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Newly-built depot behaviour
Posted: Fri Mar 28, 2008 3:11 pm
by johnnycai
Gents,
Am trying to understand why the newly-built Tallahassee (Escambria, Fla.)depot, once built, didnt get a big stash of supply/ammo and has not gotten any supply as expected via naval transport.
Info:
-Built Talahassee depot using transports; not wagons
-Also have depot at Pensacola, still own fort guarding Pensacola
-Plenty of naval transport, (riverine also)
-No enemy blocade or interdiction in area
I am getting supply to Pensacola but not Talahassee, both have harbours.
Talahassee may not be close enough to Pensacola to get some supply from that depot via supply-push. I believe supply-push max is 5regions away with rail-only, but what is the max using river/coastal water regions as per this case?
How come you normally get a large amount of supply/ammo when a depot is completed but not in this case?
Any insights??
John
Posted: Fri Mar 28, 2008 3:21 pm
by Evren
I saw a threat discussing about the same thing some time ago:
http://www.ageod-forum.com/showthread.php?t=7349&highlight=naval+supply
I think the supply distribution to harbors/depots have some problems.
Hope it will help.
Posted: Fri Mar 28, 2008 3:41 pm
by Le Ricain
I have never built a depot in Tallassee, so I can not comment on the port itself. However general supplies shipped by naval transport can be affected by:
Time: sometimes it takes a couple of turns for the supplies to start flowing.
Large garrison: If you have a large force present in Tallahassee, this could be soaking up your supplies before they get a chance to offload into the depot.
Transport capacity: You indicate that you have enough on hand. I assume that you are playing as the Union as the CSA has no naval transport capability.
Transport network: Supplies tend to be transfered from depot to depot depot eventually arriving at Tallahassee. It is possible that a depot somewhere up the chain has shortfall that is pulling in a lot of supplies.
There is no distance penalty for supplies shipped by riverine or naval transport.
Moving transports manually from Fort Pickens to Tallahassee to carry supplies may be a short term solution until the actual problem above sorts itself.
Posted: Fri Mar 28, 2008 3:50 pm
by johnnycai
Thanks for the link, I have read this post but I dont believe any of the known factors apply.
The region was not pillaged, and the extra troops I had around when I originally took the town have now moved away at least 3-4 regions away. The defending troops in the region are consuming less than Talahassee produces (26general supply I believe). I just dont think Talahassee depot is attracting supply as it should via either the naval supply or depot push (from Pensacola). Its not a game-changer but I would like to understand better why.
Posted: Fri Mar 28, 2008 3:54 pm
by johnnycai
Le Ricain wrote:I have never built a depot in Tallassee, so I can not comment on the port itself. However general supplies shipped by naval transport can be affected by:
Time: sometimes it takes a couple of turns for the supplies to start flowing.
Large garrison: If you have a large force present in Tallahassee, this could be soaking up your supplies before they get a chance to offload into the depot.
Transport capacity: You indicate that you have enough on hand. I assume that you are playing as the Union as the CSA has no naval transport capability.
Transport network: Supplies tend to be transfered from depot to depot depot eventually arriving at Tallahassee. It is possible that a depot somewhere up the chain has shortfall that is pulling in a lot of supplies.
There is no distance penalty for supplies shipped by riverine or naval transport.
Moving transports manually from Fort Pickens to Tallahassee to carry supplies may be a short term solution until the actual problem above sorts itself.
Ok, I will be patient and report back as the turns pass.
For now, with no extra nearby troops/wagons around sucking up supply, Talahassee has enough for its own needs. I will move a transport into the port next turn to see how that works out.
Thanks,
John