---> AACW 1.06 Patch <---
Posted: Fri Jul 13, 2007 9:16 am
Dear players,
Here is the 1.06 patch:
http://ageoddl.telechargement.fr/latest/AACW_Patch.zip
http://ageoddl.telechargement.fr/latest/patch_AACW_v1.06.zip
Once the dust settle (between this evening and monday, if bugs are spotted) it will goes official and will be announced in the others forums as well (Matrix and Paradox).
readme:
==============================================================================
AGEod's American Civil War Update 1.06 Readme
Wednesday, July 13, 2007
==============================================================================
comprehensive patch, compatible with previous saves
==============================================================================
AI
==============================================================================
+++: has a major impact on AI
++: has a significant impact on AI
+: has a minor impact on AI
AI is more aware of immediate threats. ++
AI will gather more intelligently units to center of operations ++
Leader are dispatched better and farther (trans theaters relocations are common now) +++
AI will build more rail and river points if possible +
AI will build less militias units ++
AI will use more conservatively monetary assets ++
Army HQ will keep a reserve of units for corps ++
AI Divisions will be bigger and tougher +++
AI can chase several minor enemy stacks while evaluating the major threat at the same time (hunter-seeker algorithm improved ) ++
Blockade will be much better handled +++
Resupply of ships will be better handled ++
Cavalry raid toned down and less suicidal ++
AI will be more cautious with bad weather and can understand when winter is coming ++
Garrisons will be agregated in more efficient stacks, if possible +
AI will now defend better the capital (not finished) +
==============================================================================
Modding support
==============================================================================
10 new variables, see the file Command&Leaders in the settings directory
ldrCommandMaximaRank1 = 4 // Nb of CP provided by a rank 1 leader
ldrCommandMaximaRank2 = 8 // Nb of CP provided by a rank 2 leader
ldrCommandMaximaRank3 = 12 // Nb of CP provided by a rank 3 leader
ldrCommandCap = 16 // base CP cap to a stack
ldrGHQCommandModifier = -2 // The Army stack commander provides his strat rating + this value as a bonus (or malus) to subordinate corps
ldrCommandGHQBonusCoSLvl= 4 // What is the strat rating needed by the chief of staff to gives a bonus
ldrCommandGHQBonusCoSVa = 1 // what is the value of such bonus
ldrCommandCostCombiUnit = 4 // What is the CP cost of a combined unit
ldrMaxStackCmdPenalty = 35 // max command penalty for stacks (means a 100-x efficiency)
ldrOutOfChainCmdCoeff = 50 // coefficient to CP accrued if not in the chain of command, in %
A little note though: whose who have played intensively with the game in version 1.05c or latter will feel an improvement in the AI, but less than expected perhaps, because some of the new or tweaked algorithms were already running in these versions. Still you can expect some significant changes with the latest additions.
Have a good game!
Here is the 1.06 patch:
http://ageoddl.telechargement.fr/latest/AACW_Patch.zip
http://ageoddl.telechargement.fr/latest/patch_AACW_v1.06.zip
Once the dust settle (between this evening and monday, if bugs are spotted) it will goes official and will be announced in the others forums as well (Matrix and Paradox).
readme:
==============================================================================
AGEod's American Civil War Update 1.06 Readme
Wednesday, July 13, 2007
==============================================================================
comprehensive patch, compatible with previous saves
==============================================================================
AI
==============================================================================
+++: has a major impact on AI
++: has a significant impact on AI
+: has a minor impact on AI
AI is more aware of immediate threats. ++
AI will gather more intelligently units to center of operations ++
Leader are dispatched better and farther (trans theaters relocations are common now) +++
AI will build more rail and river points if possible +
AI will build less militias units ++
AI will use more conservatively monetary assets ++
Army HQ will keep a reserve of units for corps ++
AI Divisions will be bigger and tougher +++
AI can chase several minor enemy stacks while evaluating the major threat at the same time (hunter-seeker algorithm improved ) ++
Blockade will be much better handled +++
Resupply of ships will be better handled ++
Cavalry raid toned down and less suicidal ++
AI will be more cautious with bad weather and can understand when winter is coming ++
Garrisons will be agregated in more efficient stacks, if possible +
AI will now defend better the capital (not finished) +
==============================================================================
Modding support
==============================================================================
10 new variables, see the file Command&Leaders in the settings directory
ldrCommandMaximaRank1 = 4 // Nb of CP provided by a rank 1 leader
ldrCommandMaximaRank2 = 8 // Nb of CP provided by a rank 2 leader
ldrCommandMaximaRank3 = 12 // Nb of CP provided by a rank 3 leader
ldrCommandCap = 16 // base CP cap to a stack
ldrGHQCommandModifier = -2 // The Army stack commander provides his strat rating + this value as a bonus (or malus) to subordinate corps
ldrCommandGHQBonusCoSLvl= 4 // What is the strat rating needed by the chief of staff to gives a bonus
ldrCommandGHQBonusCoSVa = 1 // what is the value of such bonus
ldrCommandCostCombiUnit = 4 // What is the CP cost of a combined unit
ldrMaxStackCmdPenalty = 35 // max command penalty for stacks (means a 100-x efficiency)
ldrOutOfChainCmdCoeff = 50 // coefficient to CP accrued if not in the chain of command, in %
A little note though: whose who have played intensively with the game in version 1.05c or latter will feel an improvement in the AI, but less than expected perhaps, because some of the new or tweaked algorithms were already running in these versions. Still you can expect some significant changes with the latest additions.
Have a good game!