Fixed militia that can't leave region?
Posted: Wed Jun 20, 2007 1:56 am
By late Sept 1861 I have about 6 CSA militia that are fixed to the region. They're not like the regular city garrisons which you can't move out of the city - these guys don't have a 'lock' on their portrait just on the stack counter on the map, and so don't have a tooltip to find out why they can't leave the region.
I got a guy in Nashville, one in St. Pete, one NC militia in the Ft. Sumter area, and the two militia generated by the Enemy in Texas2 event:
I was able to move the art and the cav out, but the 2nd and 3rd Texas can't leave their starting area.
Is this by design? I'm running 1.047
I got a guy in Nashville, one in St. Pete, one NC militia in the Ft. Sumter area, and the two militia generated by the Enemy in Texas2 event:
Code: Select all
SelectFaction = $CSA
StartEvent = evt_nam_EnemyinTexas2|1|1|NULL|NULL|NULL|NULL
Conditions
CountUnits = $TX;1;$USA;$Cavalry;>=;2
Actions
AddToRegList = $Hampstead, TX;$Galveston, TX
PickFromRegList = NotEnemy;NotAdj
GenMsg
SelectFaction = $CSA
CreateGroup
Posture = $Defensive
SetKind = $Land
Entranch = 0
InCS = 0
FixType = 0
SetName = Texas Defense
Apply
CreateUnit
SetType = $uni_CSA_Reb2TX
FlavorName = Col. B. Pierce
SUFlavorName = 2nd Texas
SetName = 2nd Texas
Apply
CreateUnit
SetType = $uni_CSA_Reb2TX
FlavorName = Capt. W. Holmes
SUFlavorName = 3rd Texas
SetName = 3rd Texas
Apply
CreateUnit
SetType = $uni_CSA_Cav1TX
FlavorName = Capt. M. Funch
SUFlavorName = 11th Texas Cav.
SetName = 11th Texas Cav.
Apply
CreateUnit
SetType = $uni_CSA_Art1TX
FlavorName = Lt. J. Austin
SUFlavorName = 2nd Texas Art.
SetName = 2nd Texas Art.
Apply
EndEvent
I was able to move the art and the cav out, but the 2nd and 3rd Texas can't leave their starting area.
Is this by design? I'm running 1.047