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Should you be able to capture fort artillery when repulsed from attack?

Posted: Sat Jun 09, 2007 12:41 am
by mikee64
http://www.ageod-forum.com/showthread.php?t=4253

Scroll down to the last post with screenshots... sorry for the double post, I wanted to make sure folks looked at this to make sure it was ok... not sure how many read the AARs.

Posted: Sat Jun 09, 2007 8:06 am
by Pocus
Some fix can be done on that yes... thanks for the report.

Posted: Sat Jun 09, 2007 8:13 am
by Jacek
Mikee64 also reports there several CSA ironlcads which are named CSS Fredericksburg. Same happened to me in my games twice (1.02b demo).

Posted: Sat Jun 09, 2007 7:54 pm
by Spharv2
I could see how normal lighter artillery could be captured in a failed attack, (Troops take part of the fort, artillery is moved, then they're later repulsed) but I definitely don't see them moving the coastal or siege artillery. :)

Posted: Sat Jun 09, 2007 8:30 pm
by mikee64
I was thinking the same thing Spharv, that maybe regular non-emplaced guns might have a chance of capture.

The coastal guns are speed demons compared to the fort batteries, though. They were reporting something like 8 days to move to the next region; the fort batteries were reporting something like 300 days. ;)