My first CSA campaign (questions & suggestions)
Posted: Wed Oct 10, 2007 9:55 am
I wanted to open a thread on my first campaign to submit questions and thoughts about the game mechanics. Of course everyone's comments, suggestions or explanations are welcome. Now we are at the beginning of the long road but i will keep posting about what happens in next turns (I play CSA , always and only CSA). Current patch= 1.07e.
1) I conquered Norfolk and Laredo, and i've noticed i couldn't redeploy generals in these 2 regions. While it is possible to highlight the region of norfolk by hovering with the mouse there, the redeploy button automatically deselects when i click, in Laredo, the region doesn't even highlight and clicking the redeployment doesn't sort any effect. Does this have to do with the fact these are 2 newly conquered regions and hence, there's not enough MC to redeploy (which happens by rail) or there's a bug in these 2 regions and redeployment?
2) Especially in the beginning, the ctl-f1 filtering is very useful. I can't do anything with those locked units so i can remove them from the map and focus on those white dots which represent the units i can interact with. However, i was thinking that this filtering should also apply to the roster page in the ledger. i.e. when i hit ctl-f1 in roster page, the fixed units also should disappear. Basically the roster page is another point of view on the same situation. If it's done on the map, it should also be automatically applied to the roster page.
Speaking of filters, due to the increased importance of depots after the recent patches, where we know only a depot and/or lev2 town can provide replacements, i was thinking another filter should be added on the map, regarding depot presence in a region. We know that the supply button paints dark green the regions with depots, and we also see the supplies in the towns (depots attract a lot so they are usually very visible and there's also the tooltip) but i would find it useful to add a filter or button that allows me to only paint in green the depot regions, leaving the rest in normal view on the map. At this point, i could zoom out on the map and see the depot connections one by one...and i could send depleted units to these regions easily while at the same time, plan for construction of new ones. The same thing should be done with forts...i don't know, perhaps 1 button and 2 diff colors for each?
3) I've seen entire armies being spawned in VA. They start as locked stacks and with depleted numbers (elements are almost completely red) and then i've seen them refill their numbers automatically. When this happens, and without any indicator, how do we know which stacks really need replacements, and which ones will auto-receive replacements due to such events? Only by memory? Remembering who is who could be a bit hard...Perhaps colored ribbons? (red = can't move, silver=div command, Gold=Army...green=auto-refills for example)
4) Leonidas Polk is rushing to stop the northern descent towards MO. The situation is dramatic but not desperate as i've got a lot of gunboats around the river. Now i've seen the gunboat bombard button totally greyed out. What's the use of gunboats then? I'm afraid i don't understand...i've set all gunboats around the enemy landing area but they don't seem to be blocking them, or fight in anyway...can someone explain me how to use them correctly? Polk is besieging now, will they not bombard as he assaults? Will they not shoot the enemy regiments passing the rivers they are in or in the regions bordering these rivers?
5) I've bought a couple of transport units in N.O. and they've got the red ribbon. This means they are fixed in the region, so the tooltip says, and i presume when they are ready, they will be able to move. The situation of these unit-types is different from the situation of static units with the lock on the unit icon yet the tooltip seems to describe it the same?
P.S. If you are wondering why i always play CSA, it's because i am from southern Italy (Naples)
The flag of our soccer team supporters (one of the 20489572 groups) is the CSA flag (with the skull and crossed bones in the center lol).
P.P.S. I was wondering if the paper-money printing is correctly simulated. At that point in time, both sides had the "currency sovranity" and could basically print the money they needed anytime. It is indeed right that inflation should happen, but inflation should be triggered by yearly events anyway in my opinion, due to war. Maybe a couple of more options in the financial page would be great to simulate OTHER options with money:
1) Deflation (counterring the previous printing, some money is withdrawn in exchange with bonds) costing NM and VP but reducing inflation.
2) Loan (The opposite of money printing) from banks, costing NM and VP raising money but NOT the inflation.
I have so far only issued the war bonds. It's the country loaning from pvts but in this second case it would be the country loaning from banks (heavier toll to pay...we know more bonds we issue the least money they will rise).
...i believe this about my campaign will be the mother of all threads.
1) I conquered Norfolk and Laredo, and i've noticed i couldn't redeploy generals in these 2 regions. While it is possible to highlight the region of norfolk by hovering with the mouse there, the redeploy button automatically deselects when i click, in Laredo, the region doesn't even highlight and clicking the redeployment doesn't sort any effect. Does this have to do with the fact these are 2 newly conquered regions and hence, there's not enough MC to redeploy (which happens by rail) or there's a bug in these 2 regions and redeployment?
2) Especially in the beginning, the ctl-f1 filtering is very useful. I can't do anything with those locked units so i can remove them from the map and focus on those white dots which represent the units i can interact with. However, i was thinking that this filtering should also apply to the roster page in the ledger. i.e. when i hit ctl-f1 in roster page, the fixed units also should disappear. Basically the roster page is another point of view on the same situation. If it's done on the map, it should also be automatically applied to the roster page.
Speaking of filters, due to the increased importance of depots after the recent patches, where we know only a depot and/or lev2 town can provide replacements, i was thinking another filter should be added on the map, regarding depot presence in a region. We know that the supply button paints dark green the regions with depots, and we also see the supplies in the towns (depots attract a lot so they are usually very visible and there's also the tooltip) but i would find it useful to add a filter or button that allows me to only paint in green the depot regions, leaving the rest in normal view on the map. At this point, i could zoom out on the map and see the depot connections one by one...and i could send depleted units to these regions easily while at the same time, plan for construction of new ones. The same thing should be done with forts...i don't know, perhaps 1 button and 2 diff colors for each?
3) I've seen entire armies being spawned in VA. They start as locked stacks and with depleted numbers (elements are almost completely red) and then i've seen them refill their numbers automatically. When this happens, and without any indicator, how do we know which stacks really need replacements, and which ones will auto-receive replacements due to such events? Only by memory? Remembering who is who could be a bit hard...Perhaps colored ribbons? (red = can't move, silver=div command, Gold=Army...green=auto-refills for example)
4) Leonidas Polk is rushing to stop the northern descent towards MO. The situation is dramatic but not desperate as i've got a lot of gunboats around the river. Now i've seen the gunboat bombard button totally greyed out. What's the use of gunboats then? I'm afraid i don't understand...i've set all gunboats around the enemy landing area but they don't seem to be blocking them, or fight in anyway...can someone explain me how to use them correctly? Polk is besieging now, will they not bombard as he assaults? Will they not shoot the enemy regiments passing the rivers they are in or in the regions bordering these rivers?
5) I've bought a couple of transport units in N.O. and they've got the red ribbon. This means they are fixed in the region, so the tooltip says, and i presume when they are ready, they will be able to move. The situation of these unit-types is different from the situation of static units with the lock on the unit icon yet the tooltip seems to describe it the same?
P.S. If you are wondering why i always play CSA, it's because i am from southern Italy (Naples)

The flag of our soccer team supporters (one of the 20489572 groups) is the CSA flag (with the skull and crossed bones in the center lol).
P.P.S. I was wondering if the paper-money printing is correctly simulated. At that point in time, both sides had the "currency sovranity" and could basically print the money they needed anytime. It is indeed right that inflation should happen, but inflation should be triggered by yearly events anyway in my opinion, due to war. Maybe a couple of more options in the financial page would be great to simulate OTHER options with money:
1) Deflation (counterring the previous printing, some money is withdrawn in exchange with bonds) costing NM and VP but reducing inflation.
2) Loan (The opposite of money printing) from banks, costing NM and VP raising money but NOT the inflation.
I have so far only issued the war bonds. It's the country loaning from pvts but in this second case it would be the country loaning from banks (heavier toll to pay...we know more bonds we issue the least money they will rise).
...i believe this about my campaign will be the mother of all threads.
