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Replacements for supply units
Posted: Sat Jul 21, 2007 8:33 pm
by Jagger
I usually try to keep one envelope of replacements for each troop type except line. Line, I may keep 4 or 5 envelopes. I will check each turn to see if any have dropped to zero and if so, I will replace the envelope.
However I am having a problem with the supply envelopes. Every turn, the supply envelope is used up and I have to replace it. And they are extremely expensive to replace.
Checking my supply units, they are all in the red. I assume they are constantly in the red as the supply is used up each turn.
I thought supply was suppose to be replaced by supply depots and lines rather than replacements.
So is the system working properly with supply replacements?? Am I suppose to have to buy supply envelopes every turn?
Posted: Sat Jul 21, 2007 8:36 pm
by runyan99
No.
They are understrength in many cases to start the game.
If you buy enough replacements to bring them up to strength, you will not have to buy any more. You are not paying for supplies.
Posted: Sat Jul 21, 2007 8:45 pm
by Jagger
Ok thanks!
The Mystery Of Supply
Posted: Sat Jul 21, 2007 8:52 pm
by Black Cat
runyan99 wrote:No.
They are understrength in many cases to start the game.
If you buy enough replacements to bring them up to strength, you will not have to buy any more. You are not paying for supplies.
That doesn`t seem to be the way it`s working now in my games.
Full Suppy Wagons that move into the red do not fill up even when moved to Washington or Phila. unless you you buy supply envelopes in the replacements screen, and I have tons of supply on hand.
As example, a small Union 3 Rgt. Div. at a Depot like Harpers Ferry, can trace uninterrupted supply back to Washington, the 2 Wagon Units with them go red in the Winter. It seems the AI supply routines are treating them like troop units when hit with the excessive Weather Effects, not inert Beans & Bullets.
Posted: Sat Jul 21, 2007 9:00 pm
by Rafiki
In order to rebuild strength for any unit (not just supply units), you need to have at least one nveleope, even if that envelope ends up not being used in the restrengthening.
The amount of supply you have, general and ammo, has no impact on regaining unit strength for damaged supply units. That includes (re-)building missing elements.
Of course they behave like units. They consist of men, horses and wagons. Men and horses can die, wagons can get damaged, just as in any other unit

Posted: Sun Jul 22, 2007 3:22 pm
by HMSWarspite
Black Cat wrote:That doesn`t seem to be the way it`s working now in my games.
Full Suppy Wagons that move into the red do not fill up even when moved to Washington or Phila. unless you you buy supply envelopes in the replacements screen, and I have tons of supply on hand.
As example, a small Union 3 Rgt. Div. at a Depot like Harpers Ferry, can trace uninterrupted supply back to Washington, the 2 Wagon Units with them go red in the Winter. It seems the AI supply routines are treating them like troop units when hit with the excessive Weather Effects, not inert Beans & Bullets.
Supply units are the wagons, men and horses that CARRY the beans and bullets. (you need to differentiate between out of supply, and damaged units as Rafiki said). Damaged to units shows as creeping red on the unit window (bottom right when you select the unit). Supply os the row of symbols above the units window.
Posted: Sun Jul 22, 2007 4:49 pm
by Gabriel
Replacing those horses and quarter masters seems expensive to me in terms of war supplies. 5 companies of men and 5 tons of war supplies, same amount of war supplies for Field Artillery and five times as much as those for a Line infantry replacement. Those must be high tech wagons.
Posted: Sun Jul 22, 2007 5:31 pm
by McNaughton
Gabriel wrote:Replacing those horses and quarter masters seems expensive to me in terms of war supplies. 5 companies of men and 5 tons of war supplies, same amount of war supplies for Field Artillery and five times as much as those for a Line infantry replacement. Those must be high tech wagons.
A battery of heavy artillery is 6 guns, cassions, horse teams, gunners, relatively small in amount of equipment, most expensive was the gun itself. A supply train probably equates to around 40 or so wagons. Plus, your supply train (I believe) appears 'full of supplies' when built (so many of those war supplies will be directly applied in the form of supply, weapons, food, etc.).
In a way, they are probably too cheap, representing what they really had in regards to material goods.