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Game freezing mid-turn

Posted: Sat Mar 13, 2010 10:53 am
by urbancannibal
Hi all

I'm having a problem with a PBEM game. Running the turn works as usual until it reaches a certain battle on day 3 in Williamsburg; the battle runs, then the game freezes. There isn't any bug report, the program just stops responding and can only be shut down through Task Manager. It isn't the battle report, because I've tried running it with the reports turned off and it still freezes at the same point.

Who do I contact and what do I need to do to get this sorted out please? At the late April 1863 turn of the Apr 61 campaign, I definitely do not want to abandon this game! :)

Many thanks in advance.

Posted: Sat Mar 13, 2010 11:55 am
by Pocus
I assume you are playing an unmodded 1.15 game?

If so (unless the mod just changes events, not the database) send the current turn (the one failing) to support@ageod.com, there must be at least 5 files in a single archive, one HST file, two TRN files and two ORD files (in a single archive please).

Did I say in a single archive? ;)

Posted: Sat Mar 13, 2010 1:13 pm
by urbancannibal
Yes, we're playing with unmodified 1.15. Thanks for the info, I'll get it emailed off and hopefully our game can be saved. :)

Posted: Sun Mar 14, 2010 1:09 am
by urbancannibal
Email sent. :)

Posted: Mon Apr 05, 2010 5:28 pm
by Carrington
I'm getting a similar freeze in a PBEM game. In this case it seems to have to do with combats/evasions in the Fort Pike space:

Last turn I assaulted and captured the fort, along with its guns, then a few days later (in the same turn), a Confederate force (moving into the space). convinced my capturing force (and the captured guns) to retreat before combat. Both the capturing force, and the captured guns neglected to 'enter' the fort after capturing it, which may be why they were so quick to retreat.

I did try re-running the turn, making sure to give Hooker the order to enter the structure. This change allowed the following turn to run (because Hooker stayed in his fort rather than retreating). But oddly, the Confederate 'relieving' force recaptured the guns, which were still outside the structure.

In my case, I think there are a couple issues:

1) is there a problem with the code handling engagements/retreats before combat, especially around forts, and or with the 'immobile' artillery units that have decided to retreat?

2) Shouldn't captured immobile artillery units be placed inside their forts (rather than outside)?

I've sent the turn files already... but can resend if you need a zip, or need me to excise the .rpl files.

Posted: Tue Apr 06, 2010 4:30 pm
by Pocus
I got your turn but will need a bit more time... I get an error relative to 'duplicate structures' myself, is it the same error you get?

Posted: Tue Apr 06, 2010 4:36 pm
by Carrington
Pocus wrote:I got your turn but will need a bit more time... I get an error relative to 'duplicate structures' myself, is it the same error you get?


I don't think I ever had the patience to get an error message -- 10-15 minutes of hung program >> CTRL-AlT-DEL.

Posted: Wed Feb 23, 2011 9:26 pm
by Blutch
In my PBEM game, the game hangs up during the resolution of the turn.

Please could you have a look to my files ?

Posted: Thu Feb 24, 2011 3:39 pm
by Pocus
Went fine for me. Perhaps because of new EXE?
(this is your new turn)

Posted: Thu Feb 24, 2011 8:59 pm
by Blutch
I forgot to say that I am in 1.15.
What do you mean with EXE ?

Posted: Wed Mar 02, 2011 10:39 am
by Pocus
the main executable... AACW.EXE. I did not got the bug with the 1.16 + series...

You should have told me that, shame on you Blutch le Breton! :) You surely had a bug that was fixed since some time!

Posted: Wed Mar 02, 2011 11:28 am
by Blutch
Héhé.

The trouble came from river units.
I changed the orders of my small fleet and the game didn't freeze anymore. ;)

Posted: Sat Mar 26, 2011 8:16 pm
by Oddball
Même problème ici. Peut on passer en 1.16 en cours de pbem pour espérer résoudre le bug, ou c'est incompatible ?

Posted: Sun Mar 27, 2011 8:18 am
by Oddball
Oddball wrote:Même problème ici. Peut on passer en 1.16 en cours de pbem pour espérer résoudre le bug, ou c'est incompatible ?


résolu par le changement d'un ordre, également

Posted: Sun Mar 27, 2011 10:48 pm
by Mickey3D
Oddball wrote:Même problème ici. Peut on passer en 1.16 en cours de pbem pour espérer résoudre le bug, ou c'est incompatible ?


J'ai aussi eu ce genre de problème en PBEM et en passant en 1.16 cela l'a résolu.