Page 1 of 1

Fixed militia that can't leave region?

Posted: Wed Jun 20, 2007 1:56 am
by blackbellamy
By late Sept 1861 I have about 6 CSA militia that are fixed to the region. They're not like the regular city garrisons which you can't move out of the city - these guys don't have a 'lock' on their portrait just on the stack counter on the map, and so don't have a tooltip to find out why they can't leave the region.

I got a guy in Nashville, one in St. Pete, one NC militia in the Ft. Sumter area, and the two militia generated by the Enemy in Texas2 event:

Code: Select all

SelectFaction = $CSA
StartEvent = evt_nam_EnemyinTexas2|1|1|NULL|NULL|NULL|NULL

Conditions
  CountUnits = $TX;1;$USA;$Cavalry;>=;2

Actions
  AddToRegList = $Hampstead, TX;$Galveston, TX
  PickFromRegList = NotEnemy;NotAdj
  GenMsg

SelectFaction = $CSA
  CreateGroup
  Posture = $Defensive
  SetKind = $Land
  Entranch = 0
  InCS = 0
  FixType = 0
  SetName = Texas Defense
  Apply
  CreateUnit
  SetType = $uni_CSA_Reb2TX
  FlavorName = Col. B. Pierce
  SUFlavorName = 2nd Texas
  SetName = 2nd Texas
  Apply
  CreateUnit
  SetType = $uni_CSA_Reb2TX
  FlavorName = Capt. W. Holmes
  SUFlavorName = 3rd Texas
  SetName = 3rd Texas
  Apply
  CreateUnit
  SetType = $uni_CSA_Cav1TX
  FlavorName = Capt. M. Funch
  SUFlavorName = 11th Texas Cav.
  SetName = 11th Texas Cav.
  Apply
  CreateUnit
  SetType = $uni_CSA_Art1TX
  FlavorName = Lt. J. Austin
  SUFlavorName = 2nd Texas Art.
  SetName = 2nd Texas Art.
  Apply

EndEvent


I was able to move the art and the cav out, but the 2nd and 3rd Texas can't leave their starting area.

Is this by design? I'm running 1.047

Posted: Thu Jun 21, 2007 7:04 am
by Pocus
they have a move rate of 0 if I recall. WAD indeed