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Game termination

Posted: Mon Mar 27, 2006 3:54 pm
by Helpless
1.04b game terminates while trying to load Regiment to SOL squadron:

5:47:19 PM [Critical ] TGameSim.UnifiedDrop Exception caught: Violation d'acces a l'adresse 004D5180 dans le module 'BoA.exe'. Lecture de l'adresse 00000020

:tournepas

Save is available.

Posted: Mon Mar 27, 2006 5:02 pm
by Pocus
and save would be appreciated, along with the names of the 2 units which cause the crash :)
support@ageod.com

e-mail sent

Posted: Mon Mar 27, 2006 8:42 pm
by Helpless
Game crashes when trying to load in British West Indies 14th Foot to III Fleet.

:grr:

Posted: Mon Mar 27, 2006 9:39 pm
by Pocus
its corrected for 1.05. For now, you can drop it, if you push a bit the screen so that the mouse cursor is still over a region when you drop the unit on the fleet tab.

Thanks it WORKS!

Posted: Mon Mar 27, 2006 10:11 pm
by Helpless
Pocus wrote:its corrected for 1.05. For now, you can drop it, if you push a bit the screen so that the mouse cursor is still over a region when you drop the unit on the fleet tab.


:niark:

It's one of the fastest support for the game I have experienced... :hat:

Posted: Tue Mar 28, 2006 4:30 am
by pasternakski
Helpless wrote: :niark:

It's one of the fastest support for the game I have experienced... :hat:

Yep, these guys are the greatest. The magician "Hocus Pocus" can't be beat.

Seriously, though, the thing that makes AGEOD's top-of-the-line customer support possible (beyond their dedication and just being good, competent people) is that the basic game design is sound, so that we're not beset by the terminal weirdness of "spaghetti code."

Superb, mes amis, superb!

Posted: Tue Mar 28, 2006 7:01 am
by Pocus
I hate spaghetti code. On the other hand even a cracker would not understand it :)
clear, one-task-in-a-function, code is the way to go. And simple one too, human brain, mine particularly is always prone to make errors.
KISS... Keep It Simple Stupid

(it does not mean that the code is badly written)