Page 1 of 1

Cavalry division

Posted: Sun May 20, 2007 3:07 pm
by Jacek
Hello everybody!

I have been playing the demo for a few days whenever I could find some time :) and haven't tested making an HQing all-cavalry division for deep raids. Would it still sneak behind enemy lines as easily as a single cav brigade? Would it sustain itself? Have you tried that?

Posted: Sun May 20, 2007 9:33 pm
by Spruce
Jacek wrote:Hello everybody!

I have been playing the demo for a few days whenever I could find some time :) and haven't tested making an HQing all-cavalry division for deep raids. Would it still sneak behind enemy lines as easily as a single cav brigade? Would it sustain itself? Have you tried that?


yeah, I tried it with general Forrest - but just to avoid the command penalty. Not to make a "single" super raider unit.

In other words I used it to defend Tenessee and Kentucky from Union insurgency.

Posted: Mon May 21, 2007 3:04 pm
by jackfox
Does the fact that HQs have a movment type of "wheeled" have any effect on the mobility of the cavalry? I have yet to create a proper cavalry division, shying away from it assuming that mobility would be limited.

Posted: Mon May 21, 2007 3:14 pm
by veji1
I have used 2 cavalry divisions : One with Stuart in the East and one with Forrest in the west. they are fast and unlike lonely cav regiments, they give you the control of the province right away.. They are big enough to assault an take cities guarded by a couple of militia units or a single small brigade, so this is very usefull as well...

With Stuart, he gained enough seniority to become corp leader ans so I had him as a corp with the div under wheeler and managed to burn and destroy a fair bit of Pennsylvania with a force strong/fast and resilient enough... Plus coupled with Mosby and his spying ability it is a killer weapon...

Posted: Mon May 21, 2007 3:23 pm
by jackfox
Wow, I can't wait to try this out. Thanks veji1!

Posted: Mon May 21, 2007 4:20 pm
by runyan99
Has anyone considered creating an artillery division and adding it to a corps for punch? How does that work out?

Posted: Mon May 21, 2007 4:38 pm
by veji1
Interesting, I bet many of us will try odd combinations to check if they can be interesting... but it is true that an artillery division under a leader with Artillerist trait in the ANV would be like Napoleon's "grande batterie" all over again...

Posted: Mon May 21, 2007 4:47 pm
by sval06
veji1 wrote:but it is true that an artillery division under a leader with Artillerist trait in the ANV ...


I do, but I don't know the result as there was no combat yet with this Division :p leure:

Posted: Mon May 21, 2007 5:57 pm
by Jacek
veji1 wrote:I have used 2 cavalry divisions : One with Stuart in the East and one with Forrest in the west. they are fast and unlike lonely cav regiments, they give you the control of the province right away.. They are big enough to assault an take cities guarded by a couple of militia units or a single small brigade, so this is very usefull as well...


Veji1, have your divisons found enough supplies in winter season behind enemy lines or you had to pull them back to resupply? I am just curious if you could put such a force for a prolonged period to prey on the enemy territory for 9 to 10 months, without risk of starving them to death in winter? Is it enough to take 1 level cities to sustain a cav divison or you go after bigger ones?

Posted: Mon May 21, 2007 6:03 pm
by veji1
Well I have never left them behind ennemy lines in winter, and never longer than 2 turns inside a city ( and this only very rarely ). when you send a big cavalry div behind ennemy lines you need to keep it moving around. The good thing if it is big enough is that it reverts the control of the province to you straight away so that cohesion losses are very weak...

But the point of this is not to invade but to raid : capture burn and trash all the supplies, depots, railrods, etc that you can find.... and make the Union pay for garrisonning its cities with few militia units or a small brigade : against AI it is very efficient, and my bet is that in PBEM it will be a way to force the union player to guard its rear cities with troops, preventing him from overmassing on the frontline...

Posted: Mon May 21, 2007 8:05 pm
by LAVA
Hi!

I used Sheridan at the head of a cavalry division in one game against the AI. Used him to secure my flanks on the offensive and was able to take several cities fairly easy. They were pretty much unopposed... moved too fast for the AI to counter?

Prior to detaching them to work as an independent unit, the cavalry division was part of a corps but in the battles I fought they didn't seem to have participated.

In the east the mere presence of a union cavalry division appeared to stop the CSA AI from sending single cavalry regiments into my rear.

Wish there was a "screen" posture to add to "attack, defend," etc... so that we could use large cavalry forces to slow down and disrupt advancing armies.

Cavalry Tactics

Ray (aka LAVA)