Movement rate oddities
Posted: Mon Jun 11, 2007 12:30 am
I was trying to move a mess of muddled units from Fort Pickens (failed siege) and noticed some movement anomalies. The base data follows at the end of the post; all movement described is from Ft. Pickens to Santa Rosa FL in mud.
Oddities:
- Jubal Early who is supposed to be a Fast Mover in all cases moves much slower than the other leaders whether in command of a stack or a Division.
- Josh McCown OTOH moves incredibly fast, again whether in command of a Div or a stack.
- Movement penalties/rates for some units when moving independently seem to disappear when they are imbedded in a division.
- There are apparently some weird cumulative penalties (albeit slight) when you combine units with the same movement speed; ie an infantry unit and an artillery unit who would make a move in a certain amount of time do not achieve the same speed when combined. Don't see a problem here I just did not realize it was happening.
I guess bottom line is that after spending almost an hour mixing and matching I still could not resolve exactly what was happening and why. The Early/McCown portion of things alone led me to believe something may be a little off.
Sample of test results:
Movement rates form Ft. Pickens to Santa Rosa FL (marsh, mud):
Division under J McCown which includes infantry, artillery and cavalry: 2 days
Same Division under Jubal Early (Fast Mover): 4 days
Same Division under McCown + Engineer: 3 days
Same Division under Early + Engineer: 16 days (? – what happened here)
Cavalry unit moving alone: 6 days
Sharpshooter unit moving alone: 8 days
Engineer unit moving alone: 11 days
Signal unit moving alone: 11 days
Infantry unit moving alone: 12 days
Artillery unit moving alone: 12 days
Infantry + Artillery unit together (same units as above): 13 days
Sharpshooter + cavalry + artillery: 13 days
Sharpshooter + cavalry + artillery + infantry: 15 days
Early + Sharpshooter + cavalry + artillery + infantry: 17 days (?)
McCown + Sharpshooter + cavalry + artillery + infantry: 7 days (?)
(Edit: Early and McCown were both activated, so no penalties because of that; check your email for savegame info Pocus.)
Oddities:
- Jubal Early who is supposed to be a Fast Mover in all cases moves much slower than the other leaders whether in command of a stack or a Division.
- Josh McCown OTOH moves incredibly fast, again whether in command of a Div or a stack.
- Movement penalties/rates for some units when moving independently seem to disappear when they are imbedded in a division.
- There are apparently some weird cumulative penalties (albeit slight) when you combine units with the same movement speed; ie an infantry unit and an artillery unit who would make a move in a certain amount of time do not achieve the same speed when combined. Don't see a problem here I just did not realize it was happening.
I guess bottom line is that after spending almost an hour mixing and matching I still could not resolve exactly what was happening and why. The Early/McCown portion of things alone led me to believe something may be a little off.
Sample of test results:
Movement rates form Ft. Pickens to Santa Rosa FL (marsh, mud):
Division under J McCown which includes infantry, artillery and cavalry: 2 days
Same Division under Jubal Early (Fast Mover): 4 days
Same Division under McCown + Engineer: 3 days
Same Division under Early + Engineer: 16 days (? – what happened here)
Cavalry unit moving alone: 6 days
Sharpshooter unit moving alone: 8 days
Engineer unit moving alone: 11 days
Signal unit moving alone: 11 days
Infantry unit moving alone: 12 days
Artillery unit moving alone: 12 days
Infantry + Artillery unit together (same units as above): 13 days
Sharpshooter + cavalry + artillery: 13 days
Sharpshooter + cavalry + artillery + infantry: 15 days
Early + Sharpshooter + cavalry + artillery + infantry: 17 days (?)
McCown + Sharpshooter + cavalry + artillery + infantry: 7 days (?)
(Edit: Early and McCown were both activated, so no penalties because of that; check your email for savegame info Pocus.)