---> AACW 1.05c quick fix <---
Posted: Wed Jun 27, 2007 4:39 pm
hi all,
Some quick fixes, at the usual link (see my sig)
==============================================================================
AGEod's American Civil War Update 1.05c Readme
Wednesday, June 27, 2007
==============================================================================
This patch contains all changes since the start.
==============================================================================
Bugs Fixes
==============================================================================
Fort Artilleries were pushed automatically outside the fort in 1.05b only.
==============================================================================
User Interface Improvements and Additions
==============================================================================
The tooltip for the button 'Enable Divisional Command' now shows how many divisions ought to pay the administrative cost at the end of the turn.
Pressing ctrl now show new the stack name the total number of men.
==============================================================================
Game Play, Rules Additions and Changes
==============================================================================
Moving into hostile territory now costs up 3 cohesion point a day depending of the lack of military control (was 2). This is in addition to the standard fatigue cost.
==============================================================================
Scenarios/setups/Events Additions and Changes
==============================================================================
"Event 124" message is now translated correctly.
Charleston sprite and nearby forts are repositionned for a clearer view.
The Arkansas river can be naviguated up to Fort Smith.
Militia training is now only 7% a turn from events. (was 10)
CSA 6" artillery now has only 10% chance of converting to 12" (was 15)
Trent affair event has some permutated text.
No leader except Mc Clellan start with seniority 1 or 2, meaning they can't be promoted as soon they appear.
==============================================================================
AI
==============================================================================
AI is in the work. Some things have already changed, but more details later...
Some quick fixes, at the usual link (see my sig)
==============================================================================
AGEod's American Civil War Update 1.05c Readme
Wednesday, June 27, 2007
==============================================================================
This patch contains all changes since the start.
==============================================================================
Bugs Fixes
==============================================================================
Fort Artilleries were pushed automatically outside the fort in 1.05b only.
==============================================================================
User Interface Improvements and Additions
==============================================================================
The tooltip for the button 'Enable Divisional Command' now shows how many divisions ought to pay the administrative cost at the end of the turn.
Pressing ctrl now show new the stack name the total number of men.
==============================================================================
Game Play, Rules Additions and Changes
==============================================================================
Moving into hostile territory now costs up 3 cohesion point a day depending of the lack of military control (was 2). This is in addition to the standard fatigue cost.
==============================================================================
Scenarios/setups/Events Additions and Changes
==============================================================================
"Event 124" message is now translated correctly.
Charleston sprite and nearby forts are repositionned for a clearer view.
The Arkansas river can be naviguated up to Fort Smith.
Militia training is now only 7% a turn from events. (was 10)
CSA 6" artillery now has only 10% chance of converting to 12" (was 15)
Trent affair event has some permutated text.
No leader except Mc Clellan start with seniority 1 or 2, meaning they can't be promoted as soon they appear.
==============================================================================
AI
==============================================================================
AI is in the work. Some things have already changed, but more details later...