General Polk surprises me, and the game engine too
Posted: Thu Jun 19, 2008 10:35 pm
I was keeping the AI busy in Virginia (I'm CSA) with a decent ANV.
In the meantime I had build up Polks corps of the Army of Tenessee - he had grown to 28.000 men - and it seemed the Union AI was putting more men into amph. invasions of th Carolinas then in taking Kentucky or Tenessee.
So I send Polk in an amph. assault and crossed the big river there (Mississppi ?) and I had 3 ironclads helping him out.
Polk came out on top - he lost one regiment and totally defeated the Union defending garrison troops (which were a little too weak altogether). But the AI had send a division to help out - but that division was not there to prevent Polk from taking the town.
It was everywere in the Confederate newspapers - "Polk crosses the big river and finds an open road to Chicago".
I asked general Polk to advance asap to Chicago - as it seemed - few Union resistance would have to be dealt with. General Forest would ride to Chicago to shield Polks flank.
Then I did a horrible mistake - I clicked the "river" button to travel - which gave Polk a few days discount on his trip to Chicago.
During the next turn calculation Polk corps embarked on boats and traveled one or 2 regions along the river to link up to a railroad junction. The consequences were horrible - there was a division there that got joined by another division (the one blocking the road to Chicago) and altough Polk outnumbered his opponent 3 to 1 - his corps got decimated in a series of bloody battles. I checked and his forces were doing amph. landing during each round of battle.
Result = POLK LOST HIS ENTIRE CORPS to the last regiment! Now, that's a headline for the confederate papers.
Ok, you can call me stupid and laugh until you cry
, but on the other hand - Polk had his corps on the Union side of the river and was traveling upstream a region or 2 - I'm sure he would NOT have to face the amph. penalty for his entire corps as his own troops would be scouting the Union bank of the Missisppi river.
I mean Polk would never land before the trenches of a Union division and dy to the last men there (like Lemmings) - as his troops were already in control of that bank. A simply cavalry scouting party would easely detect any division waiting on the banks and his party would either return the boats, or land in safe harbour or just get of on confederate side.
Conclusion = be advised to be carefull when using the option of river movement. And perhaps - can the rules of the game be changed so Polks corps is not facing amph. penalties the whole time. And another thing, why is he trying so hard to get his last soldier killed ? I mean, if the Union is sitting there, he will have to face bloodshed on his first brigade(s) - but not on his entire corps to get destroyed.
leure:
In the meantime I had build up Polks corps of the Army of Tenessee - he had grown to 28.000 men - and it seemed the Union AI was putting more men into amph. invasions of th Carolinas then in taking Kentucky or Tenessee.
So I send Polk in an amph. assault and crossed the big river there (Mississppi ?) and I had 3 ironclads helping him out.
Polk came out on top - he lost one regiment and totally defeated the Union defending garrison troops (which were a little too weak altogether). But the AI had send a division to help out - but that division was not there to prevent Polk from taking the town.
It was everywere in the Confederate newspapers - "Polk crosses the big river and finds an open road to Chicago".
I asked general Polk to advance asap to Chicago - as it seemed - few Union resistance would have to be dealt with. General Forest would ride to Chicago to shield Polks flank.
Then I did a horrible mistake - I clicked the "river" button to travel - which gave Polk a few days discount on his trip to Chicago.
During the next turn calculation Polk corps embarked on boats and traveled one or 2 regions along the river to link up to a railroad junction. The consequences were horrible - there was a division there that got joined by another division (the one blocking the road to Chicago) and altough Polk outnumbered his opponent 3 to 1 - his corps got decimated in a series of bloody battles. I checked and his forces were doing amph. landing during each round of battle.
Result = POLK LOST HIS ENTIRE CORPS to the last regiment! Now, that's a headline for the confederate papers.
Ok, you can call me stupid and laugh until you cry

I mean Polk would never land before the trenches of a Union division and dy to the last men there (like Lemmings) - as his troops were already in control of that bank. A simply cavalry scouting party would easely detect any division waiting on the banks and his party would either return the boats, or land in safe harbour or just get of on confederate side.
Conclusion = be advised to be carefull when using the option of river movement. And perhaps - can the rules of the game be changed so Polks corps is not facing amph. penalties the whole time. And another thing, why is he trying so hard to get his last soldier killed ? I mean, if the Union is sitting there, he will have to face bloodshed on his first brigade(s) - but not on his entire corps to get destroyed.
