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The map and unit sheet are a bit slow
Posted: Sat Jun 24, 2006 9:02 am
by Dunhill_BKK
Just a small thing, the map doesnt seem to travel that quickly. I use the jump map, but sometimes I like to be zoomed out and roll over the map via mouse. Are things a bit slow because of the graphic nature of the individual map tiles? I wouldn't think it would be that slow for a map of that size.
Also the units sheet in the global situation section is a bit slow too. Once again not a game breaker, just a bit of an annoyance.
Cheers,
Posted: Sat Jun 24, 2006 12:04 pm
by Pocus
Have you followed the various hints posted on the thread:
http://www.ageod-forum.com/showthread.php?t=418Particularly check that your hard disk is not fragmented and you load the textures at start.
Give me your config also.
Thanks.
Posted: Sat Jun 24, 2006 6:57 pm
by Primasprit
Dunhill_BKK wrote:I wouldn't think it would be that slow for a map of that size.
I guess this is a problem of the engine. As I understand, the map is loaded into the memory as a gigantic bitmap. All the strategy games I know use maps which are composed of repeated graphic tiles respectively textures.
The BoA map is one huge picture, broken into a lot of tiles. The good thing about this is, you can make very nice hand drawn maps. The bad thing is that it needs a lot of memory. I have 1GB RAM, BoA takes it all. So it will be rather difficult to realize a world map with this concept.
But as I am no programmer these are only unproven allegations.

Posted: Sat Jun 24, 2006 7:22 pm
by Pocus
Indeed, as BoA uses a caching technique. It can functions with 512 Mb, by constantly discarding unneeded bitmaps and reloading the ones to be displayed. But if you have a lot of RAM, the engine will just load as much as he can, so that you don't suffers from speed issues.
Posted: Sun Jun 25, 2006 1:09 am
by Dunhill_BKK
Thanks heaps for the configuration insructions. I am still quite new, and hadn't noticed them yet.
I do have 2 GB of RAM for flight simming, so things should speed up noticably now.
Cheers,