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Hospitals

Posted: Sun Jun 22, 2008 12:05 am
by TheDoctorKing
Has it ever struck anyone else as odd that hospitals only work on units that are in a stack with them? I would think that the last place you would want wounded guys is trekking around the countryside with your corps headquarters. The hospitals should work on all units in their region.

That Union hospital in Washington is useless (because it's locked) unless the CSA decides to attack DC, for example.

Posted: Sun Jun 22, 2008 12:24 am
by Chaplain Lovejoy
I too have wondered about the usefulness of that DC hospital.

Posted: Sun Jun 22, 2008 1:23 am
by W.Barksdale
It is not useless! After a big defeat your troops can retreat inside Washington. Put them in stack with medical corps. They will regain cohesion more quickly and be ready for another fight.

Posted: Sun Jun 22, 2008 10:20 am
by Coregonas
There are a lot of locked units that seem unuseful. (Naval Engineers, supply wagons, and so on)

I consider them not exactly as military units just as "installations"... i.e. a real Hospital.

Posted: Sun Jun 22, 2008 10:28 am
by Gray_Lensman
deleted

Do you have to be stacked with them?

Posted: Fri Jun 27, 2008 12:47 am
by TheDoctorKing
Or just in the same area? I have been moving ships to ports where shipyard engineers are present and assuming that the engineers are working on my ships. Silly of me :bonk:

Same thing with the mobile field hospital -- I've had it in the army HQ and assumed that it would work for casualties suffered by corps stacked in the same area. You'd think that at least they could ship the poor fellows across the road to the HQ...

If it doesn't work this way now it should go in the fix list for the next patch.

Posted: Fri Jun 27, 2008 5:01 am
by Gray_Lensman
deleted

Posted: Fri Jun 27, 2008 2:24 pm
by Banks6060
TheDoctorKing wrote:Or just in the same area? I have been moving ships to ports where shipyard engineers are present and assuming that the engineers are working on my ships. Silly of me :bonk:

Same thing with the mobile field hospital -- I've had it in the army HQ and assumed that it would work for casualties suffered by corps stacked in the same area. You'd think that at least they could ship the poor fellows across the road to the HQ...

If it doesn't work this way now it should go in the fix list for the next patch.



I must disagree with this. It's an integral part of the game to know where your Hospitals and Signal Corps need to go. It's a matter of efficiency really. All any army really NEEDS is one of each...an Hospitals and a Signal Corps. You give the Signal Corps to a Corps Commander whom you would like to command more troops, perhaps away from your main army. You give you hospital to whomever has sustained the worst amount of cohesion loss from battle.

They are very important, but often times I see players building too many of them....or....too few.

Posted: Fri Jun 27, 2008 9:51 pm
by Brochgale
I tend to over do the Special units. Have 6 hospitals, 6 Engineers and 6 Signal corps - all located within my main fighting Corps or with the Army HQs depending on situation, Oh and 3 balloon comps with my Armies of NVA, Tennessee and and independent Corps
I actually wish I could have more. One thing that annoys me though are the locked Naval Engineers in Norfolk and Mobile - I would like to have ability to relocate those. My nephew killed my Naval Engineers in Norfolk in present game. :p leure: So ability to relocate them would be desirable from my poit of view playing CSA.

Posted: Fri Jun 27, 2008 10:14 pm
by Chaplain Lovejoy
I always make sure to buy plenty of Support replacement points. I figure chaplains are included in there somewhere! :innocent:

Posted: Fri Jun 27, 2008 10:56 pm
by Coregonas
Signal units are somewhat very useful integrated (or added as an extra) into single divisions, so 4 CPs with a single leader.

This is to be used if too short on CPs.

In this case ... use your corps commanders with "only" 2 leaders (divisioned or not).

All the other leaders are to build stacks 8 CPs size / divisioned or brigaded.

Posted: Fri Jun 27, 2008 10:58 pm
by Jabberwock
TheDoctorKing wrote:Or just in the same area? I have been moving ships to ports where shipyard engineers are present and assuming that the engineers are working on my ships. Silly of me :bonk: .


You're not alone :bonk:

I do stack wounded in the hospitals (even the locked ones). I wonder why putting naval engineers in the ships never occured to me.

Posted: Fri Jun 27, 2008 11:13 pm
by Coregonas
Brochgale wrote: One thing that annoys me though are the locked Naval Engineers in Norfolk and Mobile - I would like to have ability to relocate those. .. So ability to relocate them would be desirable from my poit of view playing CSA.


The only way I ve found to save these "locked units" -> all Kentucky militias, the wagon in island 10, or norfolk various units, is garrisoning them OUTSIDE the city, to allow them for fly... and save the units.

Posted: Sat Jun 28, 2008 5:23 am
by Gray_Lensman
deleted

Posted: Sun Jun 29, 2008 8:32 pm
by Rafiki
Jabberwock wrote:You're not alone :bonk:

I do stack wounded in the hospitals (even the locked ones). I wonder why putting naval engineers in the ships never occured to me.

Naval engineers should be a region ability, not a stack ability IMHO