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No Command Penalty
Posted: Wed Jul 04, 2007 4:21 pm
by Hobbes
Hi chaps, can anyone explain why certain locations (pre war forts for example) have several leaderless units in a stack but have no command penalty? The ones I have seen are all locked - not sure if this has any bearing.
Cheers, Chris
Posted: Wed Jul 04, 2007 4:54 pm
by PhilThib
Forts garrisons are kind of exempt of the CP rule

Posted: Wed Jul 04, 2007 5:28 pm
by Hobbes
I missed that. So there is no need of leaders in forts CP wise? Apart from other bonuses?
Cheers, Chris
Posted: Wed Jul 04, 2007 7:52 pm
by PhilThib
Exact
Posted: Wed Jul 04, 2007 11:53 pm
by Queeg
Learn something new everyday.
Posted: Thu Jul 05, 2007 7:34 pm
by Hobbes
In that case why do I have a 5% CP penalty in fort Henry / Donelson where I have 1 garrison, 1 artillery and 1 supply unit?
Cheers, Chris
Posted: Thu Jul 05, 2007 7:40 pm
by caranorn
Iirc Donelson has a regular artillery battery, not a fortress or naval gun unit.
Posted: Fri Jul 06, 2007 6:48 am
by Pocus
the tooltip over each unit gives you the command cost, so this is just a simple arithmetic sum... we created the garrisons units with a 0 CP load and that is all... there is not fancy calculation which will wary the CP cost depending of the location of the unit, his role (garrison, posture etc.).