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UI improvement
Posted: Wed Feb 27, 2008 9:04 am
by tonedog
e and r cycles through all land forces but what does control e and r do? the manual states that it skips non movin units but when i use it it appears just to cycle through the same troops!
i sure wish it was easier to find units on the map as this is the thing i like least about the game. is there no way that a button could be added so that active/moveable units could be highlighted on the strategic map?
Posted: Wed Feb 27, 2008 10:50 am
by Primasprit
Hi tonedog!
The 'E' and 'R' keys skip units with movement orders. Ctrl-E/R show also units with movement orders.
Posted: Wed Feb 27, 2008 1:46 pm
by tonedog
so how come when i press control and E/R units which arent movin are selected?
Posted: Wed Feb 27, 2008 1:59 pm
by CristoFire-Ice
E/R will show the units you have not moved yet. Very useful when you want to check if every force has received orders.
Posted: Wed Feb 27, 2008 2:02 pm
by AndrewKurtz
tonedog wrote:so how come when i press control and E/R units which arent movin are selected?
He did say "Ctrl-E/R show ALSO units with movement orders". So I read that as it shows those without movement orders and ALSO those with.
Posted: Wed Feb 27, 2008 2:05 pm
by Rafiki
E/R - Cycle units that have no orders and aren't S'ed
Ctrl + E/R - Cycle all units that aren't S'ed, including both those with and without orders.
Posted: Wed Feb 27, 2008 3:13 pm
by tonedog
ok so the best way to carry out a turn is to move units, sentry them and then cycle using e + r?
would still be great if there was a way to skip units that were inactive/static though.
Posted: Wed Feb 27, 2008 3:18 pm
by Rafiki
I sentry units that are garrisons and static, and let all others be non-sentry and cycle through them once (there is a defined order to how the stacks are cycled) and give whatever orders I deem necessary while doing so. Then I do the same for naval units with T/Y.