Naval Operations
Posted: Sun Oct 14, 2007 12:04 am
Quite a few issues have developed over time concerning naval operations in my Union PBEM game. Currently we are to Spring 63. I have not blockaded any harbors during this timeframe. I have launched amphibious invasions in Texas and Louisiana. I have used river ironclads from Cairo to enable my invasions in Louisiana to survive vs Rebel ironclads.
First the reason I haven't blockaded any harbors is because of the number of ships required to effectively blockade harbors. To blockade the primary East coast harbors of Richmond, Petersburg, Norfolk, Wilmington, Charleston, Savanah and Jacksonville would require a navy of 138 ships. It would take another 107 ships to blockade the Gulf Coast cities of Pensacola, Mobile, New Orleans, Galveston and Mategorda. Cost to build 245 of the cheapest brigs would be about 1225 war supplies and 1,470,000 dollars.
Currently it takes 60 ships to blockade the James River with the three ports of Petersburg, Richmond and Norfolk. I just can't imagine 60 ships required to blockade the James River.
I have read how Charleston was blockaded by 11 ships in the summer of 62. Basically, Union ships simply anchored offshore. Without a navy, the blockade was complete except for ships trying to sneak out in bad weather conditions. My guess is 2 ships could blockade just as well as 11 except at night or bad weather.
Due to the cost and number of ships required to blockade, I simply don't blockade. I focus on my army and enough ships to support land operations. Looking at the current situation in Feb 63, there is no way I could have spent the amount of money required to blockade the Gulf Coast and Atlantic harbors. Yet the Union had a fairly good blockade in place by summer of 62. The South Atlantic Blockade Squadron was able to blockade all significant coastal harbors from the border of North Carolina to Florida with 48 ships in summer of 62. 11 of which blockaded Charleston.
Should we reduce the number of ships required to blockade cities or reduce the cost of ships or remain the same?
Second, a small fleet of ironclads will completely dominate any fleet without ironclads. If the CSA builds a couple of ironclads along the East Coast, they can break any blockade. Which is realistic. In Charleston, the rebs build a couple of ironclads. However the Union commander was aware of the reb ironclads and simply requested a couple of Union ironclads. Those ironclads were towed by other ships from the East coast to Charleston. Now the reb ironclads had to beat the Union ironclads to break the blockade. But in the game, the Union really doesn't have a way to get ironclads to Charleston without running the gauntlet of forts along the coast as ironclads are coastal water ships.
Yet ironclads did not have to run a gauntlet of forts to reach Charleston or another location. They were towed to distant destinations.
Should Ironclads be designated all water ships instead of coastal water ships as they were towed to their destinations? I see the drawbacks as they could be sent to operate in deep water blockade boxes. Although I doubt a human would waste expensive resources on blockade boxes when they are needed to counter coastal Reb ironclads.
Or alternatively, should ironclads be given a weight just as troops and move as cargo by transports through deep water to a coastal location?
Third should the western branch of the Atchafalaya River be coastal water or shallow water? Currently it is coastal water. Which means deep draft ships can bypass the New Orleans forts to attack Baton Rouge, Port Hudson or New Orleans. Was the western branch of the Atchafalaya River capable of deep draft ship traffic? I can see shallow draft ships moving along that river. I just have serious doubts about deep draft ships.
Fourth, I am noticing that the cohesion of my troops drop quickly while in transport for amphibious landings. By the time they reach Texas or Louisiana from the East Coast, they are in pretty bad shape. I am guessing the cohesion loss caused by ship movement is applying to both ships and troops. Is this realistic? Should troops be significantly reduced in combat capability after a one month journey by sea?
Any thoughts, ideas, comments???
First the reason I haven't blockaded any harbors is because of the number of ships required to effectively blockade harbors. To blockade the primary East coast harbors of Richmond, Petersburg, Norfolk, Wilmington, Charleston, Savanah and Jacksonville would require a navy of 138 ships. It would take another 107 ships to blockade the Gulf Coast cities of Pensacola, Mobile, New Orleans, Galveston and Mategorda. Cost to build 245 of the cheapest brigs would be about 1225 war supplies and 1,470,000 dollars.
Currently it takes 60 ships to blockade the James River with the three ports of Petersburg, Richmond and Norfolk. I just can't imagine 60 ships required to blockade the James River.
I have read how Charleston was blockaded by 11 ships in the summer of 62. Basically, Union ships simply anchored offshore. Without a navy, the blockade was complete except for ships trying to sneak out in bad weather conditions. My guess is 2 ships could blockade just as well as 11 except at night or bad weather.
Due to the cost and number of ships required to blockade, I simply don't blockade. I focus on my army and enough ships to support land operations. Looking at the current situation in Feb 63, there is no way I could have spent the amount of money required to blockade the Gulf Coast and Atlantic harbors. Yet the Union had a fairly good blockade in place by summer of 62. The South Atlantic Blockade Squadron was able to blockade all significant coastal harbors from the border of North Carolina to Florida with 48 ships in summer of 62. 11 of which blockaded Charleston.
Should we reduce the number of ships required to blockade cities or reduce the cost of ships or remain the same?
Second, a small fleet of ironclads will completely dominate any fleet without ironclads. If the CSA builds a couple of ironclads along the East Coast, they can break any blockade. Which is realistic. In Charleston, the rebs build a couple of ironclads. However the Union commander was aware of the reb ironclads and simply requested a couple of Union ironclads. Those ironclads were towed by other ships from the East coast to Charleston. Now the reb ironclads had to beat the Union ironclads to break the blockade. But in the game, the Union really doesn't have a way to get ironclads to Charleston without running the gauntlet of forts along the coast as ironclads are coastal water ships.
Yet ironclads did not have to run a gauntlet of forts to reach Charleston or another location. They were towed to distant destinations.
Should Ironclads be designated all water ships instead of coastal water ships as they were towed to their destinations? I see the drawbacks as they could be sent to operate in deep water blockade boxes. Although I doubt a human would waste expensive resources on blockade boxes when they are needed to counter coastal Reb ironclads.
Or alternatively, should ironclads be given a weight just as troops and move as cargo by transports through deep water to a coastal location?
Third should the western branch of the Atchafalaya River be coastal water or shallow water? Currently it is coastal water. Which means deep draft ships can bypass the New Orleans forts to attack Baton Rouge, Port Hudson or New Orleans. Was the western branch of the Atchafalaya River capable of deep draft ship traffic? I can see shallow draft ships moving along that river. I just have serious doubts about deep draft ships.
Fourth, I am noticing that the cohesion of my troops drop quickly while in transport for amphibious landings. By the time they reach Texas or Louisiana from the East Coast, they are in pretty bad shape. I am guessing the cohesion loss caused by ship movement is applying to both ships and troops. Is this realistic? Should troops be significantly reduced in combat capability after a one month journey by sea?
Any thoughts, ideas, comments???