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Is this game multithreaded?

Posted: Sun Jul 01, 2007 5:02 am
by Crimguy
Just curious. Hoping to shed some time off the turn resolution . . .

Posted: Sun Jul 01, 2007 1:07 pm
by Gray_Lensman
deleted

Posted: Sun Jul 01, 2007 2:43 pm
by Pocus
Not for now, but we have started to check how to use multiple CPU cores for the next game, and this would be added back to ACW (but you can count the delay in months, sorry).

Posted: Sun Jul 01, 2007 2:49 pm
by Gray_Lensman
deleted

Posted: Sun Jul 01, 2007 3:17 pm
by Crimguy
Gray_Lensman wrote:So the option I pointed out above is inoperable?


I think there's a difference. Your option is for maximizing the cpu cycles available to the game. What I'm asking is if the application can make use of more than one cpu in its' calculations. It can be very tricky to get a game to use multiple cpu's.

Posted: Sun Jul 01, 2007 7:50 pm
by freeboy
yep, BUT it sure would be nice to use my dual amd processor! Thanks guyus for being able/willing to backward compatible upgrades for the next progects!

Posted: Mon Jul 02, 2007 7:20 am
by Pocus
This dual and quad core being more and more common, it would be a pity to not use them...