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industrial development

Posted: Sat Jun 09, 2007 1:45 pm
by Spruce
how is the industrial development allocated ?

In the beginning of the game I always get good improvements on ammo and general supplies. But very few or nothing on war supply - and this is the real problem for the CSA.

Later in the game chances for getting war supply upgrade increase ... how is the algorithm working ? :siffle:

Posted: Sun Jun 10, 2007 7:04 am
by Pocus
chance don't increase as time passes. Chance can be reduced if you have a big war supply stock, but that's it.

1. Each industrialization level give you a certain number of try.

2. For each try, a city is picked in the state, probability tied to the city size. A city can't be choosen twice.

3. The chance is based on city level and if you have a too big stock in the asset.

Repeat to (1).

Posted: Sun Jun 10, 2007 7:36 am
by Jacek
Talk about allocation of industry, playing as the CSA I mostly industrailise Virginia and noticed something funny in the log messages i.e like new factories being built in places like Alexandria. I never thought that those industry bonuses will end up in frontline places like Alexandria or Winchester, which change hands many times. Another reason to dig my stacks deeper there.

Posted: Sun Jun 10, 2007 12:11 pm
by Spruce
Jacek wrote:Talk about allocation of industry, playing as the CSA I mostly industrailise Virginia and noticed something funny in the log messages i.e like new factories being built in places like Alexandria. I never thought that those industry bonuses will end up in frontline places like Alexandria or Winchester, which change hands many times. Another reason to dig my stacks deeper there.


yeah, that's why I never industrialise in teh border states - I focus on GA, SC, AL and LA. And first of all go for GA and SC,

Posted: Mon Jun 11, 2007 5:08 pm
by Asa
As for myself, I bank on industry in the States where my main troops are agglomerated, so that I can easily supply them when needed. For instance, playing as CSA, when I started the reconquest of Missouri, I massively invested in Arkansas, and then in Missouri as soon recaptured, so that I can easily supply troops assaulting Kansas.

Posted: Mon Jun 11, 2007 5:38 pm
by Johnny Canuck
Pocus wrote:chance don't increase as time passes. Chance can be reduced if you have a big war supply stock, but that's it.

1. Each industrialization level give you a certain number of try.

2. For each try, a city is picked in the state, probability tied to the city size. A city can't be choosen twice.

3. The chance is based on city level and if you have a too big stock in the asset.

Repeat to (1).


How does the industrialization potential of a state (i.e. Below Average, Fair, etc.) affect the calculations?

Posted: Mon Jun 11, 2007 7:55 pm
by Spruce
Johnny Canuck wrote:How does the industrialization potential of a state (i.e. Below Average, Fair, etc.) affect the calculations?


Johny, exactly my toughts ! I'm in favour of having a slightly higher chance for war supplies in teh states with more potential for industrial development.

This is because those states are more expensive to develop anyhow, and I think war supplies are more common to be found in more industrialised states. I think small workshops for general supply and ammo are more common in the less developed states.

Or anohter approach could be to give higher production increments in states with more industrial potential.

Posted: Tue Jun 12, 2007 6:49 am
by Pocus
the state potential is directly tied to the average city level, because when you get to pick a city for the development roll, the chance is based on city level. The logic is that rural states (many small towns) have less potential than states with big cities.

Posted: Tue Jun 12, 2007 11:59 am
by Adam the VIth
Pocus, I recall that recently you adjusted the chances of war supply being increased (downward) -- since then, despite significant investment, I'm getting increases much less often -- was the overall chance of increased production also scaled back?
I'm playing as USA, so I can really invest. I can run another test and forward to you, but I had medium investment in NY (excellent industrial potential) and had four turns with no result. Just bad dice rolls?

Posted: Tue Jun 12, 2007 2:54 pm
by Pocus
only war supply has been toned down (-33%), this must be bad luck...

Posted: Tue Jun 12, 2007 4:41 pm
by Adam the VIth
Pocus wrote:only war supply has been toned down (-33%), this must be bad luck...


Must just be those lazy New Yorkers!

I seem to have much better luck in the small states......small town folks are just harder working!

Posted: Tue Jun 12, 2007 11:43 pm
by Queeg
Asa wrote:As for myself, I bank on industry in the States where my main troops are agglomerated, so that I can easily supply them when needed. For instance, playing as CSA, when I started the reconquest of Missouri, I massively invested in Arkansas, and then in Missouri as soon recaptured, so that I can easily supply troops assaulting Kansas.


I wasn't aware that supply worked that precisely - that supply developed by industry in one state actually was parceled out in that state. Maybe I just haven't paid attention closely enough, but I thought supply was just one big pot from which all troops are supplied. If supply does work as you suggest, I like your strategy. And I like the feature. Can someone confirm?

Posted: Wed Jun 13, 2007 4:06 am
by Rafiki
Supply gets produced in a given region, then gets moved about with the railroad and river/ocean transport available.

Posted: Wed Jun 13, 2007 4:08 am
by Queeg
Rafiki wrote:Supply gets produced in a given region, then gets moved about with the railroad and river/ocean transport available.


Thanks. I hadn't credited the game with being that precise. Good to know.

Posted: Wed Jun 13, 2007 4:11 am
by Rafiki
Whenever your mouse is over a given region, you'll see its production directly below where your stocks of various resources are displayed (easiest to see if you mouse-over one of your larger cities).

Also, in e.g. the tooltip you get for each structure you'll get a status on how much supply is in that given structure, something that is also graphically displayed if you use the supply map filter.

It really is a nifty game feature, and definately something you need to be aware of and use for your purposes :)