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Coastal Artillery in 1.09d

Posted: Thu Mar 13, 2008 2:06 pm
by Hobbes
With patch 1.09d it is now possible to set the following parameters in the Bombard&Blockade file to allow coastal artillery to blockade adjacent enemy ports. This should only be done for PBEM games as the AI has not been programmed to deal with this change. If you wish to allow friendly coastal artillery to counter this effect you will need to add a negative value to bloAdjFriendlyFort.

bloAdjFriendlyFort = 0 // brown water blockade, bonus given by adjacent fort
bloAdjEnemyFort = 8 // same, for an enemy fort malus)
bloMinSUToBlockade = 8 // Nb of SoL elements needed or pts given by a fort to blockade a zone

Cheers, Chris

Posted: Fri Mar 14, 2008 9:45 pm
by Hobbes
This change seems to highlight a few problems with the number of blockade points needed in certain river regions. I would not make any changes for the moment - I will take a look at this in the next few days.

One day Wilmington will be blockaded by Fort Fisher - I swear it!

Cheers, Chris