Reinforcements/Replacements puzzle
Posted: Sat Nov 03, 2007 10:26 pm
I've noticed a sort of unbalance between reinforcements and replacements...it's sure a very obvious thing but i would like to understand why it was done like it is.
In my conception, a reinforcement is a recruiting-training-equipping process while replacement is a mere equipping-delivering process of pre-assembled battallions or green conscripts sent speedily into combat units at the front and merged on the spot with regular troops.
The whole process of recruiting-training-equipping is much more elaborate (hence expensive) than filling the ranks of depleted troops with green troops...yet i see in the game a sort of disequation between the 2 processes both in the costs and in the working method.
HVY ARTY (AL), for example, costs 38 2 12. How can the replacements for this unit-type cost 44 2 14, which is more than the buying price of the whole unit?
This kind of relationship between the two types makes sense when each replacement you buy equalizes the losses of 1 fully depleted unit but it doesn't look like it's working like this.
If 38 2 12 = 150 men and 5 mortars then 44 2 14 should mean 100 men and 5 mortars too (to be equally distributed among all requiring units according to stance priorities in all available locations).
Let's forget the deeper analysis on would 5 mortars need 12t of war supplies exactly as 2 whole brigs would need 12t too? unimportant now.
Look Company-wise: 2 <- reinforcements/replacements -> 2
If i have 5 HVY ARTY (150x5=750 men) and each of my 5 units loses 50 men (250), i would still need a little more than ONE replacement (which gives me 2 companies) to refill completely all 5 units.
That's what should happen, when modelled correctly, imho.
In my conception, a reinforcement is a recruiting-training-equipping process while replacement is a mere equipping-delivering process of pre-assembled battallions or green conscripts sent speedily into combat units at the front and merged on the spot with regular troops.
The whole process of recruiting-training-equipping is much more elaborate (hence expensive) than filling the ranks of depleted troops with green troops...yet i see in the game a sort of disequation between the 2 processes both in the costs and in the working method.
HVY ARTY (AL), for example, costs 38 2 12. How can the replacements for this unit-type cost 44 2 14, which is more than the buying price of the whole unit?
This kind of relationship between the two types makes sense when each replacement you buy equalizes the losses of 1 fully depleted unit but it doesn't look like it's working like this.
If 38 2 12 = 150 men and 5 mortars then 44 2 14 should mean 100 men and 5 mortars too (to be equally distributed among all requiring units according to stance priorities in all available locations).
Let's forget the deeper analysis on would 5 mortars need 12t of war supplies exactly as 2 whole brigs would need 12t too? unimportant now.
Look Company-wise: 2 <- reinforcements/replacements -> 2
If i have 5 HVY ARTY (150x5=750 men) and each of my 5 units loses 50 men (250), i would still need a little more than ONE replacement (which gives me 2 companies) to refill completely all 5 units.
That's what should happen, when modelled correctly, imho.