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Initial experience
Posted: Thu Oct 25, 2007 12:06 pm
by Joseignacio
Since I started to play, I am used to take the newly formed units, when the game shows the message "the XXXX brigade training is
almost complete", because they
seemed to be totally completed.
After reading the manual carefully, it seems to me that these units would have had more initial experience if i had left them at the (native cities virtual-) camps where they were trained.
Is it so? They acquire more experience if I leave them there?
And does the game warn you when they are
completely trained? Because I forgot to bring some to the fronts and when I found them after several turns I think I didn't had any info on this...

Posted: Sun Oct 28, 2007 11:55 am
by Joseignacio
Nobody?
Posted: Sun Oct 28, 2007 12:10 pm
by Mistmatz
Joseignacio wrote:Since I started to play, I am used to take the newly formed units, when the game shows the message "the XXXX brigade training is
almost complete", because they
seemed to be totally completed.
After reading the manual carefully, it seems to me that these units would have had more initial experience if i had left them at the (native cities virtual-) camps where they were trained.
Is it so? They acquire more experience if I leave them there?
And does the game warn you when they are
completely trained? Because I forgot to bring some to the fronts and when I found them after several turns I think I didn't had any info on this...
Interesting thought, nevertheless I believe its just meant to add flair to the game and means the troops are really ready. But then I'm not an expert and don't know for sure.
Posted: Sun Oct 28, 2007 3:23 pm
by Caltone
I agree with Mistmatz, the untis are ready for you to move. Looking through the stats of the units so indicated, they appear to be complete. I have had occasions where I did not immediately move a new unit after receiving this message but did not receive another message in susequent turns. I take that message as my cue to move the new unit when cycling thrbough the log.
Posted: Sun Oct 28, 2007 3:41 pm
by pablius
Units that start as militia do in time change to regular infantry.
I´m not sure if there are different "levels" of infantry though...but playing a CSA campaign the other day I noticed a message stating that " x unit has been succesfully trained"...or something similar...not sure if all those messages refered just to militia turning regulars or to some other change...
Posted: Sun Oct 28, 2007 6:25 pm
by Joseignacio
Thanks for your inputs. It seems we still don't know how it should work, but we all agree more or less on how it works.
My question came because ot this (From the manual -
http://www.ageod-forum.com/showthread.php?t=5235 ):
[color="Blue"]Units appear the turn after you request them, but they start completely depleted (i.e. with one strength and one cohesion point only), as they are gathering men and training them, collecting supplies, etc. Such units cannot be moved and are basically defenseless. Their status is indicated by a red label.
After a while, they lose this special status and can be moved, but rushing those green units into combat should best be avoided. Ideally, you should wait until they have completed their training before issuing them orders. [/color]
Posted: Sun Oct 28, 2007 7:38 pm
by arsan
Joseignacio wrote:Thanks for your inputs. It seems we still don't know how it should work, but we all agree more or less on how it works.
My question came because ot this (From the manual -
http://www.ageod-forum.com/showthread.php?t=5235 ):
[color="Blue"]Units appear the turn after you request them, but they start completely depleted (i.e. with one strength and one cohesion point only), as they are gathering men and training them, collecting supplies, etc. Such units cannot be moved and are basically defenseless. Their status is indicated by a red label.
After a while, they lose this special status and can be moved, but rushing those green units into combat should best be avoided. Ideally, you should wait until they have completed their training before issuing them orders. [/color]
I´m not absolutely positive about this but... I´m fairly sure (like 95%

)
I think it means that its better let those new units put until they gather all or most of their possible cohesion/strength points before moving them.
It's like resting troops after battle/campaigning.
Once the red bar disappears, you can move them normally but they will have little cohesion/Strength (maybe 10 or so), depending of the location they were raised. If you move them they don't recover much cohesion/strength and can even loose the little they have. Only advisable in emergencies (like to get them out of the way of an enemie army approaching).
And as combat troops, with so little cohesion they will not do any good in battle.
What the manual means with "green troops" and "training" is just that: new raised units still without their proper strength/cohesion levels.
Cheers!!
Posted: Sun Oct 28, 2007 8:28 pm
by Joseignacio
arsan wrote:I´m not absolutely positive about this but... I´m fairly sure (like 95%

)
I think it means that its better let those new units put until they gather all or most of their possible cohesion/strength points before moving them.
It's like resting troops after battle/campaigning.
Once the red bar disappears, you can move them normally but they will have little cohesion/Strength (maybe 10 or so), depending of the location they were raised. If you move them they don't recover much cohesion/strength and can even loose the little they have. Only advisable in emergencies (like to get them out of the way of an enemie army approaching).
And as combat troops, with so little cohesion they will not do any good in battle.
What the manual means with "green troops" and "training" is just that: new raised units still without their proper strength/cohesion levels.
Cheers!!
Thanks, Arsan. Then we can ignore that advice because these units usually are at 90% cohesion, if i see well the graphics, so they are almost ready at 100% and they can regain the cohesion.Maybe then the expresson 'rushing those green units into combat ' is not the best, because "green" has to do with experience and not with cohesion.
Posted: Sun Oct 28, 2007 9:38 pm
by Guru80
Well I have noticed in the little that I have paid attention to it over these winter months when I couldn't really move them (especially with the brigade mod!!) that if you leave them for a turn or 2 they are better off then moving them on the turn they say they are ready. I don't know if it was the conditions or the newness of the unit but when I moved a Calvery unit they lost all their cohesion on one turn and were useless for another turn or two, this was on the turn they became available.
Posted: Mon Oct 29, 2007 10:33 am
by Joseignacio
Guru80 wrote:Well I have noticed in the little that I have paid attention to it over these winter months when I couldn't really move them (especially with the brigade mod!!) that if you leave them for a turn or 2 they are better off then moving them on the turn they say they are ready. I don't know if it was the conditions or the newness of the unit but when I moved a Calvery unit they lost all their cohesion on one turn and were useless for another turn or two, this was on the turn they became available.
May be very weel that this happens. In this case it would be good that the designers or developers or whatever, explained it to us and included the explanation in the manual of the game. Another improvement, in this case, would be that the game warned you for the second time when the unit is
completely ready.

ouet:
Posted: Mon Oct 29, 2007 3:29 pm
by GShock
Another of the several things missing in the log and resulting in misunderstandment, incomprehension, doubt. ...
As far as my limited xp goes, newly trained units the log message refers to are the non irregular and non militia units you levy from scratch. Those units start with a red ribbon and are ultimated after some turns (depending on unit type).
You get that message when training is nearly complete and this means you can move them. The manual states you had better not rush them in combat so soon. I don't think the re-training refers to these (they are already regular troops) but suggests you not to put them to fight as their cohesion value is not at its best yet.
Technically when you are rushing these newly born units into combat, you are moving them...and moving them further affects their cohesion. So it's low cohesion troops losing cohesion when going to combat. Bad idea.
If you wait more, you'll see their cohesion increase but not their XP (I think theres'a leader trait that would help in this case).
Posted: Mon Oct 29, 2007 4:24 pm
by Guru80
My last several turns I have made it a point to check my units that become available that turn with the message informing you their training is just about complete. Every single one of them only had around 50% cohesion so that is the first draw back for moving them right away. Secondly they were still short some men and after leaving them another turn they were close to 100% strength men wise.
Posted: Tue Oct 30, 2007 8:06 am
by Joseignacio
Guru80 wrote:My last several turns I have made it a point to check my units that become available that turn with the message informing you their training is just about complete. Every single one of them only had around 50% cohesion so that is the first draw back for moving them right away. Secondly they were still short some men and after leaving them another turn they were close to 100% strength men wise.
Maybe because you start to build them lacking funds, manpower or war supplies?
I almost always get them 100% men and 90% cohesion. I have only noticed ( I am not positive) that I get sometimes only 80 or 90% of the men and 50% of the cohesion when I try to build the units with next turn's assets.