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---> AACW 1.05c quick fix <---

Posted: Wed Jun 27, 2007 4:39 pm
by Pocus
hi all,

Some quick fixes, at the usual link (see my sig)

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AGEod's American Civil War Update 1.05c Readme
Wednesday, June 27, 2007
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This patch contains all changes since the start.

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Bugs Fixes
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Fort Artilleries were pushed automatically outside the fort in 1.05b only.

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User Interface Improvements and Additions
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The tooltip for the button 'Enable Divisional Command' now shows how many divisions ought to pay the administrative cost at the end of the turn.
Pressing ctrl now show new the stack name the total number of men.

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Game Play, Rules Additions and Changes
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Moving into hostile territory now costs up 3 cohesion point a day depending of the lack of military control (was 2). This is in addition to the standard fatigue cost.

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Scenarios/setups/Events Additions and Changes
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"Event 124" message is now translated correctly.
Charleston sprite and nearby forts are repositionned for a clearer view.
The Arkansas river can be naviguated up to Fort Smith.
Militia training is now only 7% a turn from events. (was 10)
CSA 6" artillery now has only 10% chance of converting to 12" (was 15)
Trent affair event has some permutated text.
No leader except Mc Clellan start with seniority 1 or 2, meaning they can't be promoted as soon they appear.

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AI
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AI is in the work. Some things have already changed, but more details later...

Posted: Wed Jun 27, 2007 4:40 pm
by Cat Lord
Pocus wrote:No leader except Mc Clellan start with seniority 1 or 2, meaning they can't be promoted as soon they appear.
A truly welcome changed. :hat:

Cat

Posted: Wed Jun 27, 2007 4:45 pm
by Franciscus
Pocus wrote:
Pressing ctrl now show new the stack name the total number of men.
...


YES !! :coeurs:

Posted: Wed Jun 27, 2007 4:59 pm
by Winfield S. Hancock
Pocus -- thanks for addressing the deep raid issue in this fix. I'll let you know what I see for results.

Posted: Wed Jun 27, 2007 7:50 pm
by flintlock
With the level of support AGEod titles continue to enjoy, I maintain that Pocus is really a computer. :sourcil:

Posted: Wed Jun 27, 2007 8:45 pm
by pasternakski
I understand that he is a willing worker who puts in a tremendous amount of hours and doesn't demand high pay.

In fact, I recently came across a photo of Pocus hard at work on a patch...

Posted: Thu Jun 28, 2007 12:37 am
by Mike
All of my fortress garrisons have left the forts and are outside.

Jim attacked Butler and boys on the beach at Ft. Monroe. Fortunately the Yankee navy and weapons of various sizes concealed in bathing suits :innocent: were enough and the garrison weree able to hold their own. During my turn I moved the Butler and the Blue Beach Boys back into the Fortress.

However, none of my other fortress garrisons are inclined to follow orders to return to their posts. Evidently they too are confident in the caliper of their weaponry. :niark:

This could bode ill for the garrisons along the gulf coast.

Posted: Thu Jun 28, 2007 5:57 am
by Pocus
in 1.05c? The problem was in 1.05b only, theorically.

Posted: Thu Jun 28, 2007 5:58 am
by Pocus
pasternakski wrote:I understand that he is a willing worker who puts in a tremendous amount of hours and doesn't demand high pay.

In fact, I recently came across a photo of Pocus hard at work on a patch...


You like this photo... I see you posting it every once in a while :niark:

Beware that I don't become as dangerous as this one

http://www.maniacworld.com/karate-chimp.jpg

Posted: Thu Jun 28, 2007 6:41 am
by pasternakski
...and for those of you who have been anxiously awaiting a sci-fi game from AGEOD, I have it from reliable sources that Pocus has been put in charge of the design! Attached is a screenshot I was able to procure...

Posted: Thu Jun 28, 2007 8:27 am
by Korrigan
Actually, we do have some science-fiction projects, even if they are not undertaken yet. Some of us are big fans of this kind of games and if we are successfull in business you are likely to see one of these sooner or later.

But right now we are working on 6 different games simultaneously (!!!) and this is more than enough.

Cheers,

Korrigan


PS: Yes, I'm teasing, I'm the communication officier, that's my job! :niark:

Posted: Thu Jun 28, 2007 10:52 am
by arsan
Let's count!! :sourcil:

1- Vainglory of nations
2- Napoleon's Campaigns
3- BoA Gold
4, 5, 6... ??? :8o:

My bets are.... :siffle:
4 - Anibal's campaigns aka Ageod's Punic Wars :coeurs: :coeurs: :coeurs:
5 - AGEod's Thirty years war
6 - and.... Napoleon's Campaigns Gold?? :bonk:
Don´t know, if the sci-fi isn't one of this six i´m out of ideas... :niark:
So... what do you think, Korrigan... Have i scored more than 3 out of six??? :nuts:

Cheers!!

Posted: Thu Jun 28, 2007 11:12 am
by Lafrite
Funny guessing :king:

1- Vainglory of nations
2- Napoleon's Campaigns
3- BoA Gold

And future..
4 - Napoleon's Empire :nuts:
5 - Ageod's Pax Romana :coeurs:
6 - Ageod's Masters of Orion :siffle: (but WW2 is more probable :8o: )

Posted: Thu Jun 28, 2007 12:04 pm
by Ashbery76
I see Pocus plays SEV.I think a AGEOD 4X game would be great.

Posted: Thu Jun 28, 2007 1:14 pm
by aristoteles
I´d like some medieval or ww2 ambiented wargames as well as the Napoleonic one.

Posted: Thu Jun 28, 2007 1:35 pm
by jimkehn
Mike, I was able to get mine back in the garrison with 1.05c. We'll see what happens when we resolve the turn.

Still not sure why you kicked such enormous butt in that battle!!!!! :p leure:

Posted: Thu Jun 28, 2007 3:25 pm
by aryaman
Hi
In a PBEM April1861 scenario v 1.05c as CSA I raised war bonds and conscripts in turn 5 and I see I am able to raise them again in turn 6, is that intended or some sort of bug?

Posted: Thu Jun 28, 2007 3:50 pm
by Zoetermeer
Yea, number of men in an army! Nice and thanks!

Posted: Thu Jun 28, 2007 3:54 pm
by Pocus
aryaman wrote:Hi
In a PBEM April1861 scenario v 1.05c as CSA I raised war bonds and conscripts in turn 5 and I see I am able to raise them again in turn 6, is that intended or some sort of bug?


some options reset early july (IIRC) even if you use them in late june (the reset turn is absolute)

Posted: Thu Jun 28, 2007 4:08 pm
by aryaman
Ok, but it looks a bit of an exploit

Posted: Thu Jun 28, 2007 6:54 pm
by Mike
Pocus wrote:in 1.05c? The problem was in 1.05b only, theorically.



We were right in transition between 'b' and 'c'.

Posted: Thu Jun 28, 2007 6:56 pm
by Mike
jimkehn wrote:Mike, I was able to get mine back in the garrison with 1.05c. We'll see what happens when we resolve the turn.

Still not sure why you kicked such enormous butt in that battle!!!!! :p leure:


You just refuse to accept the moral uprightness of my cause. :innocent:

Posted: Thu Jun 28, 2007 6:57 pm
by Stonewall
aryaman wrote:Ok, but it looks a bit of an exploit


It may seem like that, but if you do these things back to back, the second time you do it, the results will be less due to a reduction in the morale and victory points associated with conscripting and raising bonds the turn prior. It has its tradeoffs.

Posted: Thu Jun 28, 2007 9:03 pm
by Jabberwock
Mike wrote:You just refuse to accept the moral uprightness of my cause. :innocent:


You should make that a signature. :cool: