Page 1 of 1

Ledger headings, option headings, etc. are invisible!

Posted: Thu Oct 18, 2012 11:20 pm
by enjy
Hello!

I recently purchased AACW from PCGameStore.com, and I installed it and then installed the 1.16a patch. To cut a long story short, all of the headings for the options (graphics, ai, etc) were invisible (the top of the options panel was just four featureless wood-colored buttons). Once I started a game, the same was true within the ledger (for instance, where it would typically show your capital, there's just a white space adjacent to the victory points section (which still displays, as does all the 'normal' text, just not the 'fancy' western-y font that should appear)), and no numbers showed up in the rail transport box when I bought them, although I could see I was successfully buying them. This problem persisted with a clean re-install, and it is a problem that occurs without the patch as well as with it.

(Additional question about the HQ bar in the 1.16 patch: are those British armies supposed to show up for the Confederates like that, before intervention? That seems a little odd, but I don't know if that's an actual error.)

Anyway, thank you! I'm eager to start playing.

Posted: Fri Oct 19, 2012 8:38 am
by Pocus
Might be a problem with the font used that is not registering properly on your Windows.

In the <your game path>\ACW\GameData directory you should see a file named fonts.ini and another named verfonts.ini. Rename the first with an underscore (or what you want), then rename verfonts.init to fonts.ini

Restart the game. It will now only use Verdana font, which is a default font in Windows.

Posted: Fri Oct 19, 2012 11:01 am
by lodilefty
Welcome to the forums!

The HQ bar [aka Army Outliner] will show the British Army, as in AACW they are not a separate faction.

There are mods that address this by deactivating the GBR, FRA and MEX Armies at start.

...or, you can disable the AO by editing the settings in \ACW\Settings\GameRules.opt:
// Army Finder
inoArmyOutlinerDefined = 1 // boolean: AO is allowed by design in this game
inoArmyOutlinerStatus = 2 // Initial state of the AO (0: hidden, 1: folded, 2: expanded)


Change to:
inoArmyOutlinerDefined = 0