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[PON] World In Conflict - General Discussion Thread

Posted: Fri Mar 01, 2013 3:11 am
by coolbean
This game has started!


Maps:

The world in 1880:
Image



Players:

Austria - Ojodeaquila
Belgium - unclejoe
China - Matto
France - Lindi
Germany - Philthib
Great Britain - lukasberger
Italy - bjfagan
Japan - Ech_Heftag
Netherlands - Lemoni
Ottoman Empire - Soulstider
Russia - coolbean
Spain - nemethand
USA - Jim-NC

Posted: Fri Mar 01, 2013 3:11 am
by coolbean
Reserved

<@:^)

Posted: Fri Mar 01, 2013 3:12 am
by coolbean
[!_Reserved_!]

Posted: Fri Mar 01, 2013 6:14 am
by lukasberger
An idea for a possible house rule, that might keep national policy from changing too quickly even if players change. Use the in game relations to limit diplomatic options. So you'd have to have a relationship of +20, or whatever, with a nation in order to offer them an alliance. Or you can only go to war with a nation with whom you have, say, -20 or worse relations.

Thus national policies couldn't change in a day or week, they'd have to be planned and worked for ahead of time and could take years to come to fruition, as irl.

Posted: Fri Mar 01, 2013 11:29 am
by Lindi
I can take France.

Posted: Fri Mar 01, 2013 11:38 am
by PhilThib
Any major power will do for me...serve other request first. Default for me would be Austria, then Ottoman Empire, then China

Posted: Fri Mar 01, 2013 11:45 am
by Matto
Netherlands or Spain (I prefer) for me please ...

Posted: Fri Mar 01, 2013 11:46 am
by Soulstrider
Either France, China, Sardinia-Piedmont, Ottoman Empire . I would prefer to take a major power for a change.


Also can I purpose the new DLC 1880 start date if everyone owns it? I think it would be pretty neat and it would be good for a change of pace in a different setting.

Posted: Fri Mar 01, 2013 12:24 pm
by Matto
1880 is good idea !!!

Posted: Fri Mar 01, 2013 1:38 pm
by coolbean
Everyone, welcome!

check out the page here;
http://www.ageod-forum.com/showthread.php?28576-Players-Wanted-New-PON-Multiplayer-Game-quot-World-in-Conflict-quot

1880 seems cool. I honestly don't know anything about it. I am terrible at scripting and modding, so the reason I would have liked to play 1850 was because we've already worked out the kinks in the other game. I'm willing to buy and play 1880 if people decide that's what we want to do. We can gather in the other thread and discuss it.

Posted: Fri Mar 01, 2013 3:28 pm
by nemethand
I would take a minor. Preferences are 1. Spain; 2. Brazil; and 3. Sweden.

If no one is interested in Germany (which I very much doubt), I might take on the challenge.

Posted: Fri Mar 01, 2013 4:13 pm
by Ojodeaguila
I would take a major:

1. Russia
2. Japan
3. GB

Posted: Fri Mar 01, 2013 5:02 pm
by lukasberger
I'd personally prefer 1850, but if the general consensus is that 1880 is preferable, that's fine with me.

Posted: Fri Mar 01, 2013 5:02 pm
by lukasberger
Ojodeaguila wrote:I would take a major:

1. Russia
2. Japan
3. GB



I think all those are already filled ojo. Sorry.

Posted: Fri Mar 01, 2013 5:06 pm
by lukasberger
So France to lindi, Austria to PhilThib :thumbsup: , Spain to nemethand (sorry Matto, I know you asked for Spain first but, as mentioned, we are prioritizing current CIE players), and Netherlands to Matto. Good with everyone?

Posted: Fri Mar 01, 2013 5:08 pm
by lukasberger
Soulstrider wrote:China, Sardinia-Piedmont, Ottoman Empire . I would prefer to take a major power for a change.


Looks like any of those are still available, your choice as to which you want.

Posted: Fri Mar 01, 2013 5:44 pm
by lukasberger
nemethand wrote:I would take a minor. Preferences are 1. Spain; 2. Brazil; and 3. Sweden.

If no one is interested in Germany (which I very much doubt), I might take on the challenge.


Put you down for Spain for now, however no one has yet asked for Germany. PhilThib did put it high on a list of preferences he pm'd me but here he asked for Austria. I've given him Austria for now, waiting to hear if he'd prefer Germany. If not you could have it.

Posted: Fri Mar 01, 2013 5:49 pm
by lukasberger
coolbean, hope you're ok with my jumping in and organizing some of this?

Just realized it might seem like I somehow tried to take over from you, that was not my intention. Was just excited about the game and wanted to promote it. If you want to be the one to deal with the national assignments please do so.

btw, where'd the map and list of assignments you had here go? I liked the map.

Posted: Fri Mar 01, 2013 6:59 pm
by Soulstrider
lukasberger wrote:Looks like any of those are still available, your choice as to which you want.



Guess I'll pick the Ottomans, thought any is fine

Posted: Fri Mar 01, 2013 7:08 pm
by Ojodeaguila
lukasberger wrote:I think all those are already filled ojo. Sorry.


Edit one of the firsts post with the current Roster.

1. Austria
2. Prussia
3. Netherlands
4. Piamonte

Posted: Fri Mar 01, 2013 7:13 pm
by lukasberger
Ojodeaguila wrote:Edit one of the firsts post with the current Roster.

1. Austria
2. Prussia
3. Netherlands
4. Piamonte


Current roster is here

Will wait to hear back from PhilThib as to whether he prefers Austria or Prussia. His post here said he preferred Austria while his PM to me prioritized Prussia. Most likely you can have whichever he doesn't choose.

Posted: Fri Mar 01, 2013 7:16 pm
by lukasberger
Soulstrider wrote:Guess I'll pick the Ottomans, thought any is fine


I put you down for them.

Posted: Fri Mar 01, 2013 8:46 pm
by bjfagan
I would like to jump in too. I am surprised no one wants Prussia though. Coolbean would you be interested in swapping Russia with Prussia?

Posted: Fri Mar 01, 2013 11:12 pm
by Ech Heftag
As I've said, I'd like to try my best with Japan. Thanks for already putting me in the list!
The 1880 scenario is fine by me, but I don't have objections against the 1850 scenario, either.

The idea with the diplomatic relations as a limitation for possible diplomatic actions sound good to me. Here are some of my ideas for house rules:

1. Only one guard corps per nation. Should be pretty much self-explanatory.

2. The success chance of the prospector colonial action should be upped. There's already a chance that it will fail in the first round, so the final success chance of 20% or something is really hilariously low. Should be upped to 50% or something.

3. Perhaps a rule that only 1 structure per 2 resource points is allowed (meaning you can build 1 structure in province if you have 1 or 2 resource points, and 2 if you have 3 or 4, and so on). This will limit the exploitation of the home territory and make colonial areas and their resources more important, especially later in the game. It will also make the prospector card more interesting and meaningful. Last but not least, it should also encourage players to trade more. Starting economic structures are exempt from this rule.

Posted: Sat Mar 02, 2013 1:33 am
by Ojodeaguila
Ech Heftag wrote:As I've said, I'd like to try my best with Japan. Thanks for already putting me in the list!
The 1880 scenario is fine by me, but I don't have objections against the 1850 scenario, either.

The idea with the diplomatic relations as a limitation for possible diplomatic actions sound good to me. Here are some of my ideas for house rules:

1. Only one guard corps per nation. Should be pretty much self-explanatory.

2. The success chance of the prospector colonial action should be upped. There's already a chance that it will fail in the first round, so the final success chance of 20% or something is really hilariously low. Should be upped to 50% or something.

3. Perhaps a rule that only 1 structure per 2 resource points is allowed (meaning you can build 1 structure in province if you have 1 or 2 resource points, and 2 if you have 3 or 4, and so on). This will limit the exploitation of the home territory and make colonial areas and their resources more important, especially later in the game. It will also make the prospector card more interesting and meaningful. Last but not least, it should also encourage players to trade more. Starting economic structures are exempt from this rule.


3.

A. With this rule you will destroy the possibilities of all the small Nations and give a huge advantage to Russia and USA, increase the price of the buildings is a best option.

B. The best way to increase the commerce is make possible the reduction of the prices under 2, no one will buy coal at 2 if he can easily produce it at 1 capital per 1 coal produced, this will also reduce our national market income and will slow our economies and military waste.

C. I used the neutrality of Belgium and created a big economy with a small national market and the commerce was the base of this growth, renounce to the commerce is a bad Idea.

Posted: Sat Mar 02, 2013 4:29 am
by lukasberger
Ojodeaguila wrote:3.

A. With this rule you will destroy the possibilities of all the small Nations and give a huge advantage to Russia and USA, increase the price of the buildings is a best option.

B. The best way to increase the commerce is make possible the reduction of the prices under 2, no one will buy coal at 2 if he can easily produce it at 1 capital per 1 coal produced, this will also reduce our national market income and will slow our economies and military waste.

C. I used the neutrality of Belgium and created a big economy with a small national market and the commerce was the base of this growth, renounce to the commerce is a bad Idea.


Russia and the USA should have a huge advantage over smaller nations.

coolbean has talked about learning from CIE and applying it to this game. I think one thing we've learned is that human players cause minor nations economies to grow too quickly and flood the world with resources. This was a big topic of discussion a month or so ago in the CIE thread.

Not that I'm agreeing with ech heftag's idea per say, I just think we should probably do something to slow the economy down.

Posted: Sat Mar 02, 2013 4:30 am
by Jim-NC
Most regions only have 1 of a resource, how would you handle that? I think it would be better to cut down the build pool by 2/3 of standard game (so you only get to build 1/3 of the structures for a 1 player game).

The same thing would apply to the colonial actions.

Posted: Sat Mar 02, 2013 4:34 am
by lukasberger
Jim-NC wrote:Most regions only have 1 of a resource, how would you handle that? I think it would be better to cut down the build pool by 2/3 of standard game (so you only get to build 1/3 of the structures for a 1 player game).

The same thing would apply to the colonial actions.


Right on cue. I'd say this is probably the best idea of something we should do to slow down the economy (and colonization).

Posted: Sat Mar 02, 2013 11:10 am
by Matto
But it is deadly for small nations ... if I will have two regions, this house rule is really bad for me ...

Please do not make huge home rules list ... I would prefer the game as-is. I was playing Conflict in Europe about one half of year and then retired, because too many scripts for crying people on the forum destroyed fun for others ... I'm afraid similar situation with huge house rules

Posted: Sat Mar 02, 2013 1:50 pm
by Ech Heftag
Hm, yeah, maybe cutting down the build pool is indeed the best solution.