SlimeyRock CSA vs Longhairedlout USA
Posted: Mon Jul 20, 2009 7:49 pm
Hey everyone, this is my first attempt at an AAR so bear with me as I become more comfortable with it. My worthy and esteemed opponent, Longhariedlout, graciously allowed me to produce this AAR; therefore, all gratification should also be extended his way
This particular game has been going on for some months and is coming to a close, but don't worry, I won't spoil the ending for you all
. We are playing on 1.13b with pretty standard setting: normal activation, slightly randomized generals, historical attrition, small delay, ect.
I decided to start the AAR on turn 4 because that's when the first real action started in our game. Anyways on to the action!
In the east everything is pretty normal. My assualt on Harpers Ferry failed so the Union retains control, Norfolk was taken, and my armies are organizing in Strasburg and Richmond. I'm doing what I can to send spare troops to Manassas and Fredericksburg to discourage any early assualts from the Washington Brigade or the Union marine regiment. In this game, I've railed the Charleston force North to Manassas and the 1st reserve brigade is on its way to Fredericksburg. Also my main armies are in passive posture to regain cohesion and replacements faster.
In the west I have given Polk orders to take Cairo. Now under normal circumstances, I wouldn't have taken advantage of this.... we'll call it an exploit. However, after having played Longhairedlout in a game before, I was well aware of his skill and the advantages he would have in this game as the North so I spared no effort in taking cheap unsporting wins
. I meant it out of love and respect; not hate
.
I'm not going to include a screen shot, but I've sent the cavalry regiment that spawns in western Tennessee to Lexington to destroy the depot there and he will be heading to Columbus, OH to hopefully snag a free Union depot.
More turns soon to come!

This particular game has been going on for some months and is coming to a close, but don't worry, I won't spoil the ending for you all

I decided to start the AAR on turn 4 because that's when the first real action started in our game. Anyways on to the action!
In the east everything is pretty normal. My assualt on Harpers Ferry failed so the Union retains control, Norfolk was taken, and my armies are organizing in Strasburg and Richmond. I'm doing what I can to send spare troops to Manassas and Fredericksburg to discourage any early assualts from the Washington Brigade or the Union marine regiment. In this game, I've railed the Charleston force North to Manassas and the 1st reserve brigade is on its way to Fredericksburg. Also my main armies are in passive posture to regain cohesion and replacements faster.

In the west I have given Polk orders to take Cairo. Now under normal circumstances, I wouldn't have taken advantage of this.... we'll call it an exploit. However, after having played Longhairedlout in a game before, I was well aware of his skill and the advantages he would have in this game as the North so I spared no effort in taking cheap unsporting wins



I'm not going to include a screen shot, but I've sent the cavalry regiment that spawns in western Tennessee to Lexington to destroy the depot there and he will be heading to Columbus, OH to hopefully snag a free Union depot.
More turns soon to come!
