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---> AACW Christmas patch!

Posted: Mon Dec 24, 2007 3:22 pm
by Pocus
Dear players,

Here is the Christmas patch (1.08a):

http://ageoddl.telechargement.fr/latest/patch_AACW_v1.08.zip
http://ageoddl.telechargement.fr/latest/AACW_Patch.zip

Have a Merry Christmas!


==============================================================================
AGEod's American Civil War Update 1.08a
December 27th, 2007.
==============================================================================

Fixes for the 1.08 patch:
- Ledger buttons work as before (reminder: the mouse wheel scrolls the units in the ledger)
- ROE buttons will default to standard when you create a new game.
- If historical attrition is enabled, you can only recover lost elements if on a depot, but you can still recover hits if in any structure.
- Patterson & McClellan events work again.

==============================================================================
AGEod's American Civil War Update 1.08
December 24th, 2007.
==============================================================================

This patch contains all changes since the start.
You can continue a saved game created before the patch. Most entry will apply, but not all.
This patch is the Christmas patch and IS compatible with previous saves, for most entries.

There are 9 entries for the Christmas patch.


==============================================================================
Gameplay changes or additions
==============================================================================

***********************************
I - New ruleset: Rules of Engagement.
***********************************

ROE buttons are independent from posture. They define the combat rules under which your units fight, as dictated by the general in command, for each stack.

Before proceeding with the description of the ROE, some definitions. It is important to understand the difference between the will to retreat, the chance to retreat and a rout:

· Will to retreat: The commander in chief during battle, decide each round (2 hours) if your side should retreat or not. This depends on how many losses each side sustained, what is the current balance of power and some others factors. If the decision is taken, then your stacks try to retreat.
· Chance to retreat: If the decision to retreat is taken, each stack try to retreat, with a % roll depending of many factors, including the speed of the stack, the relative ratio of cavalry, and others factors like leaders abilities.
· Routing: A rout is an unwanted retreat, where retreat losses are much increased. Contrary to a willing retreat, rout always succeeds though.

In Assault or Offensive posture, the possible ROE are:

· All out attack: Your side will not try to retreat during the first two rounds of battle, then the retreat chance will be decreased for the rest of the day. The losses of both sides are increased, but more for your side.
· Sustained Attack: This is the default behavior. No changes to the combat resolution segment are done.
· Conservative Attack: Your side will want to call-off the attack starting with the third round (unless the defender is collapsing) and the chances to succeed in doing so are increased. Both sides have equally fewer losses.
· Feint/Probe Attack: Your side will want to call-off the attack starting with the second round (unless the defender is collapsing) and the chances to succeed in doing so are greatly increased. Both sides have losses much reduced

In Defensive posture, the possible ROE are:

· Hold at all Cost: Your side will never willingly try to retreat (Routing is possible!)
· Defend: No changes to the standard rules.
· Defend and Retreat: Your side will want to retreat starting with the third round (unless the attack is failing) and the chances to succeed in doing so are increased.
· Retreat if Engaged: Increased retreat chances including the retreat roll before actual combat.


Last, in Passive posture, you are always in Retreat if Engaged ROE. The other options are not active. According to the Passive Posture, you have combat penalties and suffer heavier losses. However you also have the non-combat bonuses of this Posture, especially a stronger cohesion and a better replacement ratio.

***********************************
II - Historical Attrition Option
***********************************
There is a new gameplay option, available thru the Options Window, called Historical Attrition (or 'Hardened' Attrition), the three possible levels are:

Standard: It means that non-moving troops won't lose men from desertions and sickness. (work as before)

Historical, for the player only: It means that non-moving player troops, will lose men from desertion and sickness every turn. The intensity will vary depending of the region they are in. Also, you can only get back men ('hits') in elements by being over a depot.

Historical, for AI too: Same as second option but the AI has it activated too, except for the troops on depot part.


***********************************
III - Morale losses and gains in battle
***********************************
There is much less randomness involved when a point of morale must be lost or gained in battle.


==============================================================================
Interface
==============================================================================

***********************************
IV - ZIP handling of saves
***********************************
The turn files can be compressed in ZIP format. This allow a faster transfer in multiplayer games, protect them against data corruption (that can always happen during file transfer) and allow you to set a password for multiplayer games. See the Options Window for more details.

***********************************
V - Historical options feedback
***********************************
Now, when a side choose an historical option (Drafting troops, printing money, etc.), the other side get a notification.


==============================================================================
Scenario Updates & Bugs fixes
==============================================================================

Three scenarios have been added. They are mostly complete, but please bear in mind that errors can happen (and the volunteers will fix then in due time). They are the good work of Bigus (Jeff Licker), with background from Robert Osterlund aka Berto.

***********************************
VI - Trans Mississippi Scenario (61- 62)
***********************************

***********************************
VII - Atlanta Scenario, 1864
***********************************

***********************************
VIII - Vicksburg 1863 Scenario
***********************************

==============================================================================
Bugs
==============================================================================
Music should play & restart correctly now.


On behalf of all the AGEOD / AGE-Studio Team, Merry Christmas 2007!


----------

Posted: Mon Dec 24, 2007 3:25 pm
by Pocus
Disclaimer: The scenarios were tested for errors some days ago. The content of the patch has been tested by myself the whole morning, but errors can slip, especially without testers to help (I did not gave them enough time!).

So... if you get an error, here are the backups solutions:

version i: (stable)
http://ageoddl.telechargement.fr/latest/patch_AACW_v1.07i.zip

or version h: (very stable)
http://ageoddl.telechargement.fr/latest/AACW_Patch.zip

In any case, know that we will find some time to fix any issues, very soon.

Posted: Mon Dec 24, 2007 3:30 pm
by richfed
Pocus et al, you are truly amazing ... Thank you so very much!

Merry Christmas to all!

Posted: Mon Dec 24, 2007 4:24 pm
by viper73
Thank You Ageod!!!!!!!!!!!!!!!!!!!!!!!! With you guys, everyday is like Christmas!!!!!!!!!!!! ON TO RICHMOND!!!!!!!!!!!!!!!!!!!! :innocent:

Posted: Mon Dec 24, 2007 4:39 pm
by Paul Roberts
Thank you, and have a happy holiday!

:coeurs:

Posted: Mon Dec 24, 2007 4:47 pm
by arsan
:coeurs: :coeurs: :coeurs: :coeurs: :coeurs: :coeurs: :coeurs:

Santa is coming early this year!!!!!!!!!!!!!! :niark:

Thanks a lot to Pocus and Ageod team for your wonderful support! :hat:

and happy Xmas to everybody!!!!!

Cheers!

Posted: Mon Dec 24, 2007 4:51 pm
by Inside686
Merci et joyeux noel !!!!!!!

Posted: Mon Dec 24, 2007 5:12 pm
by Jagger
Has anyone tried the new rules of engagement with saved games yet? Do they work with saved games?

I want to make sure they work before doing a 24 Meg download.

Posted: Mon Dec 24, 2007 5:16 pm
by Franciscus
Amazing. Christmas eve and these guys are releasing a patch full of goodies for our enjoyment. I believe this is a first in the gaming industry :coeurs:

Now, please, Pocus et al, STOP working. I do not want to hear from you in the next couple of days :niark:

Posted: Mon Dec 24, 2007 5:54 pm
by DennyWright
Hooray! Merry Christmas one and all! :king:

Posted: Mon Dec 24, 2007 6:00 pm
by DennyWright
Franciscus wrote:Amazing. Christmas eve and these guys are releasing a patch full of goodies for our enjoyment. I believe this is a first in the gaming industry :coeurs:

Now, please, Pocus et al, STOP working. I do not want to hear from you in the next couple of days :niark:

You've earned it. See you in the New Year. :dada:

Posted: Mon Dec 24, 2007 6:22 pm
by Joe Bukal
Thank You For Patch.MERRY CHRISTMAS TO ALL AT AGEOD
Joe Bukal :dada:

Posted: Mon Dec 24, 2007 6:22 pm
by GShock
Wiki changelog updated.

The "long" wait is gone and now it's time to play and enjoy the most wonderful strategy game i ever played.

I'm delighted with AgeOD's workload and committment during this holiday period. The results of this commitment have soared the limits of my imagination as i witnessed each patch turning the game into a better and better one.

AACW has then been retrofitted with NCP features but the magic doesn't stop here. The game has received more scenarios which are a terrific addition for newcomers.
I can only imagine what kind of work and how many hours were spent with the historical researches first and with balancing issues next.

Unsurprisingly, some of the points mentioned in the changelog come from the direct input of the AACW community...I really feel part of a super band of fans of the history period. :)

Many thanks, AgeOD for this wonderful Xmas gift!!!

Posted: Mon Dec 24, 2007 7:13 pm
by Dragoon!
Outstanding work on this patch!!

Posted: Mon Dec 24, 2007 7:17 pm
by runyan99
Thanks for keeping AACW up to date with new features. I'm especially curious to see how the attrition option will affect the game.

Posted: Mon Dec 24, 2007 7:17 pm
by Chamberlain
Thanks Guys for the patch !!!!!!!

:hat: :hat: :hat:

"[color="Red"]Merry [/color][color="Lime"]Christmas[/color]" AGEOD

and

"[color="Red"]Merry [/color][color="Lime"]Christmas[/color]" fellow gamers !!!!!!!!

:) :) :) :)


Chamberlain

Posted: Mon Dec 24, 2007 7:40 pm
by Big Muddy
Outstanding, happy holidays to all, can we expect a new years patch. Just kidding, take the rest of the year off :coeurs: .

Posted: Mon Dec 24, 2007 7:46 pm
by Hobbes
Wonderful stuff!!!!

Many thanks,
Chris

Posted: Mon Dec 24, 2007 7:55 pm
by BeastieDog
AGEOD is amazing! Merry Christmas

Posted: Mon Dec 24, 2007 8:35 pm
by Gray_Lensman
deleted

Posted: Mon Dec 24, 2007 8:59 pm
by Doomwalker
Sweet, thank you for the patch. :coeurs:

My family says "Down with AGEOD, and there Christmas patch" though. :p leure:

LOL, anywho guess I will do the present thing in the morning, then its back to the march on Washington.

Posted: Mon Dec 24, 2007 10:12 pm
by Brochgale
Fantastic! There is a santy claus?

Posted: Tue Dec 25, 2007 2:15 am
by Queeg
Great job!

Merry Christmas all!

Posted: Tue Dec 25, 2007 8:08 am
by bloodybucket
Thanks, and Merry Christmas...AGEOD goes above and beyond again! :mdr:

Posted: Tue Dec 25, 2007 9:34 am
by Gray_Lensman
deleted

Posted: Tue Dec 25, 2007 10:13 am
by macnab
Thanks Pocus, well done, have a good xmas day, Mac

Posted: Tue Dec 25, 2007 11:13 am
by alflobo
Ole, ole and Ole, but... When will be it in spanish version?
Merry christamas for all

Posted: Tue Dec 25, 2007 11:23 am
by Spruce
merry Xmas and thank you for making this great game ! :coeurs:

Posted: Tue Dec 25, 2007 1:32 pm
by macnab
Gray_Lensman wrote:For those keeping up with the RR Accuracy MOD

[color="Red"]Merry [/color][color="Green"]Christmas: [/color][color="Red"]A Christmas [/color][color="Green"]RR MOD update [/color][color="Red"]to go with the [/color][color="Green"]ACW Christmas patch[/color]

Link to all-inclusive (fast-install) AACW RR Accuracy MOD: http://www.savefile.com/files/1243354

Regards and Merry Christmas

Gray_Lensman

Many thanks Gary for making the xmas package complete, a good xmas day to you also, Mac

Posted: Tue Dec 25, 2007 1:55 pm
by Fastheinz
Merry Xmas! Great work!!