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Default Army Group Move Horror!
Posted: Thu Sep 13, 2007 9:51 pm
by Hobbes
Hi folks, I almost left Richmond undefended in my PBEM with the Union Army adjacent as I moved my Army HQ back a region. I noticed at the last minute that because of the Army group move my Corps defending Richmond was also set to move automatically out of the region.
Has anyone else had problems with the Army group move? Does anyone use it much? I hardly ever use it so I forget about it - thus the danger.
I would MUCH rather the default for Army move was OFF and you could toggle it on if you needed it. It would seem much safer and avoid possible game killing mistakes.
What do you think?
Cheers, Chris
Posted: Thu Sep 13, 2007 10:37 pm
by richfed
What is an "Army group move"? How do you use it?
Posted: Thu Sep 13, 2007 11:14 pm
by Le Ricain
Hobbes wrote:Hi folks, I almost left Richmond undefended in my PBEM with the Union Army adjacent as I moved my Army HQ back a region. I noticed at the last minute that because of the Army group move my Corps defending Richmond was also set to move automatically out of the region.
Has anyone else had problems with the Army group move? Does anyone use it much? I hardly ever use it so I forget about it - thus the danger.
I would MUCH rather the default for Army move was OFF and you could toggle it on if you needed it. It would seem much safer and avoid possible game killing mistakes.
What do you think?
Cheers, Chris
I find that the Special Order, Synchronized Move (the double arrows), to be quite useful. To have the order default in the OFF position would mean having to remember to engage the order for all the corps with the army. I suppose that it could be done.
However, I willing to bet that you will not in future forget to check the synchronized movement.
Posted: Fri Sep 14, 2007 8:26 am
by Pocus
No we prefer the way it is, you are expected, most of the time, to have your corps follow the army hq when in the same region.
Posted: Fri Sep 14, 2007 1:25 pm
by jhdeerslayer
Hobbes wrote:Hi folks, I almost left Richmond undefended in my PBEM with the Union Army adjacent as I moved my Army HQ back a region. I noticed at the last minute that because of the Army group move my Corps defending Richmond was also set to move automatically out of the region.
Has anyone else had problems with the Army group move? Does anyone use it much? I hardly ever use it so I forget about it - thus the danger.
I would MUCH rather the default for Army move was OFF and you could toggle it on if you needed it. It would seem much safer and avoid possible game killing mistakes.
What do you think?
Cheers, Chris
I experienced the same concern. I try to be very careful and actually turn mine off as you suggest.
Posted: Sat Sep 15, 2007 12:31 pm
by jimkehn
Hobbes, I have done the same thing, and thought of the same solution. Aggrivating as hell to resolve the turn and find that your corps have moved to follow the HQ when you didn't want them to. Just gotta remember to turn the group move icon off.
Posted: Sat Sep 15, 2007 12:34 pm
by Hobbes
It sure is! I would have lost a level 8 entrenchment as well as Richmond

leure:
Posted: Sat Sep 15, 2007 6:05 pm
by Hobbes
Pocus wrote:No we prefer the way it is, you are expected, most of the time, to have your corps follow the army hq when in the same region.
I think this is just a time saving device that seems to save very little time and is a cause of unnecessary confusion.
In fact when I remember I turn it off so I can move the Corps individually so it actually takes me more time. (One bug also is that it doesn't seem to default to on during the first turn of a scenario - which will confuse new players - and I think it is very confusing to new players in any case, it certainly was for me).
I was just wondering if this was something that most players would prefer to be off as default but there doesn't seem to be many that dislike it (but also not many in support so we may not know).
Cheers, Chris
Posted: Sat Sep 15, 2007 6:10 pm
by Toten
If I had my choice it would be off by default...I had a similar situation happen to me...Loosing 8 entrenched isn't fun.
Posted: Sat Sep 15, 2007 6:11 pm
by Hobbes
Well 3-1 against now then
If it does result in a mistake it can be a catastrophic one and that's never a good thing in a game - for both players.
It's not a lot of fun to win a PBEM game that lasts months due to an error like this from ones opponent.
If you have to make conscious decision to turn it on you know what will happen, as a default you may forget.
Cheers, Chris
Posted: Sat Sep 15, 2007 7:53 pm
by Spharv2
In beta it was originally reversed, then switched. I prefer it the way it is now, because I so rarely keep more than one or two corps in a region. In the rare cases I do group a corps or two with my HQ, if it wasn't set to on, I'd never remember to turn it on.

Posted: Sat Sep 15, 2007 8:52 pm
by Toten
I have never used the command intentionally (just by mistake). I haven't figured out an advantage to it (I like to micromanage)
Posted: Sat Sep 15, 2007 9:01 pm
by Rafiki
It synchronizes the movement so they arrive in the target region more or less at the same time (more so than when they move unsynchronized), which makes it harder for the enemy to engage the stacks one-by-one rather than collectively.
Posted: Sat Sep 15, 2007 9:06 pm
by Hobbes
Rafiki wrote:It synchronizes the movement so they arrive in the target region more or less at the same time (more so than when they move unsynchronized), which makes it harder for the enemy to engage the stacks one-by-one rather than collectively.
That's a very good point Rafiki, but I either didn't know this or I had forgotten. I'll have to add this to the guide.
(I would still rather it was off by default though

)
Thanks, Chris
Posted: Sat Sep 15, 2007 9:11 pm
by Rafiki
Hobbes wrote:That's a very good point Rafiki, but I either didn't know this or I had forgotten. I'll have to add this to the guide.
I don't know exactly what happens when they don't move together, but I imagine that there is a slight random offset to the arrival time that gets determined by stack, rather than collectively. Note that this is guesstimation on my part.
Hobbes wrote:(I would still rather it was off by default though

)
Me too

Posted: Sat Sep 15, 2007 10:36 pm
by Hobbes
I have a vague recollection of testing this once and I think I saw a difference then I didn't in later tests - all very vague. Maybe Pocus can shed some light?
Cheers, Chris
Posted: Sun Sep 16, 2007 3:06 am
by LSSpam
Hobbes wrote:Hi folks, I almost left Richmond undefended in my PBEM with the Union Army adjacent as I moved my Army HQ back a region. I noticed at the last minute that because of the Army group move my Corps defending Richmond was also set to move automatically out of the region.
Has anyone else had problems with the Army group move? Does anyone use it much? I hardly ever use it so I forget about it - thus the danger.
I would MUCH rather the default for Army move was OFF and you could toggle it on if you needed it. It would seem much safer and avoid possible game killing mistakes.
What do you think?
Cheers, Chris
Hi folks, I wanted to orchestrate an attack on Richmond in my PBEM with the Union Army. But as I moved my Army HQ into the region I noticed at the last minute that because the Army group move was off, my other Corps failed to follow.
I would much rather the default for Army move was ON and you could toggle it off if you needed it. It would seem much safer and avoid possible game killing mistakes.
See, works both ways. Just pay attention.
Posted: Sun Sep 16, 2007 3:26 am
by PBBoeye
I would prefer to have it off by default and activate it when I move a Corps. The same as RR movement is off by default. To me, I look at that as being part of the movement prep - determining route, method, and in this case, whether syncronized or not. Perhaps a general.opt option would be best. 'Syncronized Movement On/Off as default'.
Oh, and add in that -1 Activation roll for the AI

Posted: Tue Sep 18, 2007 10:02 am
by Franciscus
I would also like it off by default. Not only I lose time when I want to say move an army HQ with 1 or 2 corps to a region and another corps to an adjacent region (forget to turn it off, then have to delete the corps move and move it again - tedious), but the synchronized move is not really
synchronous 
. Lots of time my army HQ arrives first, alone (aggravating, sometimes), even with this option on (I remember seeing this discussed in the forums a while ago, and it seems to be a persisting problem).
So, to me:
- off by default
- if synchronous, make it really so

(or at least, HQ in the rear, as it should be)