I see the summary. Even huge battles take only a second or two to resolve.

Maybe my video card/system is too fast for even the longest delay? Or is the evil Vista? System specs:

Microsoft Windows Vista 64-Bit Home Premium
Intel Core 2 Duo E4300 Allendale 1.8GHz LGA 775
EVGA GeForce 8800GTS 320MB GDDR3 PCI Express x16 HDCP Video Card
G.SKILL 2GB (2 x 1GB) 240-Pin DDR2 SDRAM DDR2 800
ASUS P5N-E SLI LGA 775 NVIDIA nForce 650i SLI ATX Intel Motherboard

Posted: Thu Jun 28, 2007 9:52 am
by Cat Lord
Are we supposed to see something happening there ? :nuts:

It's always resolved in less than a second to me ! :bonk:

Cat

Posted: Thu Jun 28, 2007 10:06 am
by Pocus
Not for now, it would need exporting the variable for that.

Posted: Thu Jun 28, 2007 8:31 pm
by blackbellamy
Cat Lord wrote:Are we supposed to see something happening there ? :nuts:

It's always resolved in less than a second to me ! :bonk:

Cat


Lol yeah when I run it on my slow machine I see this circle and it's green then it's red then a more green, and there's cannons going off and men shouting and more swinging back between red and green. It's very exciting :)

Posted: Fri Jun 29, 2007 6:53 am
by Pocus
That's not Total War, sure :)