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v1.04 (Bug): A very odd looking stalemate

Posted: Tue Mar 21, 2006 8:48 pm
by MarkShot
How can this battle be characterized as a stalemate? The enemy was eliminated and we suffered no casualties.

Bug?

Thanks.

Image

Posted: Tue Mar 21, 2006 10:02 pm
by Pocus
does some enemy units still existed in the region? this is how is determined a stalemate.

Posted: Wed Mar 22, 2006 9:26 am
by Pocus
Markshot, aka "Eagle eyes" :) :

1. I changed the criteria for the win/loose/draw message. It will be more consistent with reality now.

2. I also checked the tooltip of the posture icon in the battle report. You were right, the displayed string was erroneous.

Thanks for your remarks, they improve the quality of the game for everybody.

Posted: Wed Mar 22, 2006 4:23 pm
by MarkShot
My pleasure. I sincerely appreciate the quality and innovation of your product along with the high degree of support you provide.

Perhaps I should mention that I am in the systems industry for 20+ years and I have been beta-testing games for the last four years for Panther Games developers of RDOA/HTTR/COTA. :)

Posted: Wed Mar 22, 2006 4:32 pm
by jhdeerslayer
Speaking of COTA Markshot. When the h&*l is it going to be ready? :niark:

Posted: Wed Mar 22, 2006 5:24 pm
by Pocus
good question. And we want screenshots too!

Posted: Wed Mar 22, 2006 11:43 pm
by MarkShot
Pocus,

If you want to see COTA (Conquest of the Agean) screenshots here is a link to the Mini-Guide which I did for the game. It includes an AAR/tutorial with plenty of screenshots followed by extensive game play tips.

http://www.matrixgames.com/forums/tm.asp?m=977049

Enjoy.

Posted: Thu Mar 23, 2006 8:53 am
by Pocus
nice screens, I like these WW2 symbols :) ... I bought HTTR 2 years ago, but never played it much, mostly because the theater of operation did not appeal to me, but I think I will try my hands on COTA (mostly for Merkur and the what if on Malta).

Posted: Thu Mar 23, 2006 7:57 pm
by Donan
MarkShot wrote:My pleasure. I sincerely appreciate the quality and innovation of your product along with the high degree of support you provide.

Perhaps I should mention that I am in the systems industry for 20+ years and I have been beta-testing games for the last four years for Panther Games developers of RDOA/HTTR/COTA. :)


Not to derail this thread too much :siffle: , but your interface starting with RDOA was one of the best I've seen for ease of use, yet lot's of information. I was impressed by it (and I've been playing computer games for 30 some years :niark:

Posted: Thu Mar 23, 2006 8:08 pm
by MarkShot
Well, this thread has already resolved the reported problem anyway.

Yep, PG did some really innovative stuff with their engine. What had most impressed me and still does is the ability to command at any level (micro or macro manage) and depend on AI subordinates.

It's quite obvious when you think about it, but revolutionary, since no one had it.

Posted: Thu Mar 23, 2006 9:58 pm
by Donan
MarkShot wrote:Well, this thread has already resolved the reported problem anyway.

Yep, PG did some really innovative stuff with their engine. What had most impressed me and still does is the ability to command at any level (micro or macro manage) and depend on AI subordinates.

It's quite obvious when you think about it, but revolutionary, since no one had it. Subsequent to that Mad Minute Games also introduced an engine with similar, but less sophisticated capabilities.



Mad Minute ACW game was pretty darn good.

Posted: Thu Mar 23, 2006 10:09 pm
by MarkShot
I didn't say it wasn't good. {in case anyone took that meaning}

What I did say was that the AI agents and chain of command structure acting on the players behalf (along with the partial implementation of command delays) is not as sophisticated. I spent enough looking at the two game engines and in direct communications with the developers of both games to be comfortable with that assesment.

MMG's engines greatest contribution to this particular style of game engine was to allow the player to not simply be the overall commander but also to be cast as a lowly cog in the big wheel.

Posted: Thu Mar 23, 2006 10:11 pm
by MarkShot
Actually, I think there only a handful of companies pushing the envelope of wargaming strategy ground combat. I would say these are (in no particular order): Ageod, MMG, and PG.

Posted: Mon Mar 27, 2006 12:49 am
by MarkShot
1.04b and I am still a little confused by the "stalemate" report.

What is victory in a battle? All enemy units have vacated the region? The enemy stack specifically which was engaged in the particular battle was ultimately was destroyed or retreated? The enemy suffered greater losses?

Usually, the victory/loss report makes sense, but the stalemate ones are still confusing me.

Posted: Mon Mar 27, 2006 8:55 am
by Pocus
I changed the criteria... Perhaps it is too simple. If the ratio of hits losses between the 2 sides is in the -49% / +49% range, its a stalemate. If you inflict +50% of what you sustains, its a victory, and the reverse for defeat.