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Some new player questions

Posted: Thu Jul 24, 2008 3:08 pm
by CavScout
Greetings all, new to the game and have a few things I don’t understand (even after devouring the manual, the FAQs and the forums).

1.How do you make use of a “Recruiting Officer” general? Obviously you must move him to an appropriately sized city, but how do the new units appear?

2.“Training Officers” can “rain up to two regiments of Conscripts to regular soldier every
Turn” but what does that mean? What constitutes a conscript unit?

3.There is an icon that appears over stacks that I haven’t found out what it means. It looks similar to the “forced march” icon, the infantry file but has an “X” on it. I don’t see it in the manual or wiki as to what it means.

Thanks in advance!

Posted: Thu Jul 24, 2008 4:10 pm
by Coregonas
CavScout wrote:Greetings all, new to the game and have a few things I don’t understand (even after devouring the manual, the FAQs and the forums).

1.How do you make use of a “Recruiting Officer” general? Obviously you must move him to an appropriately sized city, but how do the new units appear?

2.“Training Officers” can “rain up to two regiments of Conscripts to regular soldier every
Turn” but what does that mean? What constitutes a conscript unit?

3.There is an icon that appears over stacks that I haven’t found out what it means. It looks similar to the “forced march” icon, the infantry file but has an “X” on it. I don’t see it in the manual or wiki as to what it means.

Thanks in advance!


1.- These generals add CONSCRIPTION POINTS, not troops. So +3, or more points added per turn.

2.- There are only 2 kinds of conscripts. Conscript Cavalry & infantry. Militias turns into conscript around 5% a turn, while cavalry are just the cheapest ones you can buy. Some brigades are bought with Conscript infantry instead of Regulars.

You can check it clicking in the NATO ELEMENT marker and looking in the title of the element. It clearly says CONSCRIPT in the type of unit.

Posted: Thu Jul 24, 2008 4:29 pm
by CavScout
So you don't buy conscript formations, they are derived from militia units?

Posted: Thu Jul 24, 2008 4:49 pm
by arsan
Hi and welcome aboard!

Many of the brigades you receive by event or buy as reinforcements also have conscript elements (ha brigade can have a mix of normal an conscript elements).
unit panel with a unit selected). That will open a Unit details panel. Here, the unit type will be identified as "Infantry" or "Infantry (conscript)". And the same with cavalry as Coregons say.
Besides, if you look anc compare at the unit statistics you will see conscript infantry and cavalry had somewhat lower values than normal ones.
Unit graphics (at least on infantry) are usually a little different (less professional look, simpler uniform...)

Regards!

Posted: Thu Jul 24, 2008 5:17 pm
by CavScout
Thanks! I was getting confused with the similar uses of conscript in different areas of the game.

Posted: Thu Jul 24, 2008 5:35 pm
by CavScout
Another question (:innocent :) , I keep seeing references to different draft options, like bounties for example. Yet, in the games I have mucked around in, I've only seen two options volunteers and partial. Have I not played long enough in the scenarios to unlock these?

Posted: Thu Jul 24, 2008 6:04 pm
by Le Ricain
CavScout wrote:Another question (:innocent :) , I keep seeing references to different draft options, like bounties for example. Yet, in the games I have mucked around in, I've only seen two options volunteers and partial. Have I not played long enough in the scenarios to unlock these?


If you left click on the options you will see the other possible options for draft, finances, etc.

Posted: Thu Jul 24, 2008 6:04 pm
by arsan
CavScout wrote:Another question (:innocent :) , I keep seeing references to different draft options, like bounties for example. Yet, in the games I have mucked around in, I've only seen two options volunteers and partial. Have I not played long enough in the scenarios to unlock these?


That's an easy one! :cwboy:
Try to click (repeatedly) over the draft options text :siffle:
(And read the tooltips!!!)
It works the same for a lot of other options! :coeurs:
PS: some players had played the game for months before realizing that :nuts: I won't tell names ! :innocent: :niark:

Posted: Thu Jul 24, 2008 6:24 pm
by Hobbes
arsan wrote:That's an easy one! :cwboy:
Try to click (repeatedly) over the draft options text :siffle:
(And read the tooltips!!!)
It works the same for a lot of other options! :coeurs:
PS: some players had played the game for months before realizing that :nuts: I won't tell names ! :innocent: :niark:


I was one of them. I think this could be made a little clearer on the screen.

Cheers, Chris

Posted: Thu Jul 24, 2008 6:37 pm
by Jabberwock
arsan wrote:some players had played the game for months before realizing that

+1

EDIT: BTW, you can right-click to cycle through the options backwards

Posted: Thu Jul 24, 2008 7:01 pm
by Rafiki
+2

:o :)

Posted: Fri Jul 25, 2008 3:48 am
by CavScout
Le Ricain wrote:If you left click on the options you will see the other possible options for draft, finances, etc.


Where do I need to click? I've click all over and can't seem to retrieve the extra opions. :p leure:

Image

EDIT: Figured it out. Click on the actua text! :niark:

Posted: Fri Jul 25, 2008 5:04 am
by CavScout
I hope I am not being to pesky, but this is the symbol I can't find any info about:
Image

What does it mean?

Posted: Fri Jul 25, 2008 7:01 am
by Rafiki
It means that your stack is moving to either join a friendly stack or to intercept an enemy stack, i.e. if the target stack moves to a different region, this stack will follow.

You give this order by dragging this stack on top of the other stack, wherever it may be.

Posted: Fri Jul 25, 2008 10:18 am
by Primasprit
I know what it means but found that symbol always somewhat confusing... :bonk:

Posted: Fri Jul 25, 2008 10:25 am
by Rafiki
I've always taken it to mean that the symbols shows how this stack will "cross paths" with a different stack :)

Posted: Fri Jul 25, 2008 10:26 am
by arsan
Nobody knows if it represent scissors or two crossed sabers... or what! :8o: :niark:

Posted: Fri Jul 25, 2008 10:30 am
by Nikel

Posted: Fri Jul 25, 2008 10:34 am
by Rafiki
Meh, as if that guy knows anything about this :p ;)



:D

Posted: Fri Jul 25, 2008 10:41 am
by arsan
Not a very convincing explanation, IMHO... :tournepas ;)
I think he just made that up on the spot :niark:

Posted: Fri Jul 25, 2008 1:17 pm
by CavScout
Is there anything in the manual that explains, fully, what the base colors (green, yellow, ect) mean on you units?

Posted: Fri Jul 25, 2008 1:57 pm
by arsan
Hi
Not sure about the manual, but citing the great AACW wiki (http://ageod.nsen.ch/aacwwiki/Main_Page) that in this regard cites a forum post by myself... :siffle: :niark:

"Additionally, the colour of the lights at the base indicates one of two things:

* When the supply map layer is enabled, they show the supply level; red = bad, green = good.
* Other than that, it indicates a combination of overall health and cohesion for the stack; again, red = bad, green = good. "

Regards!

Posted: Fri Jul 25, 2008 2:20 pm
by CavScout
Ahh, so the purpose of it changes depending on the map view. That explains much of my confusion. :siffle: