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v1.04 (interface inconsistency): Fleets, tabs, drag & drop
Posted: Fri Mar 24, 2006 5:35 pm
by MarkShot
There is one place I find in the game where the tabs on the bottom panel don't behave as expected.
When I have a fleet at sea ... Suppose I want to conduct a landing of ground forces.
(1) Drag a single unit to a region from the fleet.
(2) You will now have two tabs (the fleet and the landing force).
(3) If you try selecting additional ground units from the fleet and dragging them on to the landing force's tab, nothing will happen. If you try the same operation for forces on land, the dragged units will be transferred to the target tab's force.
This seems a little bit inconsistent to me.
Posted: Fri Mar 24, 2006 6:13 pm
by Pocus
ok read, I will see to correct that.
Thanks.
Posted: Fri Mar 24, 2006 8:57 pm
by Adlertag
Markshot seems to have great experience to find inconsistancies and the like.
Are you the one who supervise the game COTA from Panther's game ( to be distributed by Matrix ) ?
I bought Trial of Stengh several years ago ( too many years ago

leure: ) , it was a great boardgame , fluid and accurate.
PS : Sorry if I make a mistake about you.
Posted: Fri Mar 24, 2006 9:07 pm
by MarkShot
Yes, I am the same MarkShot from the Matrixgames forums.
I am a beta tester for Panther Games and not a designer/developer. Although quite a few of my ideas do find their way into the games (and many, many more don't).

Dave O'Connor, Paul Scobell, and Steve Long are the design/development team for COTA.
I know it might appear from my postings that I am a professional beta-tester, but I actually have a real business. Except for Panther Games, I am just a wargaming hobbyist like you.
---
I suppose I am going to get in trouble by posting here too much. Everyone is going to assume that the reason COTA is late is because I am AWOL. Oh, well ...
Posted: Fri Mar 24, 2006 11:36 pm
by Adlertag
MarkShot wrote:---
I suppose I am going to get in trouble by posting here too much. Everyone is going to assume that the reason COTA is late is because I am AWOL. Oh, well ...
But your contibution to BoA is well appreciated so no problem for us to see you even more often in BoA's forums...
Posted: Sat Mar 25, 2006 1:51 am
by MarkShot
I do have a question about BoA beta testing which shouldn't violate any NDAs. From what I can see, your team apparently has native English and French speakers. How exactly do you handle the communication issues? Are there discussion areas based on language or have you standardized on a single language?
I've looked at the French forums here and can follow a large part of what is written, but I don't bother to read them. It takes me longer and I have no chance of posting something that could be understood. If you recall back to the HTTR release, I was handling French language support in a special thread I was responsible for. My abuse of the language probably is the reason that there are so few French customers today in forums.
Regarding PG's team, everyone communicates in English despite some not being native speakers. A few of the non-native speakers definitely manifest better English grammar than I do. And I have to admit, it took me a couple of years to get up to speed on British and Australian slang.
By the way, I have always liked your rodent with the panzerschreck GIF.

Posted: Sat Mar 25, 2006 9:15 am
by Pocus
in BoA, the testers were only french.
In the next game, our testers are mostly players, 80% being native english speakers, and the rest will communicate in english.
Posted: Sat Mar 25, 2006 7:30 pm
by Adlertag
Yes and we should admit that French community is less dynamic than English one , even amongst Beta testers....

probably because of the geographic theatre chosen for this game and also because french wargamers are outnumbered by English/American ones.
By the way some french players are really active. Some of them ( like me) read English forums , play English games....in English , but it's always better than not playing at all. But traduction of more games in french should be really appreciated and then you'll see more "french customers" arriving....
Posted: Mon Apr 03, 2006 10:05 am
by Pocus
MarkShot wrote:There is one place I find in the game where the tabs on the bottom panel don't behave as expected.
When I have a fleet at sea ... Suppose I want to conduct a landing of ground forces.
(1) Drag a single unit to a region from the fleet.
(2) You will now have two tabs (the fleet and the landing force).
(3) If you try selecting additional ground units from the fleet and dragging them on to the landing force's tab, nothing will happen. If you try the same operation for forces on land, the dragged units will be transferred to the target tab's force.
This seems a little bit inconsistent to me.
Fixed for 1.06. Now you can add units to an already disembarking force.
Note: a given fleet can't disembark 2 armies at the same time, but there is an easy work around: just split the fleet in two, so they each have an objective.