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Bug? Sherman locked to a militia unit
Posted: Fri Jul 06, 2007 6:17 am
by Crimguy
I accidentally dragged and dropped a padlocked militia unit into Sherman's counter. Now I can't separate the two, or move them anywhere.
?
Posted: Fri Jul 06, 2007 6:41 am
by Rafiki
It should be possible to drag all units but the padlocked one out of the unit, like you normally seperate stacks?
Posted: Fri Jul 06, 2007 8:03 am
by Pocus
yes, the unlocked unit should be able to get out of the locked stack.
Beware in case of wound, a general can now be locked 1-6 turns now.
Posted: Fri Jul 06, 2007 3:42 pm
by Crimguy
Pocus wrote:yes, the unlocked unit should be able to get out of the locked stack.
Beware in case of wound, a general can now be locked 1-6 turns now.
I noticed that. THe same turn Sherman was activated, I had 5 1-stars locked in Louisville.
However, Sherman himself is not locked. I just cannot drag the locked miliaman out of his unit.
Posted: Fri Jul 06, 2007 3:58 pm
by Ingtar
Crimguy wrote:I noticed that. THe same turn Sherman was activated, I had 5 1-stars locked in Louisville.
However, Sherman himself is not locked. I just cannot drag the locked miliaman out of his unit.
Click on Sherman and under the tent in the toolbar the - should be active. You should be able to split him this way.
Posted: Fri Jul 06, 2007 4:31 pm
by veji1
You can't drag the militia, since it is locked. you have to do it the other way round, click on Sherman on the toolbar, and drag him to the map, and release. He should be "freeed" from the locked militia then.