---> AACW 1.06c Patch <---
Posted: Fri Aug 10, 2007 3:41 pm
Dear players,
A quick update to fix some of the mess of 1.06b while adding 2-3 goodies. Please note that the database has not been exported here, so errors spotted on railroads, doubled units and scenarios discrepancies will have to wait the next update (next week).
This is the public beta version which will be validated monday, the link is:
http://ageoddl.telechargement.fr/latest/patch_AACW_v1.06c.zip
==============================================================================
AGEod's American Civil War Update 1.06c (a-c) Readme
Friday, August 10, 2007
==============================================================================
This patch contains all changes since the start.
==============================================================================
Bugs
==============================================================================
Riverine supply was not working over long distances.
In some very rare cases, riverine move would be aborted.
==============================================================================
Gameplay
==============================================================================
The retreat rule now penalizes regions with few land adjacencies and favors the region from where the unit comes from. Parameters can be tweaked (see modding section)
==============================================================================
User Interface
==============================================================================
4 brand new filters added (ctrl-F1 to ctrl-F4), which will filter fixed units, enemy units, your land units, all units.
French version reread completely, thanks to Asa (Greg le Gall).
==============================================================================
Map
==============================================================================
Link between 689 Copiah and 690 Canton added.
Link between 716 Iberville (New Orleans) and 717 Duras added.
==============================================================================
Modding support
==============================================================================
8 new variables, see the file Control&Retreat.opt in the settings directory
ctlContested = 5 // Minimum control gained upon entering a region (if not passive)
ctlAllowRetreat = 5 // Minimum control to have in a region to allow a retreat into it
ctlRetreatAdjCity = 10 // Interest in retreating toward a region with a city (per level)
ctlRetreatAdjFort = 30 // Interest in retreating toward a region with a fort (per level)
ctlRetreatAdjDepot = 25 // Interest in retreating toward a region with a depot (per level)
ctlRetreatLandLink = 15 // Interest in retreating toward a region, value per land link
ctlRetreatPrevSubSpaceCoeffH_ = 250 // Coefficient applied to the interest if the region is the one where we are coming from
ctlNoBeachHead = 10 // Minimum control to have so that a region is not a beach/riverhead if you have to cross a body of water before attacking
--------------------
A quick update to fix some of the mess of 1.06b while adding 2-3 goodies. Please note that the database has not been exported here, so errors spotted on railroads, doubled units and scenarios discrepancies will have to wait the next update (next week).
This is the public beta version which will be validated monday, the link is:
http://ageoddl.telechargement.fr/latest/patch_AACW_v1.06c.zip
==============================================================================
AGEod's American Civil War Update 1.06c (a-c) Readme
Friday, August 10, 2007
==============================================================================
This patch contains all changes since the start.
==============================================================================
Bugs
==============================================================================
Riverine supply was not working over long distances.
In some very rare cases, riverine move would be aborted.
==============================================================================
Gameplay
==============================================================================
The retreat rule now penalizes regions with few land adjacencies and favors the region from where the unit comes from. Parameters can be tweaked (see modding section)
==============================================================================
User Interface
==============================================================================
4 brand new filters added (ctrl-F1 to ctrl-F4), which will filter fixed units, enemy units, your land units, all units.
French version reread completely, thanks to Asa (Greg le Gall).
==============================================================================
Map
==============================================================================
Link between 689 Copiah and 690 Canton added.
Link between 716 Iberville (New Orleans) and 717 Duras added.
==============================================================================
Modding support
==============================================================================
8 new variables, see the file Control&Retreat.opt in the settings directory
ctlContested = 5 // Minimum control gained upon entering a region (if not passive)
ctlAllowRetreat = 5 // Minimum control to have in a region to allow a retreat into it
ctlRetreatAdjCity = 10 // Interest in retreating toward a region with a city (per level)
ctlRetreatAdjFort = 30 // Interest in retreating toward a region with a fort (per level)
ctlRetreatAdjDepot = 25 // Interest in retreating toward a region with a depot (per level)
ctlRetreatLandLink = 15 // Interest in retreating toward a region, value per land link
ctlRetreatPrevSubSpaceCoeffH_ = 250 // Coefficient applied to the interest if the region is the one where we are coming from
ctlNoBeachHead = 10 // Minimum control to have so that a region is not a beach/riverhead if you have to cross a body of water before attacking
--------------------