---> AACW Official Patch 1.09e
Posted: Wed Mar 12, 2008 6:16 pm
Dear players,
Here is the new official patch, with some improvements and fixes.
http://ageoddl.telechargement.fr/latest/AACW_Patch.zip
==============================================================================
AGEod's American Civil War Update 1.09 a > e
February 21st, 2008 > March 14th, 2008
==============================================================================
This patch contains all changes since the start.
Warning: All railroads improvements will not be impacted in current games though, although no additional side effects will appears.
[1.09e]
- added: The keys 'Q' and 'W' can now be used to cycle through fixed units
- fixed: a bug preventing the redeployment order to function properly.
- changed: units which are fixed can still use the 'Don't bombard passing ships' order. This is the sole order doable while fixed.
- changed: unactivated leaders can still destroy depots & forts (for consistency purpose compared to leaderless troops able to do so already).
[1.09d]
- Patch published.
[1.09c]
- Slight modifications to the model database, for the Gun per Hits entry. A more significant set of modifications are planned latter.
- fixed: A bug preventing the longuer transitions costs between 2 regions to be calculated correctly.
[1.09b]
- IP was still polled somewhere.
- Some events were duplicated in the Various events script (fix by Gray_Lensman)
- fixed: in some cases non-legit combinations of units were allowed.
[1.09a]
- fixed: Friendly ships were not negating the effects of enemy forts (for blockade).
- fixed an 'activation' exploit involving merging a leader in a unit
- fixed a redeploy exploit involving leaders and corps. You can only redeploy leaders without charges.
- Transmississppi scenario updated (courtesy of Bigus)
- New Spanish localization strings (courtesy of Arsan and the Spanish subforum)
- You never march to the sound of guns if you have the Evade Fight order.
- Minimum chance to hit and routing chances have been augmented. (10%)
- Battle report now shows forces at start and losses, expressed in men, horses, guns. (data done by John Caivano)
- Increased the division limits to 60 for the USA and 30 for the CSA. This is a slight increase from the original game settings of 48/24.
- More Railroads rework by Gray_Lensman.
- More Regions rework by Gray_Lensman.
- Canal Linkage Rework by Gray_Lensman.
- various rework from Gray_Lensman, see http://www.ageod-forum.com/showthread.php?t=6249
- IP address is no more polled at start, it could blocks some rare computers. (the game don't access internet in any way).
- Modding support, new variables added to Command&Leaders.opt
- the Autogarrison feature of NCP can now be actived by modders in AACW.
Here is the new official patch, with some improvements and fixes.

http://ageoddl.telechargement.fr/latest/AACW_Patch.zip
==============================================================================
AGEod's American Civil War Update 1.09 a > e
February 21st, 2008 > March 14th, 2008
==============================================================================
This patch contains all changes since the start.
Warning: All railroads improvements will not be impacted in current games though, although no additional side effects will appears.
[1.09e]
- added: The keys 'Q' and 'W' can now be used to cycle through fixed units
- fixed: a bug preventing the redeployment order to function properly.
- changed: units which are fixed can still use the 'Don't bombard passing ships' order. This is the sole order doable while fixed.
- changed: unactivated leaders can still destroy depots & forts (for consistency purpose compared to leaderless troops able to do so already).
[1.09d]
- Patch published.
[1.09c]
- Slight modifications to the model database, for the Gun per Hits entry. A more significant set of modifications are planned latter.
- fixed: A bug preventing the longuer transitions costs between 2 regions to be calculated correctly.
[1.09b]
- IP was still polled somewhere.
- Some events were duplicated in the Various events script (fix by Gray_Lensman)
- fixed: in some cases non-legit combinations of units were allowed.
[1.09a]
- fixed: Friendly ships were not negating the effects of enemy forts (for blockade).
- fixed an 'activation' exploit involving merging a leader in a unit
- fixed a redeploy exploit involving leaders and corps. You can only redeploy leaders without charges.
- Transmississppi scenario updated (courtesy of Bigus)
- New Spanish localization strings (courtesy of Arsan and the Spanish subforum)
- You never march to the sound of guns if you have the Evade Fight order.
- Minimum chance to hit and routing chances have been augmented. (10%)
- Battle report now shows forces at start and losses, expressed in men, horses, guns. (data done by John Caivano)
- Increased the division limits to 60 for the USA and 30 for the CSA. This is a slight increase from the original game settings of 48/24.
- More Railroads rework by Gray_Lensman.
- More Regions rework by Gray_Lensman.
- Canal Linkage Rework by Gray_Lensman.
- various rework from Gray_Lensman, see http://www.ageod-forum.com/showthread.php?t=6249
- IP address is no more polled at start, it could blocks some rare computers. (the game don't access internet in any way).
- Modding support, new variables added to Command&Leaders.opt
- the Autogarrison feature of NCP can now be actived by modders in AACW.