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Horrible bug in 1.09e?

Posted: Fri Mar 21, 2008 12:22 am
by Hobbes
Pocus, in my PBEM game if I use the "-" symbol to remove units from a Division and then hit the "Remove Divisional command for this leader" button I cannot then hit the same button to make him a Divisional leader again.
The button is grayed out.

If I put my mouse over the button I get the following reasons why I cannot create a Division :-

1. Not an active leader (he is)
2. General already in a unit (he is not)
3. General is an Army, Corps or Divisional leader (he is not)
4. Not enough assets (0 divisions are requiring this form-up cost)

No idea what this last one means and I have not seen it before.
I have plenty of money, conscripts and war supplies.

I think the new 60 division limit may be the problem? (I'm Union) What was the old division limit - 48? Maybe I have gone past that and hit a bug?

I have tried removing all units from 10 active Divisional commanders and then relieve them of their Divisional command - in no case can I then restore it.

Nasty bug I think just in time for the British bank holiday weekend :(

I will post you the save.
Cheers, Chris

Edit: can anyone else playing under 1.09e try and remove troops from an active Divisional commander, relieve him of command and then restore his command?

Posted: Fri Mar 21, 2008 2:31 am
by Jabberwock
Hobbes wrote:Pocus, in my PBEM game if I use the "-" symbol to remove units from a Division and then hit the "Remove Divisional command for this leader" button I cannot then hit the same button to make him a Divisional leader again.
The button is grayed out.

...

Edit: can anyone else playing under 1.09e try and remove troops from an active Divisional commander, relieve him of command and then restore his command?


I don't have 1.09e, but in the original 1.09, commanders often go inactive if you hit the '-' or '+', even if you haven't just formed the division. I haven't been testing or taking notes on it. Since nobody else mentioned it up till now, and I completely missed 1.08, I thought that was WAD. ?

Posted: Fri Mar 21, 2008 2:40 am
by Gray_Lensman
deleted

Posted: Fri Mar 21, 2008 2:43 am
by arsan
I have had no problem removing units form a division and then reforming the division again on 1.09e
But i don't remember having ever remove a leader for divisional command and then making him again divisional commander on the same turn...
I can't find any reason to do this... really :bonk: I don't say this is not an interface bug or quirk but hardly a very important one, IMHO, as you don't need to do that for anything.
Regards!

Posted: Fri Mar 21, 2008 8:22 am
by saintsup
arsan wrote:I can't find any reason to do this... really :bonk:


Let's say for exemple that your division is full (18 elements) and has not the 4 artilleries and one skirmisher that is the optimum. A new artillery has joined the stack and you want to modify the composition of your division.

AFAIK, the only way to do that is - & +

Posted: Fri Mar 21, 2008 9:12 am
by Rafiki
Or, IIRC, one of the brigades has lost an element, and you wish for it to be replaced.

Or, you want to detach one of the brigades, e.g. to garrison a city you intend to move on from.

:)

Posted: Fri Mar 21, 2008 10:27 am
by Hobbes
I'll try a few more things but it seems I am unable to make any Divisional commanders at all even if I remove some from command.

I may of course be going mad!

Cheers, Chris

Posted: Fri Mar 21, 2008 10:41 am
by lenny
I frequently reorganize my divisions in 1.09e. But I just use "-" to remove the current units from the division, the merge the new brigades with "+" without doing anything like removing/adding divisional command from the general in question.

Posted: Fri Mar 21, 2008 11:04 am
by Pocus
Chris, I tried that on DH Hill (I answered by mail).

But there is perhaps a bug, I introduced recently an anti-exploit code to prevent unactive leaders, merged into a brigade, to come out activated... can be tied to that.

Posted: Fri Mar 21, 2008 11:12 am
by Hobbes
I have had 1.09e for a few turns and noticed no problem until now.
Only seems to effect Union leaders.

Cheers, Chris

Posted: Fri Mar 21, 2008 11:36 am
by soundoff
Rafiki wrote:Or, IIRC, one of the brigades has lost an element, and you wish for it to be replaced.

Or, you want to detach one of the brigades, e.g. to garrison a city you intend to move on from.

:)


Neither of these examples give a reason as to why you would, at the same time, wish to remove divisional command from a leader and then add it back in the same turn. Unless of course you had made a (miss steak :siffle: ) in hitting the remove divisional command button in the first instance.

They really are separate issues.

Posted: Fri Mar 21, 2008 11:45 am
by arsan
As lenny and soundoff explains, you don't need to take divisional command from a leader to do this.
Just to disband the division and reform it again with the new units you want.
Meanwhile, the leader does not lose the divisional commander "gray stripe".

This you can do with 1.09e.

Regards

Posted: Fri Mar 21, 2008 12:05 pm
by lodilefty
I've searched and searched.....

Wasn't there a discussion around the modded increase of divisions that found that there weren't enough Division Names, or a pool limit,or something that inhibited creation of divisions?

...or is lodilefty nutz? :innocent: :tournepas

Posted: Fri Mar 21, 2008 12:27 pm
by Gray_Lensman
deleted

Posted: Fri Mar 21, 2008 12:43 pm
by lodilefty
Gray_Lensman wrote:There was a problem with running out of names and having unnamed divisions formed, nothing about an inability to form divisions themselves. However along with the 60/30 change the files with the names were modified to allow for 72/50 if necessary, though 60/30 is being used for the time being.


OK, I'm only sort of nutz.... :siffle:

Posted: Fri Mar 21, 2008 1:05 pm
by arsan
Hobbes wrote:I have had 1.09e for a few turns and noticed no problem until now.
Only seems to effect Union leaders.

Cheers, Chris


Hi
I have tried to reproduce your bugs on my USA campaign on 1.09e to no avail.
It works rigth for me. I can deprive aleader of divisional command and restore him again inmediately without any problems. :cwboy:
It seems to me that maybe your problems are because of lack of assets to pay the divison cost.
As you probably now already, you need to have these assets on stock on that moment, without counting with the assets (money, conscrips, WS...) you will recieve at the begining of the next turn. This is not like buying new units...
Maybe if you have bought replacement's/reinforcements on the same turn you try to make your divisions you had already spend all your "current" assets.
Regards!

Posted: Fri Mar 21, 2008 5:38 pm
by Hobbes
arsan wrote:Hi
I have tried to reproduce your bugs on my USA campaign on 1.09e to no avail.
It works rigth for me. I can deprive aleader of divisional command and restore him again inmediately without any problems. :cwboy:
It seems to me that maybe your problems are because of lack of assets to pay the divison cost.
As you probably now already, you need to have these assets on stock on that moment, without counting with the assets (money, conscrips, WS...) you will recieve at the begining of the next turn. This is not like buying new units...
Maybe if you have bought replacement's/reinforcements on the same turn you try to make your divisions you had already spend all your "current" assets.
Regards!



Many thanks chaps, and this was spot on. I was looking at the amount I had in the planned balance as I thought this was what was important - I also thought you could promote without money but the leader would keep the malus until it could be paid for.

Cheers, Chris

Posted: Fri Mar 21, 2008 5:47 pm
by Pocus
The test will be removed, it is pointless and really misleading to people... so the report was not useless after all ;)