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FOW and enemy events

Posted: Fri Jun 15, 2007 5:47 pm
by blackbellamy
I think one should be able to see the draft and economic options chosen by the other side, even with FOW.

Calling for a draft or mobilization, or printing money, or collecting taxes, or embargos, all these things were very public matters, and it's not like both sides didn't have sympathizers and spies on the other side who wouldn't pass that information along.

I know I can find out something happened because I can examine the exact amounts of VPs and morale that the other side spent each turn, but exposing the purchases in detail would cut down on having to keep track of these and differences from turn to turn.

Posted: Fri Jun 15, 2007 6:44 pm
by Zoetermeer
I second that.

Posted: Fri Jun 15, 2007 7:03 pm
by blackbellamy
Then it's settled. I now present this motion before the assembly for debate and action.

Posted: Fri Jun 15, 2007 7:37 pm
by Hobbes
Hear hear

Posted: Fri Jun 15, 2007 8:02 pm
by Pocus
good suggestion.

Posted: Sat Jun 16, 2007 5:20 am
by Rafiki

Posted: Sat Jun 16, 2007 7:07 am
by runyan99
Agreed.

Whatever happened across enemy lines, they could usually just find out by getting the opposing sides' newspapers....

Posted: Sat Jun 16, 2007 8:06 am
by Pocus
There is simply too many good suggestions, that is the problem. That and the fact that if we code only user interface improvements, the AI get nothing... And Athena is crying for tweaks, she start to be quite bothered by players saying she is too easy with them :)